evok99
Set AOMixingType to 2 or 3. Like Boris mentioned earlier, interiors don't often have enough ambient light for SSAO mixing types 0 and 1 since they behave more realistically.
TES Skyrim 0.122
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 3137
- Joined: 27 Jan 2012, 13:42
-
Offline
- *blah-blah-blah maniac*
- Posts: 552
- Joined: 11 Apr 2012, 03:24
Re: TES Skyrim 0.122
mindflux wrote:evok99
Set AOMixingType to 2 or 3. Like Boris mentioned earlier, interiors don't often have enough ambient light for SSAO mixing types 0 and 1 since they behave more realistically.
I tried all of the values, and the effect gets worse the higher the AOMixingType. The only thing that worked was setting the IL amount really low.
_________________
i5-6600k -- Nvidia GTX 970 -- 16Gb ram @3200mhz
i5-6600k -- Nvidia GTX 970 -- 16Gb ram @3200mhz
-
Offline
- *blah-blah-blah maniac*
- Posts: 3137
- Joined: 27 Jan 2012, 13:42
Re: TES Skyrim 0.122
How much AO are you applying?
-
Offline
- Posts: 16
- Joined: 18 Nov 2012, 11:02
Re: TES Skyrim 0.122
Try also these:
[SSAO_SSIL]
UseIndirectLighting=false
UseComplexIndirectLighting=false
You will lose some effects, and SSAO wouldn't be so realistic... but you may like it better.
[SSAO_SSIL]
UseIndirectLighting=false
UseComplexIndirectLighting=false
You will lose some effects, and SSAO wouldn't be so realistic... but you may like it better.
-
Offline
- *blah-blah-blah maniac*
- Posts: 1498
- Joined: 31 Mar 2012, 15:06
- Location: France
Re: TES Skyrim 0.122
From what I've been about to conclude :evok99 wrote: I tried all of the values, and the effect gets worse the higher the AOMixingType. The only thing that worked was setting the IL amount really low.
Mixing type 2 is what works best in interiors and exteriors, best balance. 0 and 1 are a bit too difficult to balance correctly for interiors.
Before settings amounts, intensity and SizeScale are what matters. I decreased filter to 1, set intensity to 1.0, even lower (0.9, 0.8) and tried SizeScale 0.707, then 1.0, with only 0.7 AO amount and 1.7 CSSIL.
The effect was very good, deep and detailled, and running almost as good, performance wise, than SS to 0.5 and filter to 0.
This balance was what went closer to the 0.120's SSAO, to my eyes.
With 0.122, it seems that SizeScale matters a LOT, more than with previous versions.
Boris
Out of curiosiity, if ' -1 ' value is not recognized for a parameter, wich value is applied by default, then ?
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
-
Offline
- *sensei*
- Posts: 274
- Joined: 06 May 2012, 12:59
Re: TES Skyrim 0.122
I deleted the older dll, but still have the screengrab for comparison, which shows no change. I see this darkening in sunny conditions too, though it is not so obvious; the camera angle makes a difference, with dark areas appearing/disappearing, with head movement..ENBSeries wrote:DogStar
Yes, version updated with that fix. May be i did some other black rocks fix where snow is? Or it's not completely fixed, because math operation and you have too high amount of ssao. Could you compare screenshots , if older version not deleted (i don't have it)?
Old
New
_________________
2500k @4.3ghz - GTX670 - 8GB 1600mhz RAM - Win7 64bit
2500k @4.3ghz - GTX670 - 8GB 1600mhz RAM - Win7 64bit
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.122
Oyama
0 is set if -1 not available.
DogStar
I don't know, this looks exactly like areas which i fixed. Here is the difference when new fix on/off
0 is set if -1 not available.
DogStar
I don't know, this looks exactly like areas which i fixed. Here is the difference when new fix on/off
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.122
One more thing, could this black appear because of filter of transparent and non transparent objects difference, like water artifacts? Change fog colors or intensity, if this will affect, then i can't do anything without performance affect (draw transparent objects twice, to additional mask? too slow, users in vanilla skyrim crying when playing in foggy interiors).
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *sensei*
- Posts: 274
- Joined: 06 May 2012, 12:59
Re: TES Skyrim 0.122
Hmm - I've just downloaded again, just in case I did something stupid, but no change.
Maybe I have something set wrong somewhere.
Maybe I have something set wrong somewhere.
Err, can't say I understand any of this :? but that's me not youENBSeries wrote:One more thing, could this black appear because of filter of transparent and non transparent objects difference, like water artifacts? Change fog colors or intensity, if this will affect, then i can't do anything without performance affect (draw transparent objects twice, to additional mask? too slow, users in vanilla skyrim crying when playing in foggy interiors).
_________________
2500k @4.3ghz - GTX670 - 8GB 1600mhz RAM - Win7 64bit
2500k @4.3ghz - GTX670 - 8GB 1600mhz RAM - Win7 64bit
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.122
Just set intensity bigger or lower for:
FogColorMultiplierDay=1.0
FogColorMultiplierNight=1.0
[VOLUMETRICFOG]
IntensityDay=1.0
IntensityNight=1.0
and see if this affect greatly that artifact
FogColorMultiplierDay=1.0
FogColorMultiplierNight=1.0
[VOLUMETRICFOG]
IntensityDay=1.0
IntensityNight=1.0
and see if this affect greatly that artifact
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7