TES Skyrim

post screenshots of enbseries
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*master*
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Joined: 27 Jan 2012, 21:46

Re: TES Skyrim

kalicola wrote:jim2point0: Great images... Which of the two ENB is this shot from?

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That's Fimbulvinter V3. It's on the Nexus. Probably my favorite overall. I like screenshotting my character the most with it.

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It doesn't do daytime all that well. They feel kinda dull.

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Nothing is perfect it seems...

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*sensei*
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Re: TES Skyrim

kalicola

I use that same prepass file. You can edit the focus distance manually if you like. Pretty sure you can set the default focus distance for the 1st and 3rd person DOF as well.

Do you have high uGrid value? Maybe that is part of the problem with TFC 1 crashing. Disable DOF and SSAO and see if that helps.
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Re: TES Skyrim

Jim: thanks. I just tried that enb. And I love the look of it. It has a fair bit of trillville about it..

Chan: thanks. I will look into that
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Re: TES Skyrim

kalicola
Haha tell me about it... as soon as you open CK, there's no end to tweaking. In all honesty the combined possibilities of ENB and CK are are staggering. It's not been once or twice I have been ready to throw in the towel, but I guess it's too addictive, and I also want to finish what I started for those looking forward to my new preset. Regarding the crashes, in my experience they're almost always caused by a mod, perhaps assets missing, a conflict or a persistent script.

jim2point0
Nice shots, your character is simply adorable. I've been trying to locate the now infamous face texture but still no luck, I can't fathom where I've gotten it. Please PM me if you still want it.

Oneiros7

Re: TES Skyrim

Couple quick ones from v.130

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Scaled down originally from 2560x1600

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Re: TES Skyrim

Some night shots for a change :)

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*master*
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Re: TES Skyrim

Quick test with enb v0.130 (no fxaa, no smaa)

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Re: TES Skyrim

Hi,

I've been trying to build a ENB preset from scratch (from the files that come with v0.126) and more or less I'm getting happier with how my day scenes are looking.
Also experimenting with SweetFX has been quite nice.

I do have a problem with the night scenes, though. No matter what I do, if I reduce ambient and direct lighting to make the night darker, some water types (waterfalls
and other splash meshes) remain unaffected and become very bright by comparison (see screenshots). I'm using the white water fix and that helped with the overall river
water, but I think the problem must be somewhere else.

It's been mentioned in this thread that reducing brightness (I also increase a bit gammacurve) in the enbseries.ini helps with this. But if I do that I have to increase
massively every other lighting setting, and then it's really hard for me to find a good spot again, specially at night where everything looks dull and washed out with strange
shadows all over the place.

Other people mentioned doing it through enbeffect.fx, with EBrightnessV2. Funny thing is, no matter value I set in EBrightnessV2, it has no effect unless I un-comment this
line in the external parameters:

Code: Select all

color.xyz*=EBrightnessV2;
Should I be doing that? And then again if I do that, I'm gonna need to raise the light values ad infinitum as if I reduced brightness in enbseries.ini.

It'd be helpful perhaps if the EBrightnessV2 effect could separate day/night/interior? I've read somewhere that some enbeffect.fx files have this separation, but I can't set
it in mine by replacing it with, say, EBrightnessV2Day, EBrightnessV2Night, EBrightnessV2Interior.

How do you guys manage to have nice looking water? Any ideas of what I could do?

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Also, another thing. What would you say is a standard value for EAdaptationMinV2 and EAdaptationMaxV2? Currently if I don't set them quite low (0.1 and 0.2, respectively),
even the brightest days become dark as in stormy weather. Or are those values borderline high already?

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Re: TES Skyrim

Water falls and other bright objects affected by [FIRE] properties in enbseries.ini. Download mindflux fixes for such objects.
Editing variables in enbeffect.fx isn't very useful for new users, because everything tied together and adaptation must be set accordinly to taste (desired result) or to sun and sky brightness at clear day (but they both must have valid intensities in enbseries.ini). Better set any values you like the most or use presets from other users and modify them.
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Re: TES Skyrim

I think I have some mindflux fixes in my computer? Are those the meshes he has in his sig? If so I'm installing them right away.

About enbeffect.fx, I managed to separate day from night by replacing the external code with this bit:

Code: Select all

#if (POSTPROCESS==2)

	float newEAdaptationMax=lerp(EAdaptationMaxV2Night, EAdaptationMaxV2Day, ENightDayFactor); 
	float newEAdaptationMin=lerp(EAdaptationMinV2Night, EAdaptationMinV2Day, ENightDayFactor); 
	float newEBrightnessV2=lerp(EBrightnessV2Night, EBrightnessV2Day, ENightDayFactor);
	float newEToneMappingCurve=lerp(EToneMappingCurveV2Night, EToneMappingCurveV2Day, ENightDayFactor);	
	float newEIntensityContrastV2=lerp(EIntensityContrastV2Night, EIntensityContrastV2Day, ENightDayFactor);
	float newEColorSaturationV2=lerp(EColorSaturationV2Night, EColorSaturationV2Day, ENightDayFactor);
	float newEToneMappingOversaturationV2=lerp(EToneMappingOversaturationV2Night, EToneMappingOversaturationV2Day, ENightDayFactor);
	

	grayadaptation=max(grayadaptation, 0.0);
	grayadaptation=min(grayadaptation, 50.0);
	color.xyz=color.xyz/(grayadaptation*newEAdaptationMax+newEAdaptationMin);//*tempF1.x

	color.xyz*=(newEBrightnessV2);
	color.xyz+=0.000001;
	float3 xncol=normalize(color.xyz);
	float3 scl=color.xyz/xncol.xyz;
	scl=pow(scl, newEIntensityContrastV2);
	xncol.xyz=pow(xncol.xyz, newEColorSaturationV2);
	color.xyz=scl*xncol.xyz;

	float	lumamax=newEToneMappingOversaturationV2;
	color.xyz=(color.xyz * (1.0 + color.xyz/lumamax))/(color.xyz + newEToneMappingCurve);
	
	

#endif
Seems to be working. Now I gotta find one that includes interiors lol
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