GTA 4 v0.128 beta

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Re: GTA 4 v0.128 beta

RedFlamez
Why don't you read first post in this topic or readme_en.txt?

Андрей Раицкий
Производительность c включенным SSAO(SampligQuality=-1,FilterQuality=0) немного возросла
А поставьте SampligQuality=2 и увидите отличия более серьезные.
SSIL показалося чуть грубее на новой dll- появились небольшие лесенки,зато свечение от затененных обьектов исчезло
Ssao/ssil вообще остался прежним с 82 версии, только фильтр заменен.
Странный глюк произошел с GUI когда я попробовал включить DetailMap
По непонятным причинам gui глючит в полноэкранном режиме игры (у меня), уже перепробовал вроде бы все состояния рендера восстанавливать, пофигу.

gp65cj04

Code: Select all

I think the new SSIL provides a better GI looking, but SamplingRange affects it too much and the screen space is little unstable when camera moves
I haven't changed this, code is from 0.082 beta 7, only ssao filter performance improved.
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Re: GTA 4 v0.128 beta

Maybe I was using 0.082b3, and the SSIL is different.

SSAO/IL
off
Image

0.128
Image

0.082b3
Image

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Re: GTA 4 v0.128 beta

Uh, seems i found an idea why ssao looks different. First of all, it's from b7. Second, it use non mipmapped textures, that's why noise is more visible. Forget it anyway, it's code will be changed to newest if the mod will go from beta.

What about performance when vsync disabled and ssao quality isn't set to -1?
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Re: GTA 4 v0.128 beta

I tested the new version and I don't know why it's beta. It works the same as 0.082 beta 7, thanks Boris!
I discerned small issues with filter of skylighting:
Image
FilterQuality=0 in [SKYLIGHTING]
This occurs only at small angles of camera.

@up
I think it isn't also mipmapped texture (skylighting).
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Re: GTA 4 v0.128 beta

It's because i did normals dependent filtering to remove bright edges between road and wheels. Basically need to tweak filtering code to fix that.
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Re: GTA 4 v0.128 beta

In game benchmark results.


OS:Win7 x86-64 Ultimate
CPU: Intel i5 760@2.80GHz
DRAM: DDR3 1600 12GB (2GB*2 + 4GB*2)
VideoCard: GTX460 1GB SLI

Without any other d3d9.dll.
[EFFECT]
EnableBloom=true
EnableAmbientOcclusion=true
EnableSkyLighting=true
UseOriginalPostProcessing=false

[BLOOM]
BloomQuality=0

[SSAO_SSIL]
ApplyAntialiasing=false
SamplingQuality=2
SamplingRange=1.0
SizeScale=0.75
SourceTexturesScale=0.5
FilterQuality=1

[SHADOW]
FilterQuality=1

[SKYLIGHTING]
FilterQuality=1

[PARTICLE]
SoftParticlesEnable=true

[DETAIL]
DetailMapEnable=true
btw, I found a intersting bug in the benchmark results (video card).

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Re: GTA 4 v0.128 beta

Thanks. It's parameter forcenvidiacaps or forcenvidiacard set to true, modify them both to false and restart the game. The changes will not be visible for nvidia users, this was done for ati compability.
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Re: GTA 4 v0.128 beta

I am using icenhancer 2.1 with the new DLL and renamed all ice files to their enb equivalents but for some reason, DOF isn't active, no matter what I set the values to; how does this come?

and I have this strange bug:


Image Image

looks like the skyline I see when walking outside and keeps its position on the screen, no matter where I'm looking...after ALT Tabbing it's gone.


And when I use Simple Native Trainer, it reacts really lazy and I have to press some keys multiple times and when pressing backspace to hide the menu, game is crashing. #



I use 1.0.4.0
and have a GTX 670 with latest drivers

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Re: GTA 4 v0.128 beta

My game is too bright, I use the injector version. I need help, what should I do?

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Re: GTA 4 v0.128 beta

Guys, i can't reply, because found bugs in 0.128 (affect stability too), better wait for update.
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