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 Post subject: Re: TES Skyrim
PostPosted: 04 Dec 2012, 06:48 
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*master*

Joined: 23 Jan 2012, 18:24
Posts: 184
prOPAs Projekt real Skin

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 04 Dec 2012, 07:12 
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Joined: 20 Apr 2012, 05:52
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Really like the look Propa, can't wait.


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 Post subject: Re: TES Skyrim
PostPosted: 04 Dec 2012, 07:50 
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*blah-blah-blah maniac*
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Joined: 30 Dec 2011, 13:18
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Propa: those pics look amazing!! Love the pics of the dude in the hood, very real. Can tou post tou SSAO/skylight settings perhaps? Looking forward to give your config a spin, when it's released :-)

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 Post subject: Re: TES Skyrim
PostPosted: 04 Dec 2012, 10:28 
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Joined: 10 Jan 2012, 14:24
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@pondycypress: If you have problems with alt-tabbing, just launch skyrim in windowed mode to edit ENB.

And I have a question too: My interiors look very foggy although I have set the Fog values for interiors very low. Does anybody have an idea how I can fix this?

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 Post subject: Re: TES Skyrim
PostPosted: 04 Dec 2012, 11:11 
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Joined: 16 Sep 2012, 10:40
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@Tywele I cleared it up by turning off ENB before alt tabbing, still would like to know how to get ENB working in CK though, as I would be able to test alot more things faster.

Some random shots,

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 Post subject: Re: TES Skyrim
PostPosted: 04 Dec 2012, 18:58 
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Gorgeous screens, everyone. Pondcypress in particular, really cool moody contrast.

I was taken down by a flu yet again so it's been kind of slow, but I did try my hand at making a new green grass based on stock by Elinen. I don't know, it looks a bit like something from the garden, and since I haven't replaced the other green grass types, especially the one with flowers, yet, it does stick out somewhat. It is of very high resolution, though. Feel free to give it a spin, any feedback is appreciated. Simply copy the .dds file to textures/landscape/grass, use any suitable mesh you'd like to (vanilla is of course fine too).

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Attachments:
fieldgrassobj01.zip [1.69 MiB]
Downloaded 101 times

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 Post subject: Re: TES Skyrim
PostPosted: 04 Dec 2012, 22:14 
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mindflux wrote:
Gorgeous screens, everyone. Pondcypress in particular, really cool moody contrast.
I was taken down by a flu yet again so it's been kind of slow, but I did try my hand at making a new green grass based on stock by Elinen. I don't know, it looks a bit like something from the garden, and since I haven't replaced the other green grass types, especially the one with flowers, yet, it does stick out somewhat. It is of very high resolution, though. Feel free to give it a spin, any feedback is appreciated. Simply copy the .dds file to textures/landscape/grass, use any suitable mesh you'd like to (vanilla is of course fine too).


Cool, looking forward to trying it out. Thanks mindflux

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 Post subject: Re: TES Skyrim
PostPosted: 05 Dec 2012, 08:44 
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Joined: 13 Jul 2012, 09:52
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mindflux wrote:
Gorgeous screens, everyone. Pondcypress in particular, really cool moody contrast.

I was taken down by a flu yet again so it's been kind of slow, but I did try my hand at making a new green grass based on stock by Elinen. I don't know, it looks a bit like something from the garden, and since I haven't replaced the other green grass types, especially the one with flowers, yet, it does stick out somewhat. It is of very high resolution, though. Feel free to give it a spin, any feedback is appreciated. Simply copy the .dds file to textures/landscape/grass, use any suitable mesh you'd like to (vanilla is of course fine too).

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Looking good, but you're right that it looks "from the garden". It's clearly sampled from improved grassland (chemicals used to keep fields and gardens growing with nothing but one desirable species of grass). Real wild grasses are mixed with a lot more grass varieties and wildflowers. Certainly adding flowers will help too (like Vurt did with his overhaul), but I think the best method would be to create a grass texture that mixes multiple grass species together - so you'll have that illusion of variety even if you only have one texture visible:

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 Post subject: Re: TES Skyrim
PostPosted: 05 Dec 2012, 09:41 
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Darkstorne
Thanks, that's pretty much what I thought too. I've seen some types of grasses in the woodlands, but nothing like that. I did grow up in the countryside, after all... I was actually thinking yesterday whether it would be possible to come up with more realistic grass textures, and something like in your screenshot (great stuff, I saved it for future use) would be perfect especially when mixed with even more variation (new textures, not added to that one) to add more spice and prevent 'tiling' effect. One problem is finding textures as it's winter here, but even if it wasn't, I don't really have the necessary equipment to produce high quality textures. Will explore my possibilities...

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 Post subject: Re: TES Skyrim
PostPosted: 05 Dec 2012, 10:45 
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Joined: 11 Apr 2012, 03:24
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@Mid - Thank you! I do plan on releasing it soon.

Here is a pic from a very old enb preset. No SSAO present here either.

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