TES Skyrim 0.122

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Re: TES Skyrim 0.122

evok99
Set AOMixingType to 2 or 3. Like Boris mentioned earlier, interiors don't often have enough ambient light for SSAO mixing types 0 and 1 since they behave more realistically.

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Re: TES Skyrim 0.122

mindflux wrote:evok99
Set AOMixingType to 2 or 3. Like Boris mentioned earlier, interiors don't often have enough ambient light for SSAO mixing types 0 and 1 since they behave more realistically.

I tried all of the values, and the effect gets worse the higher the AOMixingType. The only thing that worked was setting the IL amount really low.
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Re: TES Skyrim 0.122

How much AO are you applying?

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Re: TES Skyrim 0.122

Try also these:

[SSAO_SSIL]
UseIndirectLighting=false
UseComplexIndirectLighting=false

You will lose some effects, and SSAO wouldn't be so realistic... but you may like it better.

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Re: TES Skyrim 0.122

evok99 wrote: I tried all of the values, and the effect gets worse the higher the AOMixingType. The only thing that worked was setting the IL amount really low.
From what I've been about to conclude :
Mixing type 2 is what works best in interiors and exteriors, best balance. 0 and 1 are a bit too difficult to balance correctly for interiors.
Before settings amounts, intensity and SizeScale are what matters. I decreased filter to 1, set intensity to 1.0, even lower (0.9, 0.8) and tried SizeScale 0.707, then 1.0, with only 0.7 AO amount and 1.7 CSSIL.
The effect was very good, deep and detailled, and running almost as good, performance wise, than SS to 0.5 and filter to 0.
This balance was what went closer to the 0.120's SSAO, to my eyes.
With 0.122, it seems that SizeScale matters a LOT, more than with previous versions.

Boris

Out of curiosiity, if ' -1 ' value is not recognized for a parameter, wich value is applied by default, then ?
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Re: TES Skyrim 0.122

ENBSeries wrote:DogStar
Yes, version updated with that fix. May be i did some other black rocks fix where snow is? Or it's not completely fixed, because math operation and you have too high amount of ssao. Could you compare screenshots , if older version not deleted (i don't have it)?
I deleted the older dll, but still have the screengrab for comparison, which shows no change. I see this darkening in sunny conditions too, though it is not so obvious; the camera angle makes a difference, with dark areas appearing/disappearing, with head movement..

Old
Image
New
Image
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Re: TES Skyrim 0.122

Oyama
0 is set if -1 not available.

DogStar
I don't know, this looks exactly like areas which i fixed. Here is the difference when new fix on/off
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Re: TES Skyrim 0.122

One more thing, could this black appear because of filter of transparent and non transparent objects difference, like water artifacts? Change fog colors or intensity, if this will affect, then i can't do anything without performance affect (draw transparent objects twice, to additional mask? too slow, users in vanilla skyrim crying when playing in foggy interiors).
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Re: TES Skyrim 0.122

Hmm - I've just downloaded again, just in case I did something stupid, but no change.

Maybe I have something set wrong somewhere.
ENBSeries wrote:One more thing, could this black appear because of filter of transparent and non transparent objects difference, like water artifacts? Change fog colors or intensity, if this will affect, then i can't do anything without performance affect (draw transparent objects twice, to additional mask? too slow, users in vanilla skyrim crying when playing in foggy interiors).
Err, can't say I understand any of this :? but that's me not you :oops:
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Re: TES Skyrim 0.122

Just set intensity bigger or lower for:

FogColorMultiplierDay=1.0
FogColorMultiplierNight=1.0

[VOLUMETRICFOG]
IntensityDay=1.0
IntensityNight=1.0

and see if this affect greatly that artifact
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