@Boris :
Keep it easy, and PLEASE don't die
Take your time, whenever. The fact you want to develop things others can't is rather a good thing
Good luck, and hope you'll fix your problems, whatever they can be.
TES Skyrim 0.120 beta
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 1498
- Joined: 31 Mar 2012, 15:06
- Location: France
Re: TES Skyrim 0.120 beta
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
-
Offline
- *blah-blah-blah maniac*
- Posts: 3135
- Joined: 27 Jan 2012, 13:42
Re: TES Skyrim 0.120 beta
acstvip
Definitely not a bug, the ENB preset you're using accentuates the mist.
Boris
I second what Oyama said above, no need to rush. I've noticed that usually when you try to push things without genuine interest you will just lose motivation and whatever you're doing will become a pain in the ass. If you're more interested in looking for new ways to implement or optimize stuff, by all means concentrate on that. That's where you will make the real inventions, and it's not like you owe anyone anything anyway.
Definitely not a bug, the ENB preset you're using accentuates the mist.
Boris
I second what Oyama said above, no need to rush. I've noticed that usually when you try to push things without genuine interest you will just lose motivation and whatever you're doing will become a pain in the ass. If you're more interested in looking for new ways to implement or optimize stuff, by all means concentrate on that. That's where you will make the real inventions, and it's not like you owe anyone anything anyway.
-
Offline
- *master*
- Posts: 222
- Joined: 05 Jun 2012, 14:47
- Location: Canada
Re: TES Skyrim 0.120 beta
Thanks for the reply Boris!
I just didn't catch on last time...
As with the previous two, take your time. I don't see any need to rush this at all.
I just didn't catch on last time...
As with the previous two, take your time. I don't see any need to rush this at all.
_________________
Cpu: Intel i7 4790K @ 4.0GHz
Gpu: Sapphire Radeon HD 7870 2GB GHz edition
RAM: 16GB DDR3 @ 1600MHz
OS: Windows 7 x64 Ultimate Edition
Cpu: Intel i7 4790K @ 4.0GHz
Gpu: Sapphire Radeon HD 7870 2GB GHz edition
RAM: 16GB DDR3 @ 1600MHz
OS: Windows 7 x64 Ultimate Edition
-
Offline
- Posts: 90
- Joined: 03 Aug 2012, 19:03
Re: TES Skyrim 0.120 beta
Hi Boris,
Thanks for working on Screen Space Reflections... I had requested them in the poll thread you had made. I know there are issues with it so you're not releasing it yet, but I'll remain hopeful. Were you going to use it to improve water reflections? As I had said in that thread, the water reflections are limited to distant LOD, i.e. nothing up close renders in the water reflection. This was actually a step backward from Oblivion.
Also, I had another thought. Since you have moved to deferred rendering, is it possible to remove the limitation on the number of lights? I believe Skyrim limits the lights to 8, because of performance issues.
Thanks for working on Screen Space Reflections... I had requested them in the poll thread you had made. I know there are issues with it so you're not releasing it yet, but I'll remain hopeful. Were you going to use it to improve water reflections? As I had said in that thread, the water reflections are limited to distant LOD, i.e. nothing up close renders in the water reflection. This was actually a step backward from Oblivion.
Also, I had another thought. Since you have moved to deferred rendering, is it possible to remove the limitation on the number of lights? I believe Skyrim limits the lights to 8, because of performance issues.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17545
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.120 beta
Light limit is hardcoded in engine and no way to change this (4 shadowed lights).
Water reflections isn't my first priority and same for screen space reflections at all, they aren't fit this game.
Water reflections isn't my first priority and same for screen space reflections at all, they aren't fit this game.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 17545
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.120 beta
Found that bug which display dark shadow when camera rotated to sun. It's appear only when quality of detailed shadow is set 0 or -1.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 10
- Joined: 02 Nov 2012, 15:40
Re: TES Skyrim 0.120 beta
Thanks for the great work.ENBSeries wrote:Found that bug which display dark shadow when camera rotated to sun. It's appear only when quality of detailed shadow is set 0 or -1.
i'm anxious for the new release.
-
Offline
- Posts: 4
- Joined: 06 Nov 2012, 22:47
Re: TES Skyrim 0.120 beta
Im currently using, 0.120, and things are running smoothly. i only have one thing to nod about, how do i get it to look more "bloomy", i would like it to look more like this:::
http://www.flickr.com/photos/89788284@N ... hotostream
but atm. it looks like this:::
http://www.flickr.com/photos/89788284@N ... hotostream
Both looks are nice, but i prefer the more lighted up, and blossomly effect on my game, are there settings i can change to make it more like the first picture?
thanks ;D
http://www.flickr.com/photos/89788284@N ... hotostream
but atm. it looks like this:::
http://www.flickr.com/photos/89788284@N ... hotostream
Both looks are nice, but i prefer the more lighted up, and blossomly effect on my game, are there settings i can change to make it more like the first picture?
thanks ;D
-
Offline
- Posts: 4
- Joined: 08 Sep 2012, 21:36
Re: TES Skyrim 0.120 beta
[BLOOM]
AmountDay=0.35 <--Controls the bloom that gives it that fuzzy effect.
[ENVIRONMENT]
DirectLightingIntensityDay=1.0 <--Controls exposure. Gives the overall scene richer and saturated colors.
DirectLightingCurveDay=1.0 <--I think this parameter controls the warmness of the overall scene. Decreasing this will give the scene a blue and colder look while increasing it will make the scene orange and warm.
AmbientLightingIntensityDay=1.0 <--Controls the overall light. Makes the scene brighter. Increasing this too much will cause the pages of books and other objects like gold coins, armor and rings to be too vibrant and blinding.
AmbientLightingCurveDay=1.0 <--Controls the strength of shadows; makes it darker and the scene vibrant.
ColorPowDay=1.0 <--Controls contrast, makes blacks darker and stronger, and makes the overall scene warmer. Too much can cause skin to become unnaturally orange, like a bad tan.
You can also mess with these parameters, but personally I don't:
[COLORCORRECTION]
Brightness=1.0
GammaCurve=1.0
The palette you're using also dictates the overall color, brightness and contrast.
Messing with parameters is basically a balancing act and a lot of back and forth between the INI and previewing it in the game. If you're unsure about a parameter, you can usually find out what it does by greatly increasing that parameter to a higher number like 10 or 20. Some parameters depend on others and need to work together, like AmbientLightingIntensityDay and PointLightingIntensityDay. It's a balancing act with numbers and parameters, and highly experimental.
AmountDay=0.35 <--Controls the bloom that gives it that fuzzy effect.
[ENVIRONMENT]
DirectLightingIntensityDay=1.0 <--Controls exposure. Gives the overall scene richer and saturated colors.
DirectLightingCurveDay=1.0 <--I think this parameter controls the warmness of the overall scene. Decreasing this will give the scene a blue and colder look while increasing it will make the scene orange and warm.
AmbientLightingIntensityDay=1.0 <--Controls the overall light. Makes the scene brighter. Increasing this too much will cause the pages of books and other objects like gold coins, armor and rings to be too vibrant and blinding.
AmbientLightingCurveDay=1.0 <--Controls the strength of shadows; makes it darker and the scene vibrant.
ColorPowDay=1.0 <--Controls contrast, makes blacks darker and stronger, and makes the overall scene warmer. Too much can cause skin to become unnaturally orange, like a bad tan.
You can also mess with these parameters, but personally I don't:
[COLORCORRECTION]
Brightness=1.0
GammaCurve=1.0
The palette you're using also dictates the overall color, brightness and contrast.
Messing with parameters is basically a balancing act and a lot of back and forth between the INI and previewing it in the game. If you're unsure about a parameter, you can usually find out what it does by greatly increasing that parameter to a higher number like 10 or 20. Some parameters depend on others and need to work together, like AmbientLightingIntensityDay and PointLightingIntensityDay. It's a balancing act with numbers and parameters, and highly experimental.
-
Offline
- Posts: 4
- Joined: 06 Nov 2012, 22:47
Re: TES Skyrim 0.120 beta
Thanks alot hugznott!
Im starting to understand a little more of the ini-settings , and the results are much better then before. If you have any other settings, with explanations to it, i would be glad to hear them
btw, does anyone know different settings for colours/saturation?
thanks : )
Im starting to understand a little more of the ini-settings , and the results are much better then before. If you have any other settings, with explanations to it, i would be glad to hear them
btw, does anyone know different settings for colours/saturation?
thanks : )