TES Skyrim
- Author
- Message
-
Offline
- Posts: 28
- Joined: 29 Feb 2012, 22:16
Re: TES Skyrim
I, too, would like to point out that those latest screenshots from Mindflux are quite possibly the most realistic realtime graphics I've ever seen. The same goes for Unreal's pics (youtube video encoding does them no good, though, as all the details are lost)
-
Offline
- Posts: 11
- Joined: 04 Nov 2012, 01:59
-
Offline
- *sensei*
- Posts: 269
- Joined: 11 Feb 2012, 16:00
- Location: BROOKLYN NY USA
Re: TES Skyrim
Welcome, and nice shots Mani Well after another reinstall, I think I finally have a nice build going on that isn't crashing on me every 5 minutes. I have almost 100 mods going and it's actually pretty awesomely balanced with Monster Mod, Monster Wars, and ASIS as a base.
So here is my new char. They said he was too scrawny, too Irish to be the Dragonborn but Mel here will prove them all wrong..
So here is my new char. They said he was too scrawny, too Irish to be the Dragonborn but Mel here will prove them all wrong..
-
Offline
- *sensei*
- Posts: 274
- Joined: 06 May 2012, 12:59
Re: TES Skyrim
@Mani - welcome, and very nice indeed... may I ask what rock texture your using?
@mindflux - incredible work; looking forward to seeing a release
@Joey - very nice work.
@mindflux - incredible work; looking forward to seeing a release
@Joey - very nice work.
_________________
2500k @4.3ghz - GTX670 - 8GB 1600mhz RAM - Win7 64bit
2500k @4.3ghz - GTX670 - 8GB 1600mhz RAM - Win7 64bit
Re: TES Skyrim
So been working on a new ENB, heres some SS; but have the dreaded 'White Mountains' issue (have day bloom at 1.65); lowering bloom and compensating with direct lighting and indirect lighting does not give me the desired effect.... distant stuff dosn't look that great... need help!! Although its only one or two weathers that have the issue; I'd rather have a perfect ENB
-
Offline
- Posts: 40
- Joined: 05 Oct 2012, 14:38
Re: TES Skyrim
So I've been fiddling around with the actual ENB files (not just the customizer), and I've actually gotten somewhere!But I still can't get the blue-ish lighting.
Here's the preset:http://www.mediafire.com/download.php?dmn2x5bebhllyqu
Here's the preset:http://www.mediafire.com/download.php?dmn2x5bebhllyqu
_________________
ENB: http://www.mediafire.com/download.php?nwej2xco87v66ib
Minus Profile: http://monkeydot.minus.com/uploads
ENB: http://www.mediafire.com/download.php?nwej2xco87v66ib
Minus Profile: http://monkeydot.minus.com/uploads
-
Offline
- Posts: 11
- Joined: 04 Nov 2012, 01:59
-
Offline
- Posts: 14
- Joined: 27 Feb 2012, 18:28
Re: TES Skyrim
Those are some really gorgeous screenshots Mani.
-
Offline
- *sensei*
- Posts: 274
- Joined: 06 May 2012, 12:59
Re: TES Skyrim
Hey, thanks Mani I hadn't seen these textures before. I've just given them a try and think they look pretty good; certainly different.
_________________
2500k @4.3ghz - GTX670 - 8GB 1600mhz RAM - Win7 64bit
2500k @4.3ghz - GTX670 - 8GB 1600mhz RAM - Win7 64bit
-
Offline
- *blah-blah-blah maniac*
- Posts: 3137
- Joined: 27 Jan 2012, 13:42
Re: TES Skyrim
Taazokaan
Thanks, I appreciate.
qwerty11
Damn, that's quite a compliment there. I too would like realistic lighting, but it's proving pretty tough to realize because of the limitations of the game engine and (mostly) my skills. Thanks for the encouragement, there's certainly one more reason to keep working. And of course all thanks go to Boris for his ENB, we all know how Skyrim looks no matter how much you tinker with the CK.
DogStar
Do I sense a little jab there? It's coming, but first I probably need to rework pretty much everything, ha. Cool screens as always - good to see you back on the saddle.
Just saw your latest screens with the brown rock texture, and I have to say it goes really well with your setup.
Shrutesh
Regarding the distant bloom, tough call. Which bloom are using, HD6? If you don't want to use the CK to edit the weather template, I guess you could try to either decrease ambient lighting intensity or increase ambient lighting curve to darken the distant terrain a bit. Also perhaps try to increase bloom contrast and see if it helps. The screens are looking good.
Mani
Welcome aboard, gorgeous stuff.
Thanks, I appreciate.
qwerty11
Damn, that's quite a compliment there. I too would like realistic lighting, but it's proving pretty tough to realize because of the limitations of the game engine and (mostly) my skills. Thanks for the encouragement, there's certainly one more reason to keep working. And of course all thanks go to Boris for his ENB, we all know how Skyrim looks no matter how much you tinker with the CK.
DogStar
Do I sense a little jab there? It's coming, but first I probably need to rework pretty much everything, ha. Cool screens as always - good to see you back on the saddle.
Just saw your latest screens with the brown rock texture, and I have to say it goes really well with your setup.
Shrutesh
Regarding the distant bloom, tough call. Which bloom are using, HD6? If you don't want to use the CK to edit the weather template, I guess you could try to either decrease ambient lighting intensity or increase ambient lighting curve to darken the distant terrain a bit. Also perhaps try to increase bloom contrast and see if it helps. The screens are looking good.
Mani
Welcome aboard, gorgeous stuff.