TES Skyrim 0.122

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Re: TES Skyrim 0.122

mindlux

Hey, long time no see my friend ! ;)
Well.... I feared I was the only one in my case.....

True, dat SSAO is :shock: VERY promising !

Boris
Is that DOF problem due to something messing up with depth parameters or something ?
Since it doesn't work AT ALL, something you forgot somewhere ?
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Re: TES Skyrim 0.122

Just tested fixed 0.122 ingame and it looks incredible. Don't know what you changed exactly Boris, but the interior fog looks a lot better now. Thank you very much for your hard work!

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Re: TES Skyrim 0.122

Found that temple in whiterun. But the problem is different, seems shader compiler bug, because function
color.xyz=lerp(color, savedcolor, skippixel);
have all arguments valid, if i output
color=skippixel;
then it's white for those windows. And saved color is original game image. I'll try to find dependency to this bug and how to prevent it in future mods (found a lot of compiler bugs when worked with gtasa).

I'll check dof, but i need their files.
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Re: TES Skyrim 0.122

ENBSeries wrote:I'll check dof, but i need their files.
Boris

I tried with several Matso's codes, from 2.04 to latest 4.17.
All can be found in my signature's link.

I also tried other codes (tilt shift, indigonecko's) : same, no go.

All have always work with any previous ENB version.
Last edited by Oyama on 24 Nov 2012, 19:32, edited 1 time in total.
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Re: TES Skyrim 0.122

Boris
Here's one of mine.

Oyama
Good to see you still around, good sir :D
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Re: TES Skyrim 0.122

mindflux wrote: Oyama
Good to see you still around, good sir :D
Around here, hell yes. ;)
The Nexus ? baaaahhhhh :lol:
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Re: TES Skyrim 0.122

Damn, that bug with windows harder to fix, compiler always ignore that lerp function whatever i do, adding small epsilon, multiplying 1.000001, etc, etc, etc.
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Re: TES Skyrim 0.122

I noticed that while using wait the sky goes black, was trying to see what it looked like at high noon. (Was early morning in my game.)

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Re: TES Skyrim 0.122

Oh bollocks, yeah, no DOF.... but, if it meant losing the new features I would forego DOF.

I'm sure it won't come to that, but this looks SO good right now I don't care about DOF... even the windows don't bother me too much, but getting it all working would be awesome.
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Re: TES Skyrim 0.122

Okay, found walkaround for shader compiler issue, fixed the windows in temple of whiterun, but world map now have issues. Before that i was like original (can't see that black water issue there).
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