TES Skyrim

post screenshots of enbseries
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*blah-blah-blah maniac*
Posts: 1938
Joined: 05 Mar 2012, 02:08

Re: TES Skyrim

Hey everyone fast reads through a comment from time to time ;) I know I sure do alot of the time :P

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Joined: 14 May 2012, 18:44

Re: TES Skyrim

I have some more daytime screenshots of my work from last night. I think I'm about finished with tweaking all the settings to my likings, I really like ENB interface. Makes me able to tweak so fast and accurate! I made the adaption time 1 second, so it really looks like your eyes/camera adjusts itself like in a real life situation. Really looks stunning in motion.

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Please tell me what you think about it, once again I'm happy to share it with everyone.

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*blah-blah-blah maniac*
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Re: TES Skyrim

By the way Mindflux how is your mod Darker Dungeons for ENB done? Have you assigned the dungeons to a new imagespace or altered settings in the original assigned imagespace. And also did you assign it to the cell itself or any roommarkers/roombounds.

Or is it only altered/changed Lighting templates you have done with your mod.

Just wondering if it will cause any incompatabilty with my altered version of RL 3.4 and 3.5.

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*blah-blah-blah maniac*
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Joined: 27 Jan 2012, 13:42

Re: TES Skyrim

No new imagespaces, but I have changed the imagespace for some locations. Other than that, lighting templates have been altered, imagespaces edited and changes made to cells as well as roombounds. But don't worry too much about the compatibility, like I have said earlier my mod started out as a quick half-assed workaround and it would really need a major rewrite to work better in conjunction with new ENB versions, so I'd say it's about time to put it to rest. I don't think it's even needed anymore, at least I don't.

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*blah-blah-blah maniac*
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Re: TES Skyrim

I know but some are actually still using it and I just wanted to prepare myself for any such questions asked at my mods comment section over at Skyrim Nexus ;)

But is it the lighting template that caused ENB to use day time settings in a cave? I thought it was the imagespace because of it controlling the brightness and such settings.

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*master*
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Re: TES Skyrim

evok99 wrote:Image
You want to tell me what these outfits are, don't you? ;)
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Joined: 14 May 2012, 18:44

Re: TES Skyrim

Made some more screenshots with the same config as above.. All are just taken throughout the playthrough, the first two screenshots give a good indication of what the adaption does. Both are taken at the same location in the dungeon, only 180 degrees turned around.

Hope you guys enjoy my work.

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Joined: 26 Dec 2012, 14:10

Re: TES Skyrim

@FricoRico:
God that looks a hundred times better than what I've achieved with my crappy settings... :o Hoping you get to share the settings, I'll have to compare them to my settings later to see what I'm doing wrong. Looks glorious!

Also had no idea that beta 119 gives better performance than 126, I also play at 2560x1440 so I'll give it a shot!

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Location: Vancouver, BC, Canada

Re: TES Skyrim

@Far327

Yes, I've did use TFC 1 to capture the decapitation screenshot. The timing just has to be right to do that. BTW, using TFC 1 on a killmove just freezes the shot, you can't move the camera at a certain angle.

--JawZ--

Blackreach (uhh spoiler alert?) is still favorite location :D

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*sensei*
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Re: TES Skyrim

I do like .126's ability to make sweeping changes in realtime, using the GUI.... so much easier to fuck things up :lol:

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Last edited by DogStar on 29 Dec 2012, 18:47, edited 1 time in total.
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