Luminosity blinking : annoying

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Joined: 03 Dec 2012, 19:05

Re: Luminosity blinking : annoying

Ok, I will do that

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Posts: 17
Joined: 03 Dec 2012, 19:05

Re: Luminosity blinking : annoying

Wow ok.. really strange thing!
When I use Fraps and trying to record, the glitch stops! When I stop the recording, it is back again... o_o
So I can't record it... but wondering if it's because Fraps limit the FPS to 30...
Will try with another recorder.

Edit: Well I jsut can't record it. With any recorder, when it's on, it diseapear o_o

Edit : Tried to limit the fps in the enbseries, no changes

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Re: Luminosity blinking : annoying

That's hard to understand. If capturing software decrease gpu usage, then same "fix" must work when limiter enabled in enbseries.ini, but...
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Joined: 03 Dec 2012, 19:05

Re: Luminosity blinking : annoying

Yeah, this glitch doesn't seems really "logical"

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Joined: 27 Jan 2012, 13:42

Re: Luminosity blinking : annoying

Have you tried the limiter in the driver? And does vsync make a difference?

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Re: Luminosity blinking : annoying

I did that, and it finally gone.
Thank you very much, but still really strange isn't it?

Edit: Seems I talk too fast...

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Joined: 08 Dec 2012, 15:56

Re: Luminosity blinking : annoying

Got same problem. Check video http://www.youtube.com/watch?v=EuKBvV1YJ-E

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Re: Luminosity blinking : annoying

No, it's different problem and i fixed it long time ago, may be it's becase of 0.123 version with reflections enabled?
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Re: Luminosity blinking : annoying

ENBSeries wrote:No, it's different problem and i fixed it long time ago, may be it's becase of 0.123 version with reflections enabled?
не мог бы ты написать каким образом пофиксил данную проблему. Проверил на читой 1.23, у меня такой проблемы нет, но с http://skyrim.nexusmods.com/mods/822 она появляется... очень по душе эти шейдера, но проблема напрягает...

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Re: Luminosity blinking : annoying

Исправлено в самом моде, это было связано с тем, что в геометрии моделек есть дырки между треугольниками и включение hdr позволяет огромной интенсивности пикселей быть видимой (блум дает само свечение). Чтоб исправить, все значения при смешивании эффектов урезаю, чтоб не были отрицательными и сверх большими. Не знаю, что там в тех шейдерах/настройках с нексуса, но наверно такого отсечения значений не производится. Не влезаю в чужие шейдеры, это сложнее чем писать с нуля свой.
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