Dinkledorf
No pressure, right...
midhras
Cheers, old man! Good to see Viglad back on the saddle.
eldyraen
Looks like your preset is progressing well, I really like some of the shots. You certainly have your own style going on and it looks more refined every day. Boris makes a very valid point regarding SSAO and IL - I think I currently have something like 1.25 for AO and 6.0 for IL. It's sometimes a bit difficult to control the IL, but it does wonders to the lighting especially with a suitable amount of bloom to really make bright spots pop.
pondcypress
Thanks, looking forward to seeing more of your stuff. Love the look of your preset.
Eheh...
TES Skyrim
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Re: TES Skyrim
I've updated my config to 0.122. Have fun!
Cinematically Realistic ENB
And a question: Which DoFs are available for now? Or which enbeffectprepass.fx files can be used in other configs and are free to use?
Cinematically Realistic ENB
And a question: Which DoFs are available for now? Or which enbeffectprepass.fx files can be used in other configs and are free to use?
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English isn't my native language
CPU: i7 3770K @ 3,4 GHz (3,9 GHz with Turbo); RAM: Corsair 8 GB DDR3 1600 MHz; GPU: Asus GTX 980 Strix; Mainboard: Asrock Z77 Pro 3; SSD: Samsung 830 128 GB; HDD: 2 TB
English isn't my native language
CPU: i7 3770K @ 3,4 GHz (3,9 GHz with Turbo); RAM: Corsair 8 GB DDR3 1600 MHz; GPU: Asus GTX 980 Strix; Mainboard: Asrock Z77 Pro 3; SSD: Samsung 830 128 GB; HDD: 2 TB
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Re: TES Skyrim
mindflux
Is that a bug i don't know?
Is that a bug i don't know?
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Re: TES Skyrim
Certainly not, I was just working on my own color shift shader and getting some, erm, bugs... No worries.
I haven't really noticed anything out of place this far with the latest binary. The edge artifacts are visible in some conditions, but they're really a small gripe considering how tight the update is otherwise.
I haven't really noticed anything out of place this far with the latest binary. The edge artifacts are visible in some conditions, but they're really a small gripe considering how tight the update is otherwise.
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Re: TES Skyrim
Some screen from my latest Beta 54 0.122
Get it here. Getting better by every update I ditched skylighting, cause it didn't make any difference to me. Instead I upped the radius on SSAO, and I really like how it looks. Now it works kind of like skylight is suppose to, well, a little The lates SSAO is pretty nice, very little flicker, and much stronger effect.. I like it!
Get it here.
Kalicola Enhanced Graphics ENB BETA 54
And here's a few screens. And again, my screenshots are darker than actual ingame, for some odd reason. It seems to change with every new d3d9.dll, I don't know
Get it here. Getting better by every update I ditched skylighting, cause it didn't make any difference to me. Instead I upped the radius on SSAO, and I really like how it looks. Now it works kind of like skylight is suppose to, well, a little The lates SSAO is pretty nice, very little flicker, and much stronger effect.. I like it!
Get it here.
Kalicola Enhanced Graphics ENB BETA 54
And here's a few screens. And again, my screenshots are darker than actual ingame, for some odd reason. It seems to change with every new d3d9.dll, I don't know
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Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
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Re: TES Skyrim
Wow, haven't been here in a while but the screens are looking mighty impressive
Here's a shot taken with my .122 settings (edit: +SweetFX for SMAA and contrast)
EDIT: Nevermind about the AO mixing types. Just saw what Boris posted. Explains why SSAO didn't seem very visible in my interiors. I use AOMixingType=2, but like Boris said, it isn't very realistic. Out of curiosity, what would be the best combination of AO types for a very bright configuration (outdoors and indoors)?
Here's a shot taken with my .122 settings (edit: +SweetFX for SMAA and contrast)
EDIT: Nevermind about the AO mixing types. Just saw what Boris posted. Explains why SSAO didn't seem very visible in my interiors. I use AOMixingType=2, but like Boris said, it isn't very realistic. Out of curiosity, what would be the best combination of AO types for a very bright configuration (outdoors and indoors)?
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Re: TES Skyrim
Mindflux: Thanks, made some adjustments but still need to increase IL some more as sunsets are way too dark atm. Basically reworked again and fine tuned some other stuff here. Now its all SSAOIL and SL before I work on fog and the sky again for days but nights work relatively well atm so shouldn't be too hard to get things settled thankfull (well, till I find a new fixation to tweak better). I sort of think clear days are a little over bright but I accept it as like the effect on bright days and not 'quite' as bad on cloudy/rainy as it was (well in forests I still don't love it but trade off is other areas aren't as flat).
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Re: TES Skyrim
[/quote]
I couldn't imagine in the past, that graveyard looks so nice. It's an addition to beautifully lit corpses in the gallery
I couldn't imagine in the past, that graveyard looks so nice. It's an addition to beautifully lit corpses in the gallery
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7