TES Skyrim

post screenshots of enbseries
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Re: TES Skyrim

Dinkledorf
No pressure, right... :lol:

midhras
Cheers, old man! Good to see Viglad back on the saddle.

eldyraen
Looks like your preset is progressing well, I really like some of the shots. You certainly have your own style going on and it looks more refined every day. Boris makes a very valid point regarding SSAO and IL - I think I currently have something like 1.25 for AO and 6.0 for IL. It's sometimes a bit difficult to control the IL, but it does wonders to the lighting especially with a suitable amount of bloom to really make bright spots pop.

pondcypress
Thanks, looking forward to seeing more of your stuff. Love the look of your preset.

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Eheh...

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*master*
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Re: TES Skyrim

I've updated my config to 0.122. Have fun! :)

Cinematically Realistic ENB

And a question: Which DoFs are available for now? Or which enbeffectprepass.fx files can be used in other configs and are free to use?
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Re: TES Skyrim

mindflux
Is that a bug i don't know?
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Re: TES Skyrim

Certainly not, I was just working on my own color shift shader and getting some, erm, bugs... No worries.

I haven't really noticed anything out of place this far with the latest binary. The edge artifacts are visible in some conditions, but they're really a small gripe considering how tight the update is otherwise.

Fer
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Re: TES Skyrim

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Re: TES Skyrim

Some screen from my latest Beta 54 0.122

Get it here. Getting better by every update :) I ditched skylighting, cause it didn't make any difference to me. Instead I upped the radius on SSAO, and I really like how it looks. Now it works kind of like skylight is suppose to, well, a little :) The lates SSAO is pretty nice, very little flicker, and much stronger effect.. I like it!

Get it here.
Kalicola Enhanced Graphics ENB BETA 54

And here's a few screens. And again, my screenshots are darker than actual ingame, for some odd reason. It seems to change with every new d3d9.dll, I don't know

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Re: TES Skyrim

Wow, haven't been here in a while but the screens are looking mighty impressive :D
Here's a shot taken with my .122 settings (edit: +SweetFX for SMAA and contrast)

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EDIT: Nevermind about the AO mixing types. Just saw what Boris posted. Explains why SSAO didn't seem very visible in my interiors. I use AOMixingType=2, but like Boris said, it isn't very realistic. Out of curiosity, what would be the best combination of AO types for a very bright configuration (outdoors and indoors)?
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Re: TES Skyrim

Complete rework of my old ENB Preset, so it will be an new one

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Re: TES Skyrim

Mindflux: Thanks, made some adjustments but still need to increase IL some more as sunsets are way too dark atm. Basically reworked again and fine tuned some other stuff here. Now its all SSAOIL and SL before I work on fog and the sky again for days but nights work relatively well atm so shouldn't be too hard to get things settled thankfull (well, till I find a new fixation to tweak better). I sort of think clear days are a little over bright but I accept it as like the effect on bright days and not 'quite' as bad on cloudy/rainy as it was (well in forests I still don't love it but trade off is other areas aren't as flat).

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Re: TES Skyrim

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I couldn't imagine in the past, that graveyard looks so nice. It's an addition to beautifully lit corpses in the gallery :D
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