gp65cj04, is there any way to control the focus ingame ? i mean focus manually, distance/range/blur amount...
Examples:
TES Skyrim/Fallout New Vegas : Bokeh Depth of Field - 0915v2
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Re: TES Skyrim/Fallout New Vegas : Bokeh Depth of Field - 09
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Re: TES Skyrim/Fallout New Vegas : Bokeh Depth of Field - 09
Can we get a feature to control the color of the color and curve of chromatic abberation?
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Re: TES Skyrim/Fallout New Vegas : Bokeh Depth of Field - 09
When editing these files what needs to be changed to make it Circle bokeh? Would I change it from POLYGONAL_BOKEH to CIRCULAR_BOKEH? Also for, NOT_BLURRING_SKY_MODE, would I just type Enable at the end to turn the mode on or 0/1 for off/on?
Re: TES Skyrim/Fallout New Vegas : Bokeh Depth of Field - 09
Hello, i m interessing by your job.
I have actually, just finished my ENB
http://skyrim.nexusmods.com/mods/25645
And i know, how much, it's hard for somes players who havn't lot a strong computer for use this ENB.
So, my idea, it's to create a DOF who blur all the background. And in front, stay normal. Like that players will can put all the back ground details in low or medium and gain a lot in FPS.
I need to disable totaly the blur on front...
Can you help me to do that ?
I have actually, just finished my ENB
http://skyrim.nexusmods.com/mods/25645
And i know, how much, it's hard for somes players who havn't lot a strong computer for use this ENB.
So, my idea, it's to create a DOF who blur all the background. And in front, stay normal. Like that players will can put all the back ground details in low or medium and gain a lot in FPS.
I need to disable totaly the blur on front...
Can you help me to do that ?
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Re: TES Skyrim : Bokeh Depth of Field - update 0912
hello, may i know the parameters to get "Circle bokeh without chromatic aberration" as in that screenshot?Unreal wrote:Circle bokeh without chromatic aberration
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Re: TES Skyrim : Bokeh Depth of Field - update 0912
Check the first post.skyone wrote: hello, may i know the parameters to get "Circle bokeh without chromatic aberration" as in that screenshot?
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Re: TES Skyrim/Fallout New Vegas : Bokeh Depth of Field - 09
Hi, how would I go about changing the fade time? That is the only thing preventing me from playing with the auto focus on (it's still great for screenshots though).CruNcher wrote:ok changed Fade time to 0.1 and now we talking it feels already great it complements Scarlet ENB perfectly so far http://enbdev.com/enbseries/forum/viewt ... 650#p13258 i try to adapt it further , focusing on moving objects (Flying especially seems tricky though)
Really nice work gp, you're great as usual!
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Re: TES Skyrim/Fallout New Vegas : Bokeh Depth of Field - 09
nautz
Adjust FadeTime in enbseries.ini under [DEPTHOFFIELD].
Adjust FadeTime in enbseries.ini under [DEPTHOFFIELD].
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Re: TES Skyrim/Fallout New Vegas : Bokeh Depth of Field - 09
Ah, thanks mindflux! I was looking in the enbeffectprepass file! Much appreciated.
*edit* Yep, worked perfectly! Thanks again.
*edit* Yep, worked perfectly! Thanks again.
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Re: TES Skyrim/Fallout New Vegas : Bokeh Depth of Field - 09
I downloaded it and looked at linearlizedepth but I don't understand what it does.
depth.x=max(depth.x, 0.0); should always returns a 0 because depth.x can never be larger than 0
depth.x=max(depth.x, 0.0); should always returns a 0 because depth.x can never be larger than 0