TES Skyrim

post screenshots of enbseries
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*sensei*
Posts: 323
Joined: 28 Dec 2011, 08:14

Re: TES Skyrim

EvoFq3o0>>>
If you have Nvidia card than Yes, it's my favorite version

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Last edited by Gionight on 15 Jan 2012, 00:08, edited 2 times in total.

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*master*
Posts: 177
Joined: 05 Jan 2012, 19:06

Re: TES Skyrim

Gionight wrote:Yes it's my favorite version
Yes i have 560ti Sli, wish i had gtx 580's for the extra vram

Yup mine too :) if i wasn't so skint i would pay you for it hehe

truely brilliant work
Last edited by EvoFq3o0 on 15 Jan 2012, 00:09, edited 1 time in total.

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Joined: 04 Jan 2012, 16:45

Re: TES Skyrim

@Gionight

Playing the game now in absolute awe. All I can say is thank you.

Even seems to perform a little better for me than v0.102 (intel q6600 @ 3.3 ghz, 8gb ddr3, nvidia GTX 570).

I recently got a entry level headphone amplifier for my sennheiser HD595 headphones, and these presets combined with texture mods, plus the sound, makes for one of the most immersive rpg experiences available. Wasn't going to play any more skyrim until the CK is released (already have around 200 hours with 2 characters), but I decided to make a new character in honor of these sets/enb.

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*blah-blah-blah maniac*
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Joined: 02 Jan 2012, 21:07
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Re: TES Skyrim

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captainben

Re: TES Skyrim

I've been following this thread for awhile, just haven't actually made an account to say anything. Just wanted to say that I've been seriously blown away with how much better looking of a game you guys are able to make Skyrim look.

@Gionight

I tried to use you .99 settings and it didn't look that great, especially compared to your screenshots. I'm assuming this is because I'm using an AMD card and not Nvidia. Is there any hope of getting at least a slightly reduced version of it for us who don't have nvidia cards? All the same, super impressive work.

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*blah-blah-blah maniac*
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Re: TES Skyrim

I checked version 0.099 in compare to 0.102, it's same by color processing, except few changes in enbeffect.fx file (get beyong compare 3 to see). So using 0.099 is meanless, just proper setup day/night trigger.
Btw in version 0.103 restored ssao code of 0.099, but set hdr ssil computation same as it was in 0.102. Mixing code is still from 0.102, i'll do experiments with it later.
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*master*
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Joined: 06 Jan 2012, 06:00

Re: TES Skyrim

v 0.102 :
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So many SS, sorry.
Tried 0.103, ssao is worse imo.
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nKo
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Joined: 08 Jan 2012, 13:14

Re: TES Skyrim

Hi all,
Some new screenies of my settings.
I think everyone is playing with Gio's conf, but I've post my confing in a new preset thread if interested. http://enbseries.enbdev.com/forum/viewt ... f=11&t=357

Comments and crits are welcomed, enjoy.

nKo


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Posts: 16
Joined: 07 Jan 2012, 19:55

Re: TES Skyrim

nKo wrote:Hi all,
Some new screenies of my settings.
I think everyone is playing with Gio's conf, but I've post my confing in a new preset thread if interested. http://enbseries.enbdev.com/forum/viewt ... f=11&t=357

Comments and crits are welcomed, enjoy.

nKo


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Stunning! NICE work!

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*sensei*
Posts: 323
Joined: 28 Dec 2011, 08:14

Re: TES Skyrim

EvoFq3o0 and psilocyborg>>>
Thank you guys and you welcome , I did nothing special, it's 0.99v combined with palette texture made such a difference.

Boris>>>
No proper setup can help, I tried with palette and without it but wasn't able to maintain 0.99v look and clarity left alone SSAO and IL quality, maybe it's my fault.
Glad to hear that you are improving SSAO in a new version. Thank you for that.

captainben>>>
I think it will be just fine even without SSAO effect applied, it has Palette texture to balance lack of SSAO darkening.


nKo>>>
Nice screenshots and I am sure it's very good preset .
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