TES Skyrim
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- *blah-blah-blah maniac*
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Re: TES Skyrim
User in other thread reported about 310.70, but i trying .64 because this one had more reports previously. Fortunately or not, can't find any bug yet.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: TES Skyrim
I'm using "Project Matso ENB" which you linked on the front page.
In interiors the whole screen will go bright cyan (like night vision) when you use a "blue spell", like a shout, or the interior is mostly blueish (like dwemar ruins lights or some caves). It will then stay that way, until it I press "esc" to enter the game menu and then exit the menu. This will fix it sometimes. Also sometimes if I look into a dark corner it will fix itself. If ENB has some kind of "night vision" detection maybe something is tripping it.
About the flickering outside, it looks like AO turning itself on and off very quickly or something is messing up the calculations. In Whiterun when I go down the stairs from Dragonsreach to the city it flickers like crazy.
In interiors the whole screen will go bright cyan (like night vision) when you use a "blue spell", like a shout, or the interior is mostly blueish (like dwemar ruins lights or some caves). It will then stay that way, until it I press "esc" to enter the game menu and then exit the menu. This will fix it sometimes. Also sometimes if I look into a dark corner it will fix itself. If ENB has some kind of "night vision" detection maybe something is tripping it.
About the flickering outside, it looks like AO turning itself on and off very quickly or something is messing up the calculations. In Whiterun when I go down the stairs from Dragonsreach to the city it flickers like crazy.
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Re: TES Skyrim
Hmm, it's getting interesting. I'm testing with 310.70 right now but I can't reproduce the above issue again - maybe it is indeed tied to GPU overheating. I'll do more testing.
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Re: TES Skyrim
najt
Tested, don't see any problem where you mentioned. I have no idea how to find issue. Could you please modify enbbloom.fx like i wrote here viewtopic.php?f=11&t=625&start=270? If this fix anything?
Tested, don't see any problem where you mentioned. I have no idea how to find issue. Could you please modify enbbloom.fx like i wrote here viewtopic.php?f=11&t=625&start=270? If this fix anything?
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Re: TES Skyrim
Right, false alarm here. The flickering I was seeing was caused by the DOF going crazy because of glitchy speculars (as seen on the road in the shot I posted).
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Re: TES Skyrim
Dof not depends from specular or any kind of screen brightness. Or this was done to simulate eye behavior?
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Re: TES Skyrim
Not for eye behavior, but to simulate bokeh blur - I think it works by sampling pixels to find highlights that trigger the effect.
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Re: TES Skyrim
Strange, bokeh should work like that. Anyway i don't want to look in to others code.
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Re: TES Skyrim
I have a question(off topic) in terms of lenz flare( enbsunsprite).
Is there a way to just make 1 sprite appear instead of 3? And also how would you make a new sprite?
Is there a way to just make 1 sprite appear instead of 3? And also how would you make a new sprite?
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Re: TES Skyrim
I reinstalled the whole game, and carefully added mods again. Game was acting crazy because of random leftovers from mods... Nice feeling to have your modlist nice and clean, with mods that you know works without any random wierdness going on.
Anywho.. Here's a nice screen of my new character
And a nice Nebula mod I found
Anywho.. Here's a nice screen of my new character
And a nice Nebula mod I found
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Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel
Ronnie Stormly Ree
Animator on Hitman 2016
My Skyrim ENB
My Gaming youtube Channel
My Animation youtube Channel