Whatever happened to GTA SA 0.076?
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Re: Whatever happened to GTA SA 0.076?
There are no much effects can be done for generic versions which work for any game, change quality of existing and make them programmable - that's all.
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Re: Whatever happened to GTA SA 0.076?
But what about depth dependant motion blur? Considering you've posted examples that I mentioned before? Wouldn't that be a nice effect to have in all games that 0.75 is already compatible with?
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Re: Whatever happened to GTA SA 0.076?
It work the same way as existing blur, not in all games.
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Re: Whatever happened to GTA SA 0.076?
True, you're right, there are a few games that ENB fails to activate depth based effects like DOF, SSAO and Motion Blur in, but, still, in the multitude that it does, why not refine and enhance that? Better still, work on a copy of ENB that is less specialized towards San Andreas, and more universal, in the hopes that it will work with as many DX8 or 9 games as possible?
This is where you should be taking ENBseries. Not forward in one direction (Skyrim) Forward in all directions.
This is where you should be taking ENBseries. Not forward in one direction (Skyrim) Forward in all directions.
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Re: Whatever happened to GTA SA 0.076?
If you mean such completely generic version, then i said many times everywhere that such version is in development, but it's too much complex, have no idea when will finish it.
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Re: Whatever happened to GTA SA 0.076?
Well, consider this your first personal request to finish it, or at least bring it to a publishable standard, as soon as you can. The community need a universal ENB more than we need a refined version of an already amazing Skyrim-ONLY ENB.
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Re: Whatever happened to GTA SA 0.076?
Totally agree. I've been asking too about a generic version, and managed to get something working with Lens Correction and Chromatic Aberration here: viewtopic.php?f=11&t=1317
This version works in almost every game I tried, and more effects can be added to this version via the Effects.txt file, but I don't know how to add them.
Would anybody here that has any idea shed some light about it and help improve this version further?
This version works in almost every game I tried, and more effects can be added to this version via the Effects.txt file, but I don't know how to add them.
Would anybody here that has any idea shed some light about it and help improve this version further?
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Re: Whatever happened to GTA SA 0.076?
Right now I'm using Hybrid ENB, which lets you run ENB two times at once, and lets you, therefor, run two effect.txt files (I use the bokeh depth of field, and the vignette effects, personally, or the stop sharp noise system, and the vignette) Also, hybrid enb lets you run the default depth of field twice, which actually produces a very smooth result. I could upload a copy for you, if you want.
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Re: Whatever happened to GTA SA 0.076?
Man, if that works along with the Lens+Chroma Ab. from my version you just made my day!
Never heard of that Hybrid ENB version before, if you can upload a version somewhere for me to test it will be great.
Never heard of that Hybrid ENB version before, if you can upload a version somewhere for me to test it will be great.