TES Skyrim 0.131 (renamed 0.130 topic)
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.130
Unchanged. Only DisableWrongSkyMath parameter added, which only affect sky gradient (not sun, not clouds, not stars, not aurora borealis).
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Re: TES Skyrim 0.130
A very nice surprise indeed. New AA Looks fantastic, Boris.
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Re: TES Skyrim 0.130
viewtopic.php?f=28&t=1433&p=17981 here is reported bug which probably was in 0.129 beta. if someone else have same, reply with enbseries.ini and enbeffect.fx files attached.
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Re: TES Skyrim 0.130
File deleted.
Okay, here is the test with partially restored code from 0.126 instead of 0.129 beta. Check if that bug in post processing "dust" is gone.
Okay, here is the test with partially restored code from 0.126 instead of 0.129 beta. Check if that bug in post processing "dust" is gone.
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Re: TES Skyrim 0.130
I only had that foggy dusty effect one time when trying out The Wilds ENB preset from nexus website.
Never happened with any other preset + latest dll
Never happened with any other preset + latest dll
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Re: TES Skyrim 0.130
which enb works with enb 130? I use now tv enb 2.3 or 2.7 e would know if works with enbseries 130 or version superior like 116, 119 ecc.
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Re: TES Skyrim 0.130
I checked, and the latest TV ENB (2.7) should work with any version since 0.119.
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Re: TES Skyrim 0.130
All of my save game thumbnails now look like this with .130:
Also, the SSS is now much better for some reason, thank you. I noticed you removed the power limit, but also with higher multipliers, my character seems to glow less in darkness/shadow. And in interiors, I seem to be able to get SSS to show up more easily on skin. I still have to up the power a ton to prevent "hotspot" (glowing pixels) artifacts on the face.
Also, I realized that even with high SSS settings, most trees are fine and don't remove shadows. I guess it is just the snowy pines, which are very bright. But they glow VERY brightly with the same SSS settings, where as the normal pine trees do not. I will simply darken those textures, and see if that helps.
Also, the SSS is now much better for some reason, thank you. I noticed you removed the power limit, but also with higher multipliers, my character seems to glow less in darkness/shadow. And in interiors, I seem to be able to get SSS to show up more easily on skin. I still have to up the power a ton to prevent "hotspot" (glowing pixels) artifacts on the face.
Also, I realized that even with high SSS settings, most trees are fine and don't remove shadows. I guess it is just the snowy pines, which are very bright. But they glow VERY brightly with the same SSS settings, where as the normal pine trees do not. I will simply darken those textures, and see if that helps.
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Re: TES Skyrim 0.130
Users Krista, jonwd7, Svarog wins the prize of the most subjective people i ever heard. Bravo.
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Re: TES Skyrim 0.130
Борис, возможно ли сделать, чтоб туман накладывался также и на воду, и на текстурку горизонта?
И еще, хотелось бы, чтоб параметры [COLORCORRECTION] тоже слоились на день/ночь/интерьер..
И еще, хотелось бы, чтоб параметры [COLORCORRECTION] тоже слоились на день/ночь/интерьер..
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Windows 7 Enterprise (64bit)
AMD Phenom II X4 B55, 3500MHz OC
Radeon HD 6870 (1024MB)
6GB of DDR3
Creative Audigy 2 ZS Sound Card