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 Post subject: Re: TES Skyrim
PostPosted: 18 Nov 2012, 08:52 
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*sensei*

Joined: 04 Jan 2012, 20:27
Posts: 402
Location: Russia, Vladimir
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some old set ive found while browsing my old files. From april.


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 18 Nov 2012, 11:51 
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Joined: 29 Oct 2012, 02:12
Posts: 7
"e="eldyraen"]Khudilo: Love the shots! Looks fantastic ;)
Mindflux: Thanks again, was really, really helpful now that I can have brighter days without quite as much issues.

Made some new adjustments to enbeffect as well as a few other tweaks for day and beginning of night so I can begin testing for new issues. Day's are far from complete but think base is close now (snow was really flat, working on it atm and balancing other stuff).

[/quote]

Thanks man ,Your shots also have a good atmosphere."

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 Post subject: Re: TES Skyrim
PostPosted: 19 Nov 2012, 02:02 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
ENBSeries wrote:
Arobotperson1
Yes.

Anyone saw character mod of robot from Normandy ship of Mass Effect 3 (Suzi? don't remember her name)? I know such mods possible, because there are many examples which completely replace character model.


Yes actually a lot of characters have been converted already fully rigged from many other Games the conversion to havok animation isn't as hard with all the tools available now in a pretty decent stage :)

icelaglace wrote:
ENBSeries wrote:
Anyone saw character mod of robot from Normandy ship of Mass Effect 3 (Suzi? don't remember her name)? I know such mods possible, because there are many examples which completely replace character model.


Do you mean IDA? If yes, I don't think there will be any. Because you know how people are.
But it can be done easily, UE3 characters are easy to export.



She's called EDI (Enhanced Defense Intelligence)

Btw what is the name of the Female Character you working with over @ Otoy the one we can see from behind in your brigade 2 work is it the same Model from the Brigade 2 concept Game http://2.bp.blogspot.com/-l2jAwafNrUY/U ... 7803_o.jpg ?

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 Post subject: Re: TES Skyrim
PostPosted: 19 Nov 2012, 02:32 
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Joined: 04 Nov 2012, 01:59
Posts: 11
W.I.P

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 Post subject: Re: TES Skyrim
PostPosted: 19 Nov 2012, 04:03 
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Joined: 16 Sep 2012, 10:40
Posts: 80
haints wrote:
kalicola wrote:
Mindflux, breaks my heart to hear about your lost work.. I know everything about how that feels. Motivation drops to zero when you have to do alot of work all over again... Are you using climates of tamriel? I tried using it with my enb, but the colors were all wierd and extreme.. Any tips to how to get your enb working with climates? Or do I just have to go through ALL of my settings again to ajust?


kalicola, did you set "enable" to "false" under "sky?" Climates doesn't work right with "sky" enabled, (but still a lot of people put out out enbs for Climates with that option set incorrectly .... )


Depends on the effect you want to achieve. CoT's clouds and weather system work fine with sky enabled. Personally I find CoT's sky Gradient washed out and dull most of the time.
The main thing CoT will do I find with ENB is make outdoor lighting somewhat difficult to tune. It's subjective I suppose.

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 Post subject: Re: TES Skyrim
PostPosted: 19 Nov 2012, 06:41 
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*sensei*
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Joined: 11 Feb 2012, 16:00
Posts: 269
Location: BROOKLYN NY USA
@haints- Thanks, here is an attached file that contains more or less what I'm working on. I copied over the exact config I was working on a few posts earlier by accident but I think this is pretty close..

Here is just a WIP that I am working on if anyone feels like checking it out or has any constructive criticisms. One day I'll think it's pretty great then another day I think it sucks. I guess it's like if you say the same word over and over again it loses meaning. All work and too much enb make joey something something..

Based on 0.119
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Attachments:
joey4trackWIP.rar [60.08 KiB]
Downloaded 33 times
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 Post subject: Re: TES Skyrim
PostPosted: 19 Nov 2012, 08:09 
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Joined: 16 Sep 2012, 10:40
Posts: 80
Cypress ENB CoT Preset WIP

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 Post subject: Re: TES Skyrim
PostPosted: 19 Nov 2012, 20:20 
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*blah-blah-blah maniac*

Joined: 11 Apr 2012, 03:24
Posts: 552
In certain light, mostly in interiors, but sometimes at night, the details on my character fade away. The eyebrows and hairlines start to disappear. What is causing this effect? I tried disabling ssao and it was still there.


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 Post subject: Re: TES Skyrim
PostPosted: 19 Nov 2012, 20:41 
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*blah-blah-blah maniac*
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Joined: 27 Jan 2012, 13:42
Posts: 2702
evok99
Lower SpecularFromLightNight.

With the latest build... Excellent stuff, only major downside I can see is the SSAO/Sky Lighting (haven't investigated which) noise. Nice performance boost as well.

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 Post subject: Re: TES Skyrim
PostPosted: 20 Nov 2012, 02:21 
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Joined: 16 Sep 2012, 10:40
Posts: 80
mindflux wrote:

With the latest build... Excellent stuff, only major downside I can see is the SSAO/Sky Lighting (haven't investigated which) noise. Nice performance boost as well.

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Looking Good, I get that noise as well, believe it is skylighting, ssao off it is still there, I see it on grass sometimes and other odd places, seems more noticeable the darker the shadow.
I had to rebalance most of my settings after implementing skylighting (never used it before and the shadows were far to dark) CoT is a pain to balance with.
I got day looking kinda decent but water now looks like a$$, thing I might look for another water texture.

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