TES Skyrim 0.131 (renamed 0.130 topic)

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*sensei*
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Re: TES Skyrim 0.130

mindflux wrote:Neither do I, I've also tried a whole lot of other stuff to trigger the issue.

Are you guys on Nvidia or ATI? I guess Edge AA enabled, what about any additional injectors? Window or fullscreen?
Using Wrapper
SweetFX for Sharpening
Nvidia 580GTX Driver V 306.97
Fullscreen

As mentioned, for me it is occurring only on Autosave although I have not confirmed if this is is limited to cell transition (interior to exterior and vice versa).

Trying new version you posted Boris.

Another aspect that has started occurring for me although I am certainly doubtful it is related to ENB, is failure to make cell transitions. That is, the load screen does not go away. Like I said, highly doubtful it is ENB related however quite coincidental to start occurring at same time as upgrade to EdgeAA version.

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Re: TES Skyrim 0.131 (renamed 0.130 topic)

Dinkledorf
Do you have 0.126 or 0.129 to test if loading game work or not for them? I have only one idea and this is about testing if device is lost, which not work if game have wrong multithreading calls to d3d. Anyway, i updated file again without that function (which exist in all mods for other games), so download 0.131 again.
For the issue with normal maps thumbnails, i need as much information as possible, turn off each effect and check the difference. If only some locations affected, then share savegame and describe how to get there. Also important to test other d3d9 based mods and default presets mine mine vs yours.
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Re: TES Skyrim 0.131 (renamed 0.130 topic)

Mod updated again without version change.
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Re: TES Skyrim 0.131 (renamed 0.130 topic)

Thanks for the update with new controls, Boris, that was quick. Very interesting to see how they work, hopefully we can now forget about the too bright or dark waterfalls.

Dinkledorf
Have you just tried waiting when the loading screen stalls? It happens to me as well that the moment the game screen should appear the game becomes unresponsive, but after waiting for a half a minute or say the loading screen goes away and gameplay continues normally. At least for me it seems to happen sometimes when ENB doesn't disable itself for the loading.

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Re: TES Skyrim 0.131 (renamed 0.130 topic)

Boris

You're a machine ! :D
Well, will test 0.131 ASAP.

One question : since you added NightDay and Interior factors in effect.fx, did you make any other important changes to fx files ?
I'm using some enbbloom and enbeffect that I heavily tweaked and recoded since 0.119.

Do I need to make any modifications with the latest evolutions ?

thanx for being SO fast and improving so much. :)
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Re: TES Skyrim 0.131 (renamed 0.130 topic)

mindflux wrote:Dinkledorf
Have you just tried waiting when the loading screen stalls? It happens to me as well that the moment the game screen should appear the game becomes unresponsive, but after waiting for a half a minute or say the loading screen goes away and gameplay continues normally. At least for me it seems to happen sometimes when ENB doesn't disable itself for the loading.
I did wait once or twice, at least once for close to 10 minutes since I was on the phone, did not come back. For me, the load screen animation (typically zooming in and out on a model) just loops. Music plays but save game never seems to load. I have to give this a shot without ENB loaded and see if that makes any difference.

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Re: TES Skyrim 0.131 (renamed 0.130 topic)

SSAO effect is gone, when AOMixingType set to 0 or 1 and SkyLighting enable.
Exterior is no problem.

SkyLighting enable
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SkyLighting disable
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Re: TES Skyrim 0.131 (renamed 0.130 topic)

Dinkledorf wrote: I did wait once or twice, at least once for close to 10 minutes since I was on the phone, did not come back. For me, the load screen animation (typically zooming in and out on a model) just loops. Music plays but save game never seems to load. I have to give this a shot without ENB loaded and see if that makes any difference.
Load a different save, an older one. When the game loads, load your most current save.
I have this issue too, but I don't think it is from ENB...
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Re: TES Skyrim 0.131 (renamed 0.130 topic)

Yeah, report SSAO issue in 0.131.

Similar issue like polo, but both interiors and exteriors.

Tested with original files from 0.131 and it was still wrong. Nothing but disable SSAO could help.

Please check it, Boris.

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Re: TES Skyrim 0.131 (renamed 0.130 topic)

Oyama
Those changes in enbeffect.fx are made long time ago and believe me, i will not change that shader standart without notice which no one miss.

Dinkledorf
Do you have loading issue with latest version? And are you sure that witforbusyrender and fpslimiter disabled?

polo
0z9x8c7v
Will check that in few minutes
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