TES Skyrim 0.122

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Joined: 27 Jan 2012, 20:43

Re: TES Skyrim 0.122

Same problem with sky here. Clouds are barely visible. Also, SunRaysMultiplier=0.4 gives very strong effect. SSAO works fine for me.

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Re: TES Skyrim 0.122

Fixed, redownload mod again. That was fog applied to the sky, because i did code which compute ssao without fog and then applies it back. Also set to default ssao mixing type to 2, less "bug reports".
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Re: TES Skyrim 0.122

Sun rays now more linearly depends from sun intensity, i worked on volumetric haziness, but not restored rays to old version.
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Re: TES Skyrim 0.122

You're one fast worker Boris :)

On a plus note though I've have some serious stability, increased FPS and no CTD from the interior's as I did with previous version before 0.122 :)

(When I had SSAO activated in any way)

versions before 0.122 I had my FPS around ~ 10 FPS and after a couple of minutes I got CTD. didn't matter which interior I was in or how many mods I had installed. Tried even with a blank vanilla Skyrim with only ENB activated same thing.

So I'm glad that problems gone :) Now I'm looking at steady 58 FPS in interiors, have set a FPS limit to 58.
Last edited by --JawZ-- on 24 Nov 2012, 17:51, edited 1 time in total.

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Re: TES Skyrim 0.122

I don't see the download in the download section?!
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Re: TES Skyrim 0.122

I put my starintensity at a really high value of 22 to make it look about what I had before but I can't get the moon any brighter - it is a dull black circle. I also have no clouds in the day. Here are my gradient settings - keep in mind I am using post process 5 in my effect file for darker nights.

GradientIntensityDay=1.0
GradientIntensityNight=1.0
GradientIntensityInterior=1.0
GradientDesaturationDay=0.0
GradientDesaturationNight=0.0
GradientDesaturationInterior=0.0

GradientTopIntensityDay=1.2
GradientTopIntensityNight=1.0
GradientTopIntensityInterior=1.2
GradientTopCurveDay=1.5
GradientTopCurveNight=1.0
GradientTopCurveInterior=1.5

GradientMiddleIntensityDay=1.2
GradientMiddleIntensityNight=1.0
GradientMiddleIntensityInterior=1.2
GradientMiddleCurveDay=1.5
GradientMiddleCurveNight=1.0
GradientMiddleCurveInterior=1.5

GradientHorizonIntensityDay=1.2
GradientHorizonIntensityNight=1.0
GradientHorizonIntensityInterior=1.2
GradientHorizonCurveDay=2.0
GradientHorizonCurveNight=1.5
GradientHorizonCurveInterior=2.0

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Re: TES Skyrim 0.122

ENBSeries wrote: Valid AOMixingType values are 0, 1, 2, 3.
Valid AOMixingType values are 0, 1.
[/u]
You mean
AOMixingType=1, 2, 3 and 4? Or only 1 and 2
AOIntensity=0 to
AOType=1 and 2? Or 1, 2, 3 and 4?
??

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Re: TES Skyrim 0.122

I can confirm that the new .dll fixed the sky issue Boris. Though they have a bit less intensity I think. But that might just be in my head

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Re: TES Skyrim 0.122

The updated .dll fixed my sky issues - fast fix!
:)

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Re: TES Skyrim 0.122

ENBSeries wrote:Fixed, redownload mod again. That was fog applied to the sky, because i did code which compute ssao without fog and then applies it back. Also set to default ssao mixing type to 2, less "bug reports".
I tried Mixing Type 1 and it's awesome: a huge quality improvement outside, since AO noise doesn't "shake" anymore when I walk.
It's a shame it won't work as good in interiors.

Also, it seems to me that my performance has increased a little since 121 (but I'll have to do some tests).

Edit: since it seems to me that issues with interior AO with Mixing Type 1 are due to low AO lightning amount, is it possible that by installing mods that changes interiors lighting adding better, real light sources, could solve the problem?
Last edited by Corvo on 24 Nov 2012, 18:04, edited 1 time in total.
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