TES Skyrim
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- *sensei*
- Posts: 349
- Joined: 15 Dec 2012, 19:45
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- Posts: 74
- Joined: 28 Dec 2011, 09:52
- Location: Austria
Re: TES Skyrim
Happy new year!
Thanks for all the beautiful pictures I had the pleasure of looking at because of you guys
6 1/2 hours left in my country..
Wishing you an awesome night...and don't blow your hands off
Thanks for all the beautiful pictures I had the pleasure of looking at because of you guys
6 1/2 hours left in my country..
Wishing you an awesome night...and don't blow your hands off
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- *sensei*
- Posts: 250
- Joined: 29 Mar 2012, 16:39
Re: TES Skyrim
Thank you chan.
I've uploaded the official release of v2.0 and v2.1. So far I like the version based off 0.126 better, but I miss the supersampled AA that 0.119 allows for. I'm curious to see how Boris' AA implementations will turn out in the near future.
HAPPY NEW YEAR TO EVERYONE OUT THERE!!!
I've uploaded the official release of v2.0 and v2.1. So far I like the version based off 0.126 better, but I miss the supersampled AA that 0.119 allows for. I'm curious to see how Boris' AA implementations will turn out in the near future.
HAPPY NEW YEAR TO EVERYONE OUT THERE!!!
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- Joined: 05 Jun 2012, 05:25
Re: TES Skyrim
So how does everyone play on .126 without AA from the drivers or from the launcher. I have SMAA on with some supersampling run through the driver that helps a bit with transparency textures but the shimmering outlines of buildings and fences make it tough to run around with immersion. Does every just use .126 for screenshots? Or is there a trick to getting it to look like .119.
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Re: TES Skyrim
So I'm messing with some new settings with exaggerated levels of contrast and high saturation of color.
Have some Solitude (downsampled from 3200x1800):
Have some Solitude (downsampled from 3200x1800):
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- *blah-blah-blah maniac*
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- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim
orclover
Seems you only complain about missing antialiasing, because buildings are that type of geometry where fxaa or smaa work the best (like hardware multisampling x8) and fence is never get antialiased by hardware, because it's alpha test (like grass or leaves) and only supersampling or transparensity antialiasing will work (second one is buggy in the game).
Seems you only complain about missing antialiasing, because buildings are that type of geometry where fxaa or smaa work the best (like hardware multisampling x8) and fence is never get antialiased by hardware, because it's alpha test (like grass or leaves) and only supersampling or transparensity antialiasing will work (second one is buggy in the game).
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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- *sensei*
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- Joined: 15 Dec 2012, 19:45
Re: TES Skyrim
Found some stripper glitter...is this a texture problem?
Only other settings that affect it are AOAmount and some Reflection properties.
Any ideas?
Only other settings that affect it are AOAmount and some Reflection properties.
Any ideas?
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Re: TES Skyrim
@Zyrusticae
Looks really nice! I love that vibrant look, how is it in motion, and how is it during the night? I've gotten a somewhat similar look to yours (only more blurry and more bloom unfortunately) but the night is what I'm having the most trouble with.
Looks really nice! I love that vibrant look, how is it in motion, and how is it during the night? I've gotten a somewhat similar look to yours (only more blurry and more bloom unfortunately) but the night is what I'm having the most trouble with.
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- *blah-blah-blah maniac*
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- Joined: 27 Jan 2012, 13:42
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- *sensei*
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- Joined: 15 Dec 2012, 19:45