TES Skyrim 0.126

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Re: TES Skyrim 0.126

Не трогал параметры Specular, кроме как добавив разделение по интерьеру (не помню в какой версии), поэтому не знаю как прокомментировать. Specular ночью вообще очень мал просто потому, что света от невидимой синей луны очень мало и надо лишь крайне задрать SpecularAmountMultiplierNight для того.
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Re: TES Skyrim 0.126

The GUI isn't popping up for me. This is the first ENB i've downloaded.

Here's exactly what i've done:
DL'd 0.126
extracted to Skyrim folder
Made sure the enb config file had tesv.exe as path
Turned off AA, enabled FXAA
Changed SkyrimPrefs.ini
ran the injector
launched skyrim via tesv.exe
pressed Shift + Enter

Nothing comes up at all. No errors and no GUI

What am I doing wrong?

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Re: TES Skyrim 0.126

Do you see text in the left top corner when game started? If not, injector not worked for you (win8? uac? no admin?).
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Re: TES Skyrim 0.126

ENBSeries wrote:Do you see text in the left top corner when game started? If not, injector not worked for you (win8? uac? no admin?).
I'm an idiot. It was a mistake that I made. I assumed the 'injector' folder was the only thing I had to install.

I installed the files from the 'wrapper' part and the GUI works.

Thank you for the quick reply and for making all my favorite games look awesome!!

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Re: TES Skyrim 0.126

mindflux wrote:The screen goes black? Sounds really odd, don't really know what to say.

Anyway, it sounds like you simply need to adjust the adaptation a bit or perhaps even restore default ENB adaptation. I think I've gone through this somewhere sometime, but here goes:

Code: Select all

float toobright = max(0,tex2D(_s2, _v0).xyz - 0.10);
color.xyz *= 1-(0.35 * toobright);
That's the code for HD6 adaptation. The last value on the first line acts like a detector for scene brightness that triggers the adaptation. The higher you go, the brighter the scene needs to be to trigger the adaptation. On the second line, 0.35 is the amount of adaptation applied. So if you want to lower the adaptation intensity, try increasing the detector value and also lowering the adaptation amount.

Then, if you want to restore default ENB adaptation, comment out those two lines, set adaptation to true in enbseries.ini, scroll down all the way to find the actual post-processing code for PP5 (starts with #if (POSTPROCESS==5)), uncomment the line //color.xyz=color.xyz/(grayadaptation*EAdaptationMaxV2+EAdaptationMinV2); //*tempF1.x, go back up to the post-process settings for PP5 and set adaptation max and min with AdaptationMinV2 and AdaptationMaxV2. You can also set the adaptation speed in enbseries.ini.
Changing the values for the lines below doesn't seem to do a thing and leaves me with the scene shown below.

Code: Select all

float toobright = max(0,tex2D(_s2, _v0).xyz - 0.10);
color.xyz *= 1-(0.35 * toobright);
Image

Commenting out those lines and uncommenting the other line makes the screen completely white.

Outdoor Day and Night scenes look completely normal.

This is the ENB i use --> http://www.mediafire.com/?8uv6i0fi4jajly0

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Right it's working now, but it seems to crash Skyrim. Bah : /

I would go with 0.126, but the fact that MSAA doesn't work anymore kinda sucks. Cuz i play with 4x MSAA and 2x SuperSampling.

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Re: TES Skyrim 0.126

Svarog
but the fact that MSAA doesn't work anymore kinda sucks.
What do you mean?
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Re: TES Skyrim 0.126

Kris†a™
Скриншот не открывается.
Идей нет, это лучше используя GUI все поперепробовать и определить причину. Если не вижу у себя проблемы, значит только влиять могут драйвера (в данном случае отпадает), либо другие моды, либо настройки в enbseries.ini. Трава же трехмерный объект и любые операции в пост обработке enbeffect.fx на нее не повлияют.
А SSS было обязательно ограничить 2.5? Это крайне мало ... получается слабое рассеивание
Во-первых значение ограничено потому, что оно не должно быть большим, это гамма текстуры меняется и моддеры должны ее были во всяких body модах редактировать, я лишь сделал для небольшой коррекции оригинальной игры. Во-вторых, ограничение позволяет повысить производительность за счет использования более дешевых инструкций. В-третьих, моддеры такое дерьмище рисуют в качестве текстуры sss, что вообще не актуален этот параметр, кроме меня и создателей игры видимо никто не в курсе, что это и как работает.
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Re: TES Skyrim 0.126

Svarog
What crashes Skyrim and how? Adaptation shouldn't cause any crashes.

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Re: TES Skyrim 0.126

ENBSeries wrote:Svarog
but the fact that MSAA doesn't work anymore kinda sucks.
What do you mean?
The MSAA from Skyrim is half broken with 0.126. Some objects arn't affected anymore with MSAA. Ill make a screeny tomorrow, since i will mostly like start a new game. I think the crashing was caused by a dirty addon.

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Re: TES Skyrim 0.126

Svarog
MSAA or any other type of true hardware antialiasing is not supported with 0.126 since it uses a deferred renderer. 0.119 was the last version with a forward renderer that supports hardware AA.
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