TES Skyrim

post screenshots of enbseries
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Re: TES Skyrim

At rain (with default game weather) background clear color is changed to 0.3-0.37 of brightness, so daynight trigger interpolate it closer to night mode. Lowering DetectorLevelCurve parameter will help to make rainy weather brighter, but evening also wil be brighter, so DetectorLevelNight must be then increased a little.
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Re: TES Skyrim

--JawZ-- wrote:Transparent interior??

Can you see through the object or is it completly gone? If you only can see through the object (it's still there but with a transparent surface) it sounds similar too the SSAO transparancy bug which occurs with ENB, try turning ENB off and see if it's still the same. If not then it isn't ENB related but mod related propably.

The same goes for if the surface is completly gone then it is a mod that has accidentally removed interior object. Atleast that is the most likely cause for that "bug"
It looks like this:

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and even characters are see through

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Only seems to happen in castle Dawnguard

I'm using Opeths config, it uses 0.119, ssao enabled ssil fast mode

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Re: TES Skyrim

I have been spending a bit of time with the Day/Night triggers lately as well.

@Boris, would it make sense to have this code run after applying the ENB ini settings, most specifically Direct and Ambient light values instead of before (which I assume is the current way it works)? I have not thought this through completely but on the surface it seems to make sense to me as it should provide more control over brightness levels up front. Ultimately, it may make no difference at all since its all based on vanilla brightness values, not sure.

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Re: TES Skyrim

EDIT;

@ Cougar88889

Sorry didn't check the end of your text saying you we're using 0.119 :P

But try a newer version of ENB and see if it goes away with that version with the same settings in all ENB related files.
Last edited by --JawZ-- on 15 Dec 2012, 19:24, edited 1 time in total.

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Re: TES Skyrim

Cougar88889 wrote:It looks like this:

and even characters are see through

Only seems to happen in castle Dawnguard
I'm using Opeths config, it uses 0.119, ssao enabled ssil fast mode
O_O
Can we trigger it on/off somehow? Vampire's vision should look exactly like this imo.
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Re: TES Skyrim

Dinkledorf
Values you mentioned are tied up to daynight trigger, completely disable it or use it, no third way.

As i said, "transparensity" issue appear only because depth is not rendered for some objects and in some locations. Game capture depth data by vendor hack and i use it too, what renders after that do not have depth information for the mod, eye brows and some parts of hair drawed also later, but at least they have reason as alpha objects.
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Re: TES Skyrim

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Re: TES Skyrim

Thank you everyone for sharing here. The tips here really helped me with some problems I was having, and the pictures are great inspiration.

Other than TFC, TFC 1, FOV, TM, what other console commands assist with screen shots?

Right now only problem is sometimes house windows light up with lightening (storm call). I think maybe it is from a lightning mod I use. Started the game over, and do not have the shout, but if this is a setting in the ENB, let me know.

Currently using Project Reality CoT and modified version of Opethfeldt ENB w/119. These pictures will be towards the end. First pictures are other ENB configs with tweaks to INI, Platte, etc. Need to tweak DOF a little bit and some other settings.



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From today. Need to fix the subsurface a little bit, skin is too shiny. Will get more pictures of outside during different weather and time of day. For now, been inside too much :)

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Re: TES Skyrim

Unreal, you are my inspiration for how I want my game to look with Project Reality. Thank you for your blog and wonderful pictures :)

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Re: TES Skyrim

chan
Nice character(s). What is the face mod do you use?
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