Hey Arobotperson1, I don't know if u know this but u can remove the black outlines on fire by turning down the msaa in the skyrim settings. You will have them at 8 most likely witch causes those lines to appear. Going down to 4x msaa removes this effect witout to much quality loss in general (imo ofcourse)
kalicola wrote:Jim2: These two shots are pretty damn cool. I have tried TV enb MANY times, But I always end up deleting it again, cause it looks so rough (lack of bloom soften) and the colors all look the same and so on and so on, but when I see the screenshots that trillville posts or those you are posting now, I think it looks damn awesome, but when I try it myself it's something different. Maybe it's just that all ENB look cool if the screenshot is right. Maybe it's the screenshots that are making the ENBs look good? I don't know
EDIT: Oh, just saw you linked to a new TV enb. will try that one out! And what new dof are you using?
I think the new one looks a bit better than the old... but it's true that he doesn't use a "heavy bloom" look. It's just... his style I guess you like it or you don't.
I'm using the prepass file from Fimbulvinter V3, but it's just a slight bokeh with some grain.
Here are a few more with K ENB. I jump around a lot...
Chan: could you perhaps post those reflection setting? Just to give me somewhere to start
Joey4: you don't like bokeh?? But... Why? That's how they do it in hollywood dof without bokeh just looks cheap if you ask me. Of course, finding the right amount is key!
_________________ Ronnie Stormly Ree
Animator on Hitman 2016
Main settings that will affect reflections:
DirectLight
SpecularAmount
SpecularPower
SpecularFromLight
SSS
Put those settings to different extremes, and you will see how they affect the intensity of reflections. I can see reflections on skin with some settings lol
These are my current settings for interiors. Still need to adjust light saturation and contrast some. I have not worked on reflections for day/night, but there is only one option for reflections anyway.