I found the cause, it's SKSE_Elys_MemInfo plugin. No keyboard doubling happens without it. Too bad, it provides useful info on memory usage.ENBSeries wrote:Uriel24
Doubling of input doesn't happen on my game (Steam latest), it's something with your other mods or software which hook messages in the game (or old game patch).
TES Skyrim 0.132
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- *sensei*
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Re: TES Skyrim 0.132
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Re: TES Skyrim 0.132
Second test build. But don't forget first test too (on previos page my post), they are different.
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Re: TES Skyrim 0.132
Boris, since you said you'd done some skylighting work, I tested another problem that I'd suspected, but had never really confirmed. With your in game gui editor, I'm now sure of this problem, which is that when changing the gradient intensities for day and night, they affect each other. So if I increase GradientTopIntensityDay, GradientTopIntensityNight is also affected to the same degree. The others seem to have the same problem as well, so that I can't get separate settings for day/night. It's basically one slider for day and night. This is with skylighting disabled. I'll try turning it on and see if the problem still happens.
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Re: TES Skyrim 0.132
@ narphous
Day and Night settings has always been shared between each other for as long as I can remember, but changing night settings should have a small noticeable effect at mid-day in-game, not a huge impact.
@ Boris
I noticed another bug or if it might be related to what some users have had problems with not being able to adjust day and night settings only interiors
When I change the DirectLightingIntensityNight during the night from 0.0 to 10.0 the only thing that gets brightened is the grass textures, it kind of looks like it is changing the SSS effect instead of the Direct Light Intensity.
DirectLightingIntensityNight=0.0
DirectLightingIntensityNight=10.0
I tested this with ENB 0.132 wrapper and injector and also 0.132 Test and Test2 wrappers. Same thing happens with all 4 of them
And also these are the effect I was running with
UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false
EnableBloom=true
EnableAdaptation=false
EnableAmbientOcclusion=false
EnableDepthOfField=false
EnableDetailedShadow=true
EnableSunRays=true
EnableSkyLighting=true
EnableReflection=false
Day and Night settings has always been shared between each other for as long as I can remember, but changing night settings should have a small noticeable effect at mid-day in-game, not a huge impact.
@ Boris
I noticed another bug or if it might be related to what some users have had problems with not being able to adjust day and night settings only interiors
When I change the DirectLightingIntensityNight during the night from 0.0 to 10.0 the only thing that gets brightened is the grass textures, it kind of looks like it is changing the SSS effect instead of the Direct Light Intensity.
DirectLightingIntensityNight=0.0
DirectLightingIntensityNight=10.0
I tested this with ENB 0.132 wrapper and injector and also 0.132 Test and Test2 wrappers. Same thing happens with all 4 of them
And also these are the effect I was running with
UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false
EnableBloom=true
EnableAdaptation=false
EnableAmbientOcclusion=false
EnableDepthOfField=false
EnableDetailedShadow=true
EnableSunRays=true
EnableSkyLighting=true
EnableReflection=false
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- *master*
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Re: TES Skyrim 0.132
No, it's a huge effect. I can make the night sky look almost like the day sky just by changing the day curves. It's fairly pointless trying to adjust one because the other changes just as much. It's most apparent when trying to make the night sky darker while also trying to maintain something like a reasonably realistic day look. Right now, it seems more like this has to be done directly in shader code, which makes it very difficult for anyone that isn't a shader code expert achieve a desirable look. Further, it doesn't seem to make much sense why changing the curve for day at 3 am game time changes the look of the night sky. Or really, it doesn't even make sense at that point to even have different curves since they aren't actually separated. Again, it acts like a single curve, not day/night/interior curves. I could understand interpolating them around dusk/dawn, but not at 1 pm or 1 am game time.--JawZ-- wrote:@ narphous
Day and Night settings has always been shared between each other for as long as I can remember, but changing night settings should have a small noticeable effect at mid-day in-game, not a huge impact.
So I don't consider it so much a bug as a serious limitation, and would hope that at some point it gets changed. And I'd finally be able to get my nice dark night sky and reasonably blue day sky without having to install a bunch of plugins or messing around with shaders.
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Re: TES Skyrim 0.132
Ok but what are your Detector settings at?
[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.7
DetectorLevelNight=0.15
DetectorLevelCurve=1.0
[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.7
DetectorLevelNight=0.15
DetectorLevelCurve=1.0
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- *sensei*
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Re: TES Skyrim 0.132
Jawz
If you look at your character in third person, the skin will light up as well. Direct light, Speculars, and Reflections all affect each other a bit.
If you look at your character in third person, the skin will light up as well. Direct light, Speculars, and Reflections all affect each other a bit.
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Re: TES Skyrim 0.132
The problem is that directlightingIntensity alters the value of SSS while altering the SSS values does nothing. But I have tested every version starting with 0.132 Test 2 all the way back to 0.119 and still the same issue. So it might not be ENB related but something in my Skyrim folder that is causing this effect or even my GFX driver or something I don't know yet.
And if the DirectLightingIntensityNight worked as it should with a value of 10 the ground should be blinding white not only the grass and snowy trees.
And if the DirectLightingIntensityNight worked as it should with a value of 10 the ground should be blinding white not only the grass and snowy trees.
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- *sensei*
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Re: TES Skyrim 0.132
The Specular settings in the Environment tab affect it as well. Try editing those.