mindlux
Hey, long time no see my friend !
Well.... I feared I was the only one in my case.....
True, dat SSAO is VERY promising !
Boris
Is that DOF problem due to something messing up with depth parameters or something ?
Since it doesn't work AT ALL, something you forgot somewhere ?
TES Skyrim 0.122
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Re: TES Skyrim 0.122
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Re: TES Skyrim 0.122
Just tested fixed 0.122 ingame and it looks incredible. Don't know what you changed exactly Boris, but the interior fog looks a lot better now. Thank you very much for your hard work!
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Re: TES Skyrim 0.122
Found that temple in whiterun. But the problem is different, seems shader compiler bug, because function
color.xyz=lerp(color, savedcolor, skippixel);
have all arguments valid, if i output
color=skippixel;
then it's white for those windows. And saved color is original game image. I'll try to find dependency to this bug and how to prevent it in future mods (found a lot of compiler bugs when worked with gtasa).
I'll check dof, but i need their files.
color.xyz=lerp(color, savedcolor, skippixel);
have all arguments valid, if i output
color=skippixel;
then it's white for those windows. And saved color is original game image. I'll try to find dependency to this bug and how to prevent it in future mods (found a lot of compiler bugs when worked with gtasa).
I'll check dof, but i need their files.
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Re: TES Skyrim 0.122
BorisENBSeries wrote:I'll check dof, but i need their files.
I tried with several Matso's codes, from 2.04 to latest 4.17.
All can be found in my signature's link.
I also tried other codes (tilt shift, indigonecko's) : same, no go.
All have always work with any previous ENB version.
Last edited by Oyama on 24 Nov 2012, 19:32, edited 1 time in total.
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Re: TES Skyrim 0.122
Boris
Here's one of mine.
Oyama
Good to see you still around, good sir
Here's one of mine.
Oyama
Good to see you still around, good sir
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- enbeffectprepass.fx
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Re: TES Skyrim 0.122
Around here, hell yes.mindflux wrote: Oyama
Good to see you still around, good sir
The Nexus ? baaaahhhhh
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Re: TES Skyrim 0.122
Damn, that bug with windows harder to fix, compiler always ignore that lerp function whatever i do, adding small epsilon, multiplying 1.000001, etc, etc, etc.
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Re: TES Skyrim 0.122
I noticed that while using wait the sky goes black, was trying to see what it looked like at high noon. (Was early morning in my game.)
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Re: TES Skyrim 0.122
Oh bollocks, yeah, no DOF.... but, if it meant losing the new features I would forego DOF.
I'm sure it won't come to that, but this looks SO good right now I don't care about DOF... even the windows don't bother me too much, but getting it all working would be awesome.
I'm sure it won't come to that, but this looks SO good right now I don't care about DOF... even the windows don't bother me too much, but getting it all working would be awesome.
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Re: TES Skyrim 0.122
Okay, found walkaround for shader compiler issue, fixed the windows in temple of whiterun, but world map now have issues. Before that i was like original (can't see that black water issue there).
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