ENBSeries
Это круто и, главное, очень полезно.
Еще вопрос, наверно не совсем по теме. Каким образом можно заставить блум енб накладываться таким же образом, как в оригинале, не знаю как назвать - маппинг? Можно, конечно,
float4 xcolorbloom=tex2D(_s3, _v0.xy);
на
float4 xcolorbloom=tex2D(_s1, _v0.xy);
поменять, но это не то. Либо контрастом блума играть, но у меня тоже выходит не совсем так, ибо снег блумит, а в оригинале этого почти не видно.
TES Skyrim 0.121 beta
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- *sensei*
- Posts: 402
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Re: TES Skyrim 0.121 beta
Question, what are the valid parameter settings for AmbientMinLevel as of now? 0.1 to ?
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.121 beta
dpeasant
вот эта строка в enbeffect.fx считывает блум игровой, дальше операции с ним оставлены как в оригинале, хрен знает как смешивается, не хочу вникать, потому что даже следующие две строки и одна предыдущая, отбивают желание дальше смотреть.
pondcypress
All the same from 0 to 1
To all:
Did tests when looking at horizon with many objects on screen, of course computations for modified per object parameters and deffer setup have big impact on performance, but one very huge even for very low 800*600 resolution is modified shaders of all objects, slower than anything else is code for restoring texture gamma to linear space, ColorPow parameters actually. Guess modern videocards with many computing units will run these ops much faster than mine gf9600 with only 64 unified shader units, but could you please test these setting with mod turned on/off by shift + f12 keys while looking on to the ground and report resolution, videocard model and frame rate?
For me in test location at 800*600 with mod enabled 44 fps and when disabled 50 fps, only because additional pixel shader math in each object.
Solution could be incorrect computation of "pow" function, so i need to know what ranges of ColorPow are normally used by you and other users and which ranges are most important by precision? For example, from 1.0 to 3.0 and important visible changes are 1.0, 1.1, 1.2, 1.3, 1.4, 1.6, 1.8, 2.0, 2.3, 2.6, 3.0.
Code: Select all
r2=tex2D(_s1, _v0);//skyrim bloom
pondcypress
All the same from 0 to 1
To all:
Did tests when looking at horizon with many objects on screen, of course computations for modified per object parameters and deffer setup have big impact on performance, but one very huge even for very low 800*600 resolution is modified shaders of all objects, slower than anything else is code for restoring texture gamma to linear space, ColorPow parameters actually. Guess modern videocards with many computing units will run these ops much faster than mine gf9600 with only 64 unified shader units, but could you please test these setting with mod turned on/off by shift + f12 keys while looking on to the ground and report resolution, videocard model and frame rate?
Code: Select all
[EFFECT]
UseOriginalPostProcessing=true
UseOriginalObjectsProcessing=true
EnableBloom=false
EnableAdaptation=false
EnableAmbientOcclusion=false
EnableDepthOfField=false
EnableDetailedShadow=false
EnableSunRays=false
EnableSkyLighting=false
[SKY]
Enable=false
[SHADOW]
ShadowCastersFix=false
ShadowQualityFix=false
UseBilateralShadowFilter=false
UseShadowFilter=false
Solution could be incorrect computation of "pow" function, so i need to know what ranges of ColorPow are normally used by you and other users and which ranges are most important by precision? For example, from 1.0 to 3.0 and important visible changes are 1.0, 1.1, 1.2, 1.3, 1.4, 1.6, 1.8, 2.0, 2.3, 2.6, 3.0.
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.121 beta
Do you care what's on the ground, just the ground mesh I guess?
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Re: TES Skyrim 0.121 beta
With my specs and those settings my FPS are always capped at 60, so it's difficult to tell the difference... I had to disable vsync (hope this does not distort the test).ENBSeries wrote:could you please test these setting with mod turned on/off by shift + f12 keys while looking on to the ground and report resolution, videocard model and frame rate?
Here's the results:
ENB 121 on
Min, Max, Avg
107, 119, 112.569
ENB 121 off
Min, Max, Avg
121, 135, 126.771
So it's about 14 FPS difference, walking while watching the ground.
ColorPow is 1.7 for all 3 settings
My specs are:
Processor Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
Memory (RAM) 8.00 GB
Graphics NVIDIA GeForce GTX 670 (306.97 drivers)
Skyrim is installed on a 256GB SSD with many HD Texture Modifications.
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Re: TES Skyrim 0.121 beta
Doesn't matter what on the ground, if it exist.mindflux
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Re: TES Skyrim 0.121 beta
Tested looking at the ground mesh with no additional objects, definitely a noticeable increase even on a GTX 670, resolution 1900x1200:
ENB off: 86.7 fps
ENB on, old dll: 80.8 fps
ENB on, new dll: 83,8 fps
It will be interesting to see how the results translate to older gear.
I don't have a habit of using high ColorPow amounts, have it currently set at 1.1 I think.
ENB off: 86.7 fps
ENB on, old dll: 80.8 fps
ENB on, new dll: 83,8 fps
It will be interesting to see how the results translate to older gear.
I don't have a habit of using high ColorPow amounts, have it currently set at 1.1 I think.
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Re: TES Skyrim 0.121 beta
Resolution 1920x1080. GTX 580 , dirt road no objects.
Off 128
On 124
Old 115
All colorpow settings at 1.1
Off 128
On 124
Old 115
All colorpow settings at 1.1
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- *sensei*
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Re: TES Skyrim 0.121 beta
Radeon HD 7970, Resolution 1920x1080, All settings maxed, Many HD texture mods.
EDIT : I forgot to apply the settings you asked. So now-
ENB off : 113
ENB on old dll : 85
ENB on new dll : 98
EDIT : I forgot to apply the settings you asked. So now-
ENB off : 113
ENB on old dll : 85
ENB on new dll : 98
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CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.121 beta
I like 0.121 very much. But I have to bump up SSAO and give skylight a higher value, right?
Is there any chance that this skyrim ENB will be working with recording software like Dxtory at any point? sorry if this has been asked before.
Is there any chance that this skyrim ENB will be working with recording software like Dxtory at any point? sorry if this has been asked before.
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Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
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Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel