Please use english language
It is currently 25 Feb 2020, 22:48

All times are UTC





Post new topic Reply to topic  [ 22192 posts ]  Go to page Previous  1 ... 682, 683, 684, 685, 686, 687, 688 ... 2220  Next
Author Message
 Post subject: Re: TES Skyrim
PostPosted: 27 Dec 2012, 17:23 
Offline
*sensei*

Joined: 15 Dec 2012, 19:45
Posts: 349
Installed the new lighting mod recommended on the last page. Lights look much better. Is there a light mod that will make shadows from fire? Every fire source I walk by, I create no shadows...maybe there is something in the INI file I turned off/on accidently?

Image

_________________
Chan ENB
Image


Top
 Profile  
 
Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 27 Dec 2012, 18:03 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 05 Mar 2012, 02:08
Posts: 1938
@Chan

There is a command you can put in the skyrimprefs.ini file;

bEquippedTorchesCastShadows=1

But I think it won't do anything because the light is an omnidirectional light only, not a Shadow omnidirectional. So you need to go in the CK and change that so you can have torches cast shadows.


But if you are using a lighting mod like Enhanced Lights and FX, Relighting Skyrim, OLSE etc. Most modders are adding 4 shadow lights to some places and that is the limit of shadow lights the "Skyrim" engine can render at a time. And if any one is interested the max non-shadow lights is 7 + the lights emitting from your hands when carrying a spell/spells or a torch.

Therefore I myself think that the torches and spells should stay non-shadow lights for that reason.


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 27 Dec 2012, 18:13 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 30 Dec 2011, 22:39
Posts: 725
Hey --JawZ--

Love your lighting mod! Is your lighting mod for ENB and Enhanced Lights and FX compatible?

EDIT - Some new shots. Nothing real special i just had some wow moments when viewing NPCs etc...

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

_________________
Image
Image
My pics on Flickr


Last edited by far327 on 27 Dec 2012, 22:04, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 27 Dec 2012, 18:30 
Offline
User avatar

Joined: 12 Sep 2012, 22:29
Posts: 80
Location: US
@Jawz

Also try this, although you'll have to turn grass shadows off:
Torches Cast Shadows by Phitt

http://skyrim.nexusmods.com/mods/5848


Also, I'm having a weird lighting problem, it might have to do with specularity:

Image

Image

Image

_________________
Image


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 27 Dec 2012, 23:22 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 05 Mar 2012, 02:08
Posts: 1938
@far327

Which one ;) Have two now, OLSE and Relighting Skyrim - Dawnguard Edition.

Both my lighting mods are meant for a balanced and neutral all around experience (Not super bright lights in just a couple of locations that destroys your setup :roll: )So yes they are ENB compatable, but OLSE is not compatable with Enhanced lights and FX as I have made some changes in the same cells. But I could make a compatability patch quick and easy though by removing my edits in the same cell as Enhanced Lights and FX has done edits to. Then you would just load OLSE before Enhanced lights and FX ;)

If you want that is, I have covered alot more than what anamorfus has with his mod but he started with focusing on all the things I would eventually do. But I choose to start correcting vanilla lights and then I would move on and do what anamorfus has done.


Amwesome pictures, really like the picture of the most annoying NPC in the Skyrim world :P Real nice SSAO effect and good balanced contrast and brightness hich makes the image real "crispy" looking. SMAA or SweetFX aswell perhaps?



@Arobotperson1

It was Chan that asked if someone knew of a way to add shadow lights to torches not me ;) I see someone has done what I mentioned and went into the CK and replaced the non-shadow omnidirectional light to a shadow one.

Well Chan there you have it, download and test it out and see how it works out for you :)


Looks like it's the DoF causing it or atleast a combination of DoF and the specularity settings. Maybe i'm unsure though.


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 27 Dec 2012, 23:43 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 30 Dec 2011, 22:39
Posts: 725
--JawZ-- wrote:
@far327

Which one ;) Have two now, OLSE and Relighting Skyrim - Dawnguard Edition.

Both my lighting mods are meant for a balanced and neutral all around experience (Not super bright lights in just a couple of locations that destroys your setup :roll: )So yes they are ENB compatable, but OLSE is not compatable with Enhanced lights and FX as I have made some changes in the same cells. But I could make a compatability patch quick and easy though by removing my edits in the same cell as Enhanced Lights and FX has done edits to. Then you would just load OLSE before Enhanced lights and FX ;)

If you want that is, I have covered alot more than what anamorfus has with his mod but he started with focusing on all the things I would eventually do. But I choose to start correcting vanilla lights and then I would move on and do what anamorfus has done.


Amwesome pictures, really like the picture of the most annoying NPC in the Skyrim world :P Real nice SSAO effect and good balanced contrast and brightness hich makes the image real "crispy" looking. SMAA or SweetFX aswell perhaps?


Thanks for the compliments on the screens. Using SMAA from SweetFX, PoloENB with Realistic Lighting and COT. Not sure on the exact SweetFX settings but I think it was the default settings for Vibrance, Luma Sharpen, SMAA and Curve. DOF is from BETTER THAN REAL - DoF ak tilt-shift for any ENB. Anyone interested in the clothing. There is a nifty little mod I found called Thanes Reward. I actually prefer it over all other clothing overhauls. It doesn't overhaul all clothes, but for what it lacks I just use some of the other good ones on Nexus.

So, I'm using OLSE since yours is further developed. I will likely get the dawnguard one too. A patch would be awesome, but would you rather wait until Enhanced Lighting and FX is further along in development? Not sure what makes more sense. I mean, is it even necessary to use both mods since they basically do the same thing?

EDIT - Damn, just saw this amazing mod! - Fgems Female Orc textures by Fgem

Right up there with Nuska's quality :shock:

_________________
Image
Image
My pics on Flickr


Last edited by far327 on 28 Dec 2012, 01:10, edited 2 times in total.

Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 28 Dec 2012, 00:56 
Offline
User avatar

Joined: 27 Dec 2012, 04:53
Posts: 51
Location: Vancouver, BC, Canada
Fighting a dragon in complete darkness!

Using only magelight and firebreath from the dragon as light sources.

Image


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 28 Dec 2012, 01:33 
Offline
*blah-blah-blah maniac*
User avatar

Joined: 05 Mar 2012, 02:08
Posts: 1938
You're welcome :) SweetFX is a good tool to have. That orc retexture was ridicously good very fine detailed face texture. Nuska? don't recognize that name from any mod author?

If you're intersted and using RL I have added alot of imagespaces that is not in the original RL 3.4 and 3.5 version. Even room markers have been added into the customization ;) Which also have Dawnguard and Heartfires compatability ;) not like RL 3.5 but you're able to actually change the values of imagespaces of dawnguard and heartfires seperately for Day, night, Dusk, dawn, interior and dungeon.

RL and COT? they shouldn't work together, atleast not very well.


The main difference between OLSE and Enhanced Lights and FX is that he has added fake "sun beams" and dust beams, candle smoke and other FX and is apparently blind to the intensity values :S While with OLSE I focused as I said on fixing errors which goes faster than adding a bunch of new stuff in at the same time.

Well he isn't the fastest updater so with the patch done for 0.1.3 it will be easy to update the compatabilty version later on. It's just simply removing the modified content with TES5EDIT.
example - Enhanced have modified Whiterun Breezehome interior and OLSE aswell, simply remove that cell block with TES5EDIT from OLSE and you're good to go :)


By the way I wouldn't have named it OLSE if it wasn't ENB compatable, OLSE = Overhaulin Light Sources for ENB ;)


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 28 Dec 2012, 05:58 
Offline
*master*

Joined: 03 Feb 2012, 05:40
Posts: 133
chan wrote:
That mod is only changing something in your skyrim.ini or skyrimprefs.ini file.

To enable DOF in ENB, make sure this is set to true in the enbseries.ini file:
Code:
[EFFECT]
UseOriginalPostProcessing=false
EnableBloom=true
EnableAdaptation=true
EnableAmbientOcclusion=false
[b]EnableDepthOfField=true[/b]
UseOriginalObjectsProcessing=false
EnableDetailedShadow=true
EnableSunRays=true
EnableSkyLighting=true

I use the enbeffectprepass.fx file from:
http://skyrim.nexusmods.com/mods/23765
Line 50 of the file will enable you to set manual DOF, and you can change the focus and aperture with 9 and 0 with PG DN and PG UP.


Thanks! I'll try editing line 50 as you say.

mindflux wrote:
haints
Regarding the vanilla depth of field effect, any specific presets you're having issues with? Have you recently started using COT or any other weather mod? I don't think ENB as such has an effect on the vanilla DOF, but since the DOF settings are set in the image space settings, chances are that any weather mods loaded after Exaggerated Depth of Field will overwrite the settings, possibly disabling DOF. Also make sure bDoDepthOfField is set to 1 in SkyrimPrefs.ini.


I think it is all presets at the moment. Not sure when things changed but I'm guessing when I switched to 119 maybe ... lost the ability to run the separate dof mod from the nexus. I just decided to go with the prepass dof from enb but after a while I started missing my old static DOF ... I feel like it gives more of an illusion of depth somehow. I did also start using COT but I tried disabling it and that didn't seem to make a difference. I also tried loading Exagerated Depth of Field after COT and again no difference. I will double check bDoDepthOfField for sure.

Thanks for all the advice!


Top
 Profile  
 
 Post subject: Re: TES Skyrim
PostPosted: 28 Dec 2012, 10:19 
Offline

Joined: 05 Jun 2012, 05:25
Posts: 14
Has anyone else had problems with AA, SMAA, FXAA actually working with the 121212 and .126 versions. When I have those two dlls in I have terrible texture shimmering due to the fact that all AA is turned off by the enb. I have enabled it through nvidia inspector, the launcher, even turned them off and tried to use SMAA and FXAA through the ENB. It of course works perfect when I use .119. I would love the extra optimizations. Thanks


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 22192 posts ]  Go to page Previous  1 ... 682, 683, 684, 685, 686, 687, 688 ... 2220  Next

All times are UTC


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Group