Check if everything work correctly with SpeedHack=true, did some changes which potentially may fix flickering with latest NVidia drivers. Also added new parameters for windows by separating them day/night/interior
EDIT: file of beta removed
TES Skyrim 0.129 beta
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- *blah-blah-blah maniac*
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TES Skyrim 0.129 beta
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Re: TES Skyrim 0.129 beta
Thanks, checking in a moment.
Re: TES Skyrim 0.129 beta
Boris,
I have not tested this 0.129 beta yet.
But it seems that nvidia fixed the blue flickering issues in their latest 310.90 driver (released today).
Currently using enb 0.126 with 310.90 driver and haven't had issues for over an hour.
(Still had plenty with 0.126 and 310.70 driver)
You may want to wait for confirmation from more users, but if it is true it may not be interesting anymore to try and develop fixes for these flickering issues
PS: I've been a long-time reader, but this is my first post, so: Thanks for your great work with enb!
I have not tested this 0.129 beta yet.
But it seems that nvidia fixed the blue flickering issues in their latest 310.90 driver (released today).
Currently using enb 0.126 with 310.90 driver and haven't had issues for over an hour.
(Still had plenty with 0.126 and 310.70 driver)
You may want to wait for confirmation from more users, but if it is true it may not be interesting anymore to try and develop fixes for these flickering issues
PS: I've been a long-time reader, but this is my first post, so: Thanks for your great work with enb!
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Re: TES Skyrim 0.129 beta
А ничего не менял в стандарте шейдера, совместимы старые. Разве что можно добавить параметр
где-то рядом с , но все равно в шейдерах что новых, что старых, не используется (http://www.skyrimnexus.com/downloads/file.php?id=4142 тут скачал последние и сравнил). Ошибок компиляции шейдера тоже нет.
Не помню уже, может код блума менял, но если удалить enbbloom.fx, он будет работать все равно правильно.
Code: Select all
//changes 0 or 1. 0 means that exterior, 1 - interior
float EInteriorFactor;
Code: Select all
float ENightDayFactor;
Не помню уже, может код блума менял, но если удалить enbbloom.fx, он будет работать все равно правильно.
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Re: TES Skyrim 0.129 beta
I never had any bugs with any 300-series drivers, so I'm worried about trying. I will though to make sure nothing breaks for me. I have run ENB on GTX 560 Ti 448, GTX 670 4GB, and I will be getting my replacement soon (Step Up RMA) which is a GTX 680 4GB. So it's odd that I'm not getting any glitches like everyone else.
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Re: TES Skyrim 0.129 beta
I have now been doing some running in around in different times of day as well as in interiors with SpeedHack enabled, no new issues noticed so far and feels robust.
The glitches some people have been experienced are indeed odd, I have never had any glitches either with 670.
The glitches some people have been experienced are indeed odd, I have never had any glitches either with 670.
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Re: TES Skyrim 0.129 beta
I don't have these issues with nVidia either. GTX 660 3GB.
Will try new ENB tomorrow if I have time. Thanks Boris
Will try new ENB tomorrow if I have time. Thanks Boris
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Re: TES Skyrim 0.129 beta
Can anyone confirm if this fixes the issues for Nvidia users? This was posted on the www.geforce.com forum.
In enbseries.ini
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WaitBusyRenderer=true
In enbseries.ini
---------------------
WaitBusyRenderer=true
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Re: TES Skyrim 0.129 beta
Not personally, but I have heard from many users recently that it indeed fixes the glitches. Don't know how relevant it is with the latest drivers and/or ENB release, though.Bronze316 wrote:Can anyone confirm if this fixes the issues for Nvidia users? This was posted on the http://www.geforce.com forum.
In enbseries.ini
---------------------
WaitBusyRenderer=true
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Re: TES Skyrim 0.129 beta
WaitBusyRenderer decrease performance very much and not recommended, so better just to warn users and not set this to true in shared presets. For me this parameter helping to fix delay when videocard busy computing complex effects, for example when camera moving about second or less everything is correct, but one frame is much longer than others and it gives image of several frames rendered before it, kind of visual step back.
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