TES Skyrim 0.122
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.122
You're unstoppable !
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Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
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Re: TES Skyrim 0.122
Found what is wrong with rocks, it's texture only deffered rendering result, don't know yet why there white areas, i thought before it's snow. In ssao mixing code they increase amount of effect, because with this texture i'm restoring lighting to apply ssao to it. This fix probably need more testing in various locations and need some time to decide how to detect wrong colors (they could be correct, but some transparent layer on the rock could affect final image, but not deffer rendered texture, i can't draw all transparent objects to it and to main target twice).
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Re: TES Skyrim 0.122
Fixed black mountain bug, but not completely, more precise require a lot of work for patching all landscape and mountains shaders or extra performance, both aren't my choice.
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- *sensei*
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Re: TES Skyrim 0.122
@Boris
LOL you fixed the sun camera angle shadow bug of Whiterun in 0.122
You are awesome !
LOL you fixed the sun camera angle shadow bug of Whiterun in 0.122
You are awesome !
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CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.122
Boris
I can't even believe the huge performance boost (+10 FPS in exteriors ) WITH the quality this 0.122 delivers. Thanx so much !
Simple question : for wich quality parameters ' -1 ' value is still active ? Or is max possible quality 0 ?
I can't even believe the huge performance boost (+10 FPS in exteriors ) WITH the quality this 0.122 delivers. Thanx so much !
Simple question : for wich quality parameters ' -1 ' value is still active ? Or is max possible quality 0 ?
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Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
Re: TES Skyrim 0.122
Is anyone else having issues with unreliable shadows/self-shadowing with this latest version? Seems like it reverts to vanilla now and then. Using an older ENB version fixes it. I'm guessing it's something on my end, but thought I'd check.
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- *sensei*
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Re: TES Skyrim 0.122
Thank you Boris, I'll give it a try later.ENBSeries wrote:Fixed black mountain bug, but not completely, more precise require a lot of work for patching all landscape and mountains shaders or extra performance, both aren't my choice.
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Re: TES Skyrim 0.122
If i remember, quality -1 is only for ssao and detailed shadows active now.
StickyNavels
Don't have issues like that (i'll check again). Describe problem more precisely, when and where it appear, etc.
StickyNavels
Don't have issues like that (i'll check again). Describe problem more precisely, when and where it appear, etc.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Re: TES Skyrim 0.122
I'm sorry, it seems it wasn't so random as I thought. Turns out I had ForceFakeVideocard set to true. This seems to disable the improved shadows:ENBSeries wrote: StickyNavels
Don't have issues like that (i'll check again). Describe problem more precisely, when and where it appear, etc.
ForceFakeVideocard=true
ForceFakeVideocard=false
However, the reason I have it set to true is because I was experiencing grass striping patterns:
ForceFakeVideocard=false
Without ForceFakevideocard set to true I get vertical and horizontal patterns in the grass.