TES Skyrim 0.122

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Warwolf59

Re: TES Skyrim 0.122

Very great performance version ;) ; but Ihave several problems

strange sunrays

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black zones on top of the map

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Re: TES Skyrim 0.122

Yeah, I have that issue with the sunrays too, the rays are very "short". I added a picture to show, the yellow circle is about how far the sunrays used to go.
I also don't like how the distant landscapes are affected by AO, it looks pretty bad honestly. Especially so since things that are even further away aren't affected by it, added a picture to show this too. Oh and I did try to tweak the enbseries.ini, but I couldn't fix it. I were able to remove the effect on distant LOD but in return I had to use values that made everything insanely bright, so I had to revert to my previous settings.

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Re: TES Skyrim 0.122

Increase amount of sun rays and will see how long they are.
I don't understant, what the sence to post ssao distance fading artifacts, if this was much more improved and you haven't tried even change fading in fog parameters?
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Re: TES Skyrim 0.122

ENBSeries wrote:Just set intensity bigger or lower for:

FogColorMultiplierDay=1.0
FogColorMultiplierNight=1.0

[VOLUMETRICFOG]
IntensityDay=1.0
IntensityNight=1.0

and see if this affect greatly that artifact
The only thing that removes this properly for me is removing the 'RevampedExteriorFog' mod - which gives me a very misty Skyrim.
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Re: TES Skyrim 0.122

But are those parameters affect amount of "blackness"?
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Re: TES Skyrim 0.122

If I remember right, Revamped Exterior Fog only moves both near and far fog further away, so it sounds like the artifacts appear only without far for or very little of it.

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Re: TES Skyrim 0.122

Oops, sorry, I didn't read the first post thoroughly enough so I didn't know about the fog fade range. Setting it from 30 to 1 made it much better :) It's still there actually, but it's not so heavy, isn't so far away and fades better in with the areas that aren't affected. Again, sorry, my mistake.

I already tried increasing the sun ray multiplier, all it did was making the rays extremely bright and noticeable, but not longer.

Also a different thing I noticed:

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That object hanging there is affected by a heavy blur when the sky is in the background. I guess similar objects would be affected too. It might be dependent on the type of weather, also I have no weather or DOF mods installed. I don't know if this is a regular ENB bug or not, but this was the first time I noticed it.

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Re: TES Skyrim 0.122

That type of stormy sky has the (crappy) vanilla depth-of-field effect enabled to blur the sky, and I'm guessing the issue doesn't occur in a clear weather.

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Re: TES Skyrim 0.122

SunRaysMultiplier=0.4, here is the screenshot of sun ray which is outside of camera, guess it's long enough
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Re: TES Skyrim 0.122

I guess the skylighting has been altered in the last few updates? I can't seem to get the depth in shadow that I had before (havent tried since 119). Does this have to do with the new AO parameters as well? Here's an example:

119
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122
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Even when I turn skylighting ambient levels waaaaaaaay down it still only gets sort of gray.
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