SampleRange=1.0
SampleRange=64.0 (too noisy...)
It's a pity that is just in screen space.
GTA 4 v0.128 beta
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- *master*
- Posts: 134
- Joined: 07 Jan 2012, 12:39
- Location: Gdynia
Re: GTA 4 v0.128 beta
Boris, can you add parameter with position of sun to enbeffect.fx (x, y)? If you don't want to do sunrays, everybody who know HLSL will be able to do sunrays. I remember that you had added timer to enbeffect.fx, so I thought about position of sun.
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- *blah-blah-blah maniac*
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Re: GTA 4 v0.128 beta
This will not help, because depth mask required too. I'm planning to make rays, but perhaps as new external shader.
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Re: GTA 4 v0.128 beta
That's cool. Thanks for the quick response.
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- *blah-blah-blah maniac*
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Re: GTA 4 v0.128 beta
Из за недавних проблем пришлось установить win 7 x32, на последнем драйвере для жирафа (660ти) игры жутко тормозят, а если через трейнер полететь в небо то вылет через 5 сек, пытался вкл-отк спидхак и фпс лимит, толку нету, кстати на эпизодах заработал скайлат
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- *master*
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Re: GTA 4 v0.128 beta
Boris, are you going to implement Edge AA for GTA IV? I want it, because MLAA in drivers (Radeon) doesn't work properly with ENB. I use FXAA in effect.txt, but it cost me about 5-10fps.
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Re: GTA 4 v0.128 beta
I'll try to make it, but how much it will cost fps, don't know. Working with this version now.
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