TES Skyrim

post screenshots of enbseries
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Re: TES Skyrim

Lauren wrote:I do kind of wish that I knew how to tweak ENB stuff so I could make my own setting, but lol

It's mighty complex :|

edit:
Is there a form of a list somewhere, that fully explains what each individual value does? I'd love that if that were the case..
In addition to the older documentation there, I've got a substantially more robust User Manual included with SkyRealism - ENB Evolved. It's more tailored towards my new code-base in ENB Evolved, but it's got a lot more in-depth descriptions of the various types of effects, as well as where to change them in each of the files.
andpal wrote:Yes but the thing is that the screendump taken ingame by "insert" is not what it looks like ingame.
The ingame is much brighter then the screendumps ! This is very strange..

By the way how do i turn Down the spot of too bright reflections on animal skin/armor/hair etc ??
You can use INSERT to take ENBSeries screenshots. You can use PRINT SCREEN to take Skyrim screenshots, and finally you can use F12 to take Steam screenshots. Each of them use slightly different systems and file formats to render the images.

The "bright reflections" are usually specular highlights. You can set them with the following variables in enbseries.ini:

Code: Select all

[ENVIRONMENT]
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInterior=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInterior=1.0
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0
SpecularFromLightInterior=0.0
SpecularAmountMultiplier controls how bright the spots are (lower is darker, higher is brighter). SpecularPowerMultiplier controls how "wide" the bright spots are (lower is wider, higher is narrower). SpecularFromLight controls reflections from the sun...I recommend leaving this at zero unless you want impossibly bright cobblestones.

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Re: TES Skyrim

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*blah-blah-blah maniac*
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Re: TES Skyrim

Scarlet ENB/Race PBL WIP

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*sensei*
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Re: TES Skyrim

Skin is looking pretty darn good Cruncher! Nice work!

Hey guys, am having issues with glowing water at night and during stormy type days. I had fixed this before (a couple of times) but can't seem to recall what it is that I did. Any thoughts on how to?

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Re: TES Skyrim

Dinkledorf wrote:Hey guys, am having issues with glowing water at night and during stormy type days. I had fixed this before (a couple of times) but can't seem to recall what it is that I did. Any thoughts on how to?
It is a file--I think it is called fxwhitewatero1.dds. A lot of configs come with it. It goes in Textures/Effects.

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Re: TES Skyrim

Thanks Haints, its not that type of glowing. All water is not just rapids. I do have that texture. Again, thanks for chiming in!

In the meantime, a few more shots, still tinkering with weather.

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Re: TES Skyrim

Dinkledorf wrote:Thanks Haints, its not that type of glowing. All water is not just rapids. I do have that texture. Again, thanks for chiming in!

In the meantime, a few more shots, still tinkering with weather.
The 3rd picture is fucking amazing.

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Re: TES Skyrim

Thx Dinkledorf though im not fully happy with the play between body and face have to work on this some more

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Also i didn't tried the deffered ENB yet and what it changes

And that is just Exterior Lighting in Interior Lighting it seems to become a lot more complex.

In direct Comparison this result is much nicer though nothing really much changed but the lighting becomes enormously different somehow

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a more tanned skin response

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pale skin response (vampire, geisha)

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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard

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Re: TES Skyrim

Last edited by Unreal on 19 Oct 2012, 16:25, edited 1 time in total.
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Re: TES Skyrim

Looking good as always, Unreal.
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