TES Skyrim 0.131 (renamed 0.130 topic)

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17545
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.130

Tried to turn on autosave on rest, don't see the issue inside tavern.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 3135
Joined: 27 Jan 2012, 13:42

Re: TES Skyrim 0.130

Neither do I, I've also tried a whole lot of other stuff to trigger the issue.

Are you guys on Nvidia or ATI? I guess Edge AA enabled, what about any additional injectors? Window or fullscreen?

Offline
*sensei*
Posts: 349
Joined: 15 Dec 2012, 19:45

Re: TES Skyrim 0.130

No issues for me.
GTX 660 Ti
nVidia
310.70-desktop-win8-win7-winvista-64bit-international
310.90-desktop-win8-win7-winvista-64bit-english-whql
Edge AA enabled and disabled.
SweetFX enabled and disabled.
Fullscreen.
_________________
Chan ENB
Image

Offline
Posts: 4
Joined: 08 Sep 2012, 21:36

Re: TES Skyrim 0.130

Does anybody have an enbeffectprepass that has DOF/Hexagonal Bokeh enabled? The one I am currently using is Matso Immersive Effects and causes a bluish green tint to appear in certain interiors like Fort Greymoor, and appears when I use certain magic spells or use a Dragon Shout. This only happens in interiors. I'm using 0.130. This has nothing to do with the current version Boris sent out as that works perfectly on its own, with no graphical issues or bugs on my end. The enbeffectprepass file I am using, though is incompatible, but I like the type of DOF it's using and the colors pop with strong shadows, contrast and saturation. If there's something similar please refer me!

Thanks!

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17545
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.130

hugznotthugzkidz
I'll delete the post in few hours, ask somewhere else, after reading beginning of the news page.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 725
Joined: 30 Dec 2011, 22:39

Re: TES Skyrim 0.130

hugznotthugzkidz wrote:Does anybody have an enbeffectprepass that has DOF/Hexagonal Bokeh enabled? The one I am currently using is Matso Immersive Effects and causes a bluish green tint to appear in certain interiors like Fort Greymoor, and appears when I use certain magic spells or use a Dragon Shout. This only happens in interiors. I'm using 0.130. This has nothing to do with the current version Boris sent out as that works perfectly on its own, with no graphical issues or bugs on my end. The enbeffectprepass file I am using, though is incompatible, but I like the type of DOF it's using and the colors pop with strong shadows, contrast and saturation. If there's something similar please refer me!

Thanks!
I think the bluish green effect might be from Matso's pallete. I could be mistaken but you might want to try removing his pallete just incase for starters.
_________________
Image
Image
My pics on Flickr

Offline
Posts: 24
Joined: 06 Jan 2013, 03:16

Re: TES Skyrim 0.130

Continuing from the posts at: viewtopic.php?f=28&t=1433&start=10
ENBSeries wrote:I don't know what exactly could be the problem. Changes in version 0.129 beta were only regarding difference in optimization and they can make bug like you see, but in several 0.130 versions i tried to disable that code part by part, still nothing. Only edge antialiasing is left, but if it disabled in enbseries.ini, other code should work properly. May be it's intel drivers problem and you need injector for testing?
Better post next time in download section, as there are all beta tests.
I did try setting the edge anitaliasing off, since that was the one change I thought might affect things, but it had no effect. There is a new driver for my card just out, so I'll try updating that & see if it makes any difference. For what it's worth, I'm using a GeForce GTX 670 card with 4GB GDDR5 memory. It has no issues with the .126 beta version.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17545
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.130

Allana
On previous page i attaced another build, check it.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 849
Joined: 28 Dec 2011, 00:50

Re: TES Skyrim 0.130

Hi All,

Have you all seen this writeup of ENB series an a PC GAMER article called 'The best graphics mods of 2012'?

LINK: http://www.pcgamer.com/2012/12/21/the-best-graphics-mods-of-2012/4/#gallery-top4

:)


Also, found some cool shots online of SkyWind (Morrowind world in Skyrim engine) using ENB:

Image
Image
_________________
Fallout 4 ENB Video Series | Skyrim ENB Video Series | My YouTube Channel
Intel i7-4700HQ @ 2.4GHz | NVidia GTX780M 4GB | 24GB RAM

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17545
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.131 (renamed 0.130 topic)


//++++++++++++++++++++++++++++
Version 0.131 released, topic renamed
//++++++++++++++++++++++++++++
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply