Doesn't a game need to be DX11 for tessellation? I thought devs were restricted to parallax occlusion mapping without DX11 (which was unlocked by OBGE).Uriel24 wrote:There is a bad part about OBGE - it is dead for quite some time already. Their google repo indicates no activity for a year already, and i believe it's not going to change... Too bad, they had some awesome features planned - hair/fur shaders, tesselation(all the limitations were lifted by V3, wiki even contains some dev resources for this), realistic skin for characters(it works already, but requires some debugging), water caustics.
But fur shaders sound amazing! Could that be done for Skyrim? Wolves, Khajiit, and farm animals could look incredible with that.