I don't mind at all, Warmaidens had the "Defaultimagespacedungeon" in the original RL file and I changed it to the same as the rest of the Whiterun interiors.
I'm currently looking into adding some sort of non light source day and night time to interiors either adding it to my RL files or via the Relighting Skyrim series. Depending on how it would be applied if possible. Only thing I have yet to see enabling day and night time lighting indoors is by enabling the same sun light which occurs outdoors. which makes it very weird to have indors sadly.
Maybe not, but now it is a dungeon, with customization, with the original file you couldn't customize anything in Helgen exterior or interior. And I tried to choose some imagespaces that would look similar to the one in the original RL file either be it 3.4a or 3.5.
Hmm weird maybe I didn't add Markarth interiors as dungeons in the first RL 3.5? I will send you a link to the new updated RL 3.5. But I have only updated the Hearthfires and Dawnguard combination version of it. Do you have both of the DLC's?
TES Skyrim
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Re: TES Skyrim
Samurai_Smartie: Thank for your good example. I was too lazy before and totally did not test AOType=1, now I like its effect too.
ENB v0.130, edge antialiasing, AOType=1 (no fxaa, no smaa)
ENB v0.130, edge antialiasing, AOType=1 (no fxaa, no smaa)
Last edited by happyken on 07 Jan 2013, 05:49, edited 1 time in total.
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Re: TES Skyrim
Nice picture happyken.
Here is a link to the new updated RL 3.5 with the Dawnguard patch included in the main Realistic Lighting.esp file. it is the Combined Skyrim + D & H DLC version though.
http://www.mediafire.com/?wulsdmqq68buc4i
Here is a link to the new updated RL 3.5 with the Dawnguard patch included in the main Realistic Lighting.esp file. it is the Combined Skyrim + D & H DLC version though.
http://www.mediafire.com/?wulsdmqq68buc4i
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Re: TES Skyrim
@mindflux
I still cannot send PMs There is no reply option that I can see, and when I try to compose one it says I am not authorized, probably due
to having registered recently. It might be a hardcoded feature of the forum. I'll try again when I reach 10 posts.
The DNI separation is working perfectly now (and I love it!). You didn't miss anything, it was just me failing at typing. Thanks a lot for that,
with the DNI separation it feels much safer to tweak those parameters.
@Confidence-Man
Those are some really nice tips right there. I was tweaking a bit the day scenes, but now I'm going to get into the night and try your suggestions.
@--JawZ--
Thanks for that. I actually looked at some of those files when I couldn't make my edits work.
I have been twiddling with day shadows today (see screenshots). I'm sort of happier with the result of my fiddling, but I think I made something
simple very complicated.
For some reason my shadows were of a very intense dark (kind of pitch black) that I could not brighten. When I tried reducing EIntensityContrast
(to 1.0) the day became dark (as in overcast). I tried to compensate by lowering EAdaptationMin (0.04) and EAdaptationMax (0.05) and increasing
the directlighting and sky gradientintensity. That helped but then looking at the sun was very underwhelming. I could only fix that by going to
enbseries.ini and increase SunIntensity (3.61), set AdaptationMin and AdaptationMax to 0.1 and 0.2 respectively, and ForceMinMaxValues to true.
Also, after doing this reflections were looking weird, kind of grainy, too powerful and making strange patterns when I moved. I had to tone them down.
Now everything looks nice and bright (shadows still a little too dark, but I sort of like them that way) and looking at the mid-day sun feels like an
overwhelming light in the face. I cannot help to feel that I over-complicated everything though. Would you have done this in a simpler way?
I have also noticed a very strange shadow casting (see last screenshot). Basically, during sunrise, when the sun is still behind the mountain at
Riverrun, some tree shadows are acting really weird, as in an invisible tree casting a shadow (in reality I think the tree is at the other side of the river).
This disappears as soon as the sun comes over the mountain. Could this be some sort of game engine brain fart when dealing with shadows?
Everything is vanilla btw, I don't have any mod plugin or texture installed right now. I'm loading the High-Res DLC BSAs, though.
Very dark shadows
Less dark shadows (after the tweaks) <- Colors changed too, I still have to figure that one out.
Weird tree shadow
PD: I know everything looks horrible yet , hopefully in time I'll learn how to play with the lighting properly. Meanwhile, in the process of butchering
images left and right, I'm learning a wealth of knowledge
I still cannot send PMs There is no reply option that I can see, and when I try to compose one it says I am not authorized, probably due
to having registered recently. It might be a hardcoded feature of the forum. I'll try again when I reach 10 posts.
The DNI separation is working perfectly now (and I love it!). You didn't miss anything, it was just me failing at typing. Thanks a lot for that,
with the DNI separation it feels much safer to tweak those parameters.
@Confidence-Man
Those are some really nice tips right there. I was tweaking a bit the day scenes, but now I'm going to get into the night and try your suggestions.
@--JawZ--
Thanks for that. I actually looked at some of those files when I couldn't make my edits work.
I have been twiddling with day shadows today (see screenshots). I'm sort of happier with the result of my fiddling, but I think I made something
simple very complicated.
For some reason my shadows were of a very intense dark (kind of pitch black) that I could not brighten. When I tried reducing EIntensityContrast
(to 1.0) the day became dark (as in overcast). I tried to compensate by lowering EAdaptationMin (0.04) and EAdaptationMax (0.05) and increasing
the directlighting and sky gradientintensity. That helped but then looking at the sun was very underwhelming. I could only fix that by going to
enbseries.ini and increase SunIntensity (3.61), set AdaptationMin and AdaptationMax to 0.1 and 0.2 respectively, and ForceMinMaxValues to true.
Also, after doing this reflections were looking weird, kind of grainy, too powerful and making strange patterns when I moved. I had to tone them down.
Now everything looks nice and bright (shadows still a little too dark, but I sort of like them that way) and looking at the mid-day sun feels like an
overwhelming light in the face. I cannot help to feel that I over-complicated everything though. Would you have done this in a simpler way?
I have also noticed a very strange shadow casting (see last screenshot). Basically, during sunrise, when the sun is still behind the mountain at
Riverrun, some tree shadows are acting really weird, as in an invisible tree casting a shadow (in reality I think the tree is at the other side of the river).
This disappears as soon as the sun comes over the mountain. Could this be some sort of game engine brain fart when dealing with shadows?
Everything is vanilla btw, I don't have any mod plugin or texture installed right now. I'm loading the High-Res DLC BSAs, though.
Very dark shadows
Less dark shadows (after the tweaks) <- Colors changed too, I still have to figure that one out.
Weird tree shadow
PD: I know everything looks horrible yet , hopefully in time I'll learn how to play with the lighting properly. Meanwhile, in the process of butchering
images left and right, I'm learning a wealth of knowledge
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Re: TES Skyrim
Try increasing the value of the Skylighting effect, that should brighten the shadow part up.
Enbseries.ini
[SKYLIGHTING]
Quality=1
FilterQuality=2
AmbientMinLevel=0.6 <--- increase this value
Also see if you have floatpointrendertarget set to 1 in Skyrimprefs.ini, it might be off and causing that weird tree shadow. Or try enabling EnableDetailedShadow=true if you haven't already
Enbseries.ini
[SKYLIGHTING]
Quality=1
FilterQuality=2
AmbientMinLevel=0.6 <--- increase this value
Also see if you have floatpointrendertarget set to 1 in Skyrimprefs.ini, it might be off and causing that weird tree shadow. Or try enabling EnableDetailedShadow=true if you haven't already
Last edited by --JawZ-- on 07 Jan 2013, 06:38, edited 1 time in total.
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Re: TES Skyrim
hmmm.. i cant seem to get the same effect as you =(tigreton wrote:@Luxurysky:
I'm using this enb combination:
- ENB: http://skyrim.nexusmods.com/mods/20429
- SweetFX files from The Wilds ENB:
http://skyrim.nexusmods.com/mods/21123
- the enbeffectprepass (Bokeh) from this enb:
http://skyrim.nexusmods.com/mods/15826
-Enhanced lights and fx:
http://skyrim.nexusmods.com/mods/27043
would you mind sharing your settings ? a rar with your files would be nice lol. ive been configuring here and there and still cant get it like yours. i really like your settings hehe
Last edited by LuxurySky on 07 Jan 2013, 06:59, edited 1 time in total.
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Re: TES Skyrim
Yes, that did it. I knew I was complicating things lol. Thanks a lot haha--JawZ-- wrote:Try increasing the value of the Skylighting effect, that should brighten the shadow part up.
Enbseries.ini
[SKYLIGHTING]
Quality=1
FilterQuality=2
AmbientMinLevel=0.6 <--- increase this value
floatpointrendertarget and EnableDetailedShadow were already set like that, so I don't know what's going on with that tree.
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Re: TES Skyrim
I wish I could get any other ENB to look like Fimbulvinter does indoors. It's incredible sometimes. As are these textures.
Last edited by jim2point0 on 07 Jan 2013, 13:56, edited 1 time in total.
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Re: TES Skyrim
I'm kind of liking how the colors and shadows are going, so I thought I'd share. Still not the quality, but in time I hope to get closer
At some point I'll try adding DoF. And I'd love to get the same effect --JawZ-- was showing before for his clouds. So dramatic.
Sunrise:
Sunset
Now time to plunge into the night and try those tips from before.
At some point I'll try adding DoF. And I'd love to get the same effect --JawZ-- was showing before for his clouds. So dramatic.
Sunrise:
Sunset
Now time to plunge into the night and try those tips from before.
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Re: TES Skyrim
Too much color