TES Skyrim

post screenshots of enbseries
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Re: TES Skyrim

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Re: TES Skyrim

Mindflux: Thanks a ton for the tip. I had used it to increase dragon's death fires while testing out different ways to brighten it up and ended up increasing it a little more and changing others again to compensate. I need to get nights at least to a decent level to test with so I don't go all out during the day and find out I hit a wall somewhere else... wouldn't be first time its happened to me. Its looking even better now that I can control lighting a bit more, but I'm going to just keep some of my more 'minor' issues for sake of overall quality.

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Re: TES Skyrim

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Re: TES Skyrim

Khudilo: Love the shots! Looks fantastic ;)
Mindflux: Thanks again, was really, really helpful now that I can have brighter days without quite as much issues.

Made some new adjustments to enbeffect as well as a few other tweaks for day and beginning of night so I can begin testing for new issues. Day's are far from complete but think base is close now (snow was really flat, working on it atm and balancing other stuff).

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Re: TES Skyrim

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Re: TES Skyrim

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some old set ive found while browsing my old files. From april.

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Re: TES Skyrim

"e="eldyraen"]Khudilo: Love the shots! Looks fantastic ;)
Mindflux: Thanks again, was really, really helpful now that I can have brighter days without quite as much issues.

Made some new adjustments to enbeffect as well as a few other tweaks for day and beginning of night so I can begin testing for new issues. Day's are far from complete but think base is close now (snow was really flat, working on it atm and balancing other stuff).

[/quote]

Thanks man ,Your shots also have a good atmosphere."

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Re: TES Skyrim

ENBSeries wrote:Arobotperson1
Yes.

Anyone saw character mod of robot from Normandy ship of Mass Effect 3 (Suzi? don't remember her name)? I know such mods possible, because there are many examples which completely replace character model.
Yes actually a lot of characters have been converted already fully rigged from many other Games the conversion to havok animation isn't as hard with all the tools available now in a pretty decent stage :)
icelaglace wrote:
ENBSeries wrote: Anyone saw character mod of robot from Normandy ship of Mass Effect 3 (Suzi? don't remember her name)? I know such mods possible, because there are many examples which completely replace character model.
Do you mean IDA? If yes, I don't think there will be any. Because you know how people are.
But it can be done easily, UE3 characters are easy to export.

She's called EDI (Enhanced Defense Intelligence)

Btw what is the name of the Female Character you working with over @ Otoy the one we can see from behind in your brigade 2 work is it the same Model from the Brigade 2 concept Game http://2.bp.blogspot.com/-l2jAwafNrUY/U ... 7803_o.jpg ?
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Re: TES Skyrim

W.I.P

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Re: TES Skyrim

haints wrote:
kalicola wrote:Mindflux, breaks my heart to hear about your lost work.. I know everything about how that feels. Motivation drops to zero when you have to do alot of work all over again... Are you using climates of tamriel? I tried using it with my enb, but the colors were all wierd and extreme.. Any tips to how to get your enb working with climates? Or do I just have to go through ALL of my settings again to ajust?
kalicola, did you set "enable" to "false" under "sky?" Climates doesn't work right with "sky" enabled, (but still a lot of people put out out enbs for Climates with that option set incorrectly .... )
Depends on the effect you want to achieve. CoT's clouds and weather system work fine with sky enabled. Personally I find CoT's sky Gradient washed out and dull most of the time.
The main thing CoT will do I find with ENB is make outdoor lighting somewhat difficult to tune. It's subjective I suppose.

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