I have seen the above water problem, and it ONLY happened when I enabled hardware antialiasing, which I believe Boris has specifically said will not work with these new versions. I personally use SMAA in my preset (added to the proxy .dll section in enbseries.ini) and it works really well.
I find the latest 1.32 to be more or less perfect. No bugs to report in extensive testing so far. I have anisotropic filtering enabled through ENB as well. Skyrim launcher has both AA and AF off, and graphic drivers are set to "application controlled."
Also, with regard to the flickering bug. It absolutely does appear only with the latest drivers from NVIDIA. I reverted my graphics driver to 306.23 and the flickering is gone even in the latest ENB.
Lastly, I hope we can keep processing of inventory objects because in my above linked preset it does make a huge difference and looks a lot better than vanilla. I don't know what the bug is. The only thing I ever noticed was that sometimes inventory objects take a little while to appear when mousing over their name in the menu, but that seems to happen under load with or without ENB on.
Here's a shot of normal Skyrim inventory objects:
http://www.iparadigm.org/images/pnenb/io1.jpg
Here is with my preset running:
http://www.iparadigm.org/images/pnenb/io2.jpg
Thanks for all your hard work, Boris. These really are some of the best graphic enhancements out there.
TES Skyrim 0.132
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- *sensei*
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Re: TES Skyrim 0.132
Finally got around to testing the GUI. I know it's already been out for a long while now, but I was busy. Holy crap, that's useful
Just wondering, What was the difference between the AO types and the AO mixing types? I'm sorry if this was answered before, but as I mentioned, I was out of the loop for ENB for a while.
Just wondering, What was the difference between the AO types and the AO mixing types? I'm sorry if this was answered before, but as I mentioned, I was out of the loop for ENB for a while.
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Re: TES Skyrim 0.132
Yasen
Не вижу баг с травой, возможно потому что не найду точно такую же траву и бегаю только где первая деревня, а может погода 10a7a6 не подходит. Опять повторяю, надо сравнивать с версиями другими и говорить, где баг есть и где нет, какие параметры влияют и какие нет, иначе эти результаты пустой звук.
0z9x8c7v
Thanks for detailed report. Unfortunately don't have water bug, so please test in future beta versions which i'll attach to the topic (right now i want to sleep, it's early morning).
Also check if Phinix is right about hw antialiasing forced.
Phinix
Boolean variable for toggling inventory processing is done, but i can't make post processing for these objects, with some tricks it's possible, but only if all lighting properties will be dublicated, not sure if this is good idea, at least don't want to develop such minor things now.
DaemonWhite
In some of other threads for TES Skyrim mod small description exist. Also use forum search, i described everything many times.
Не вижу баг с травой, возможно потому что не найду точно такую же траву и бегаю только где первая деревня, а может погода 10a7a6 не подходит. Опять повторяю, надо сравнивать с версиями другими и говорить, где баг есть и где нет, какие параметры влияют и какие нет, иначе эти результаты пустой звук.
0z9x8c7v
Thanks for detailed report. Unfortunately don't have water bug, so please test in future beta versions which i'll attach to the topic (right now i want to sleep, it's early morning).
Also check if Phinix is right about hw antialiasing forced.
Phinix
Boolean variable for toggling inventory processing is done, but i can't make post processing for these objects, with some tricks it's possible, but only if all lighting properties will be dublicated, not sure if this is good idea, at least don't want to develop such minor things now.
DaemonWhite
In some of other threads for TES Skyrim mod small description exist. Also use forum search, i described everything many times.
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Re: TES Skyrim 0.132
I feel like this is the same as my water bug in some way.0z9x8c7v
Thanks for detailed report. Unfortunately don't have water bug, so please test in future beta versions which i'll attach to the topic (right now i want to sleep, it's early morning).
Also check if Phinix is right about hw antialiasing forced.
I just installed my new GPU (GTX 680 4GB) and the FPS is capped at 60FPS, yet still does the jumpy reflection transitions glitch. It's not the same as the FPS "feature".
Edit: Uploaded another video: http://www.youtube.com/watch?v=LrZajDteH0Y
Again, still happens at 60FPS, and I just noticed it's jumpy when zooming in/out. It is smoother when the camera is close to the player.
Again, doesn't bother me much. Just something I noticed.
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Re: TES Skyrim 0.132
jonwd7
I said already, it's game bug. If you still believe in holy bethesda, that's not my problem. Run vanilla game and see yourself. Water is not modified, water reflections too.
I said already, it's game bug. If you still believe in holy bethesda, that's not my problem. Run vanilla game and see yourself. Water is not modified, water reflections too.
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Re: TES Skyrim 0.132
Strange, I'm sure I didn't enable any hardware AA. In fact, I especially checked them just to make sure they were disabled, both game and driver.Phinix wrote:I have seen the above water problem, and it ONLY happened when I enabled hardware antialiasing, which I believe Boris has specifically said will not work with these new versions. I personally use SMAA in my preset (added to the proxy .dll section in enbseries.ini) and it works really well.
I used 2xMSAA + Custom SMAA in 0.119 and older versions, but disabled them all long time ago since 0.120B, and from 0.120B to 0.129B I only used FXAA in driver.
In my recent test and normal gameplay, only edge AA provided within ENB was used. So I'm pretty sure it wasn't hardware AA.
Thanks for the tips, but I think I'll just stick to 0.130 for now and wait for the new beta. Let's keep low and let the man get some sleep
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Re: TES Skyrim 0.132
Again, it only happens with ENB enabled. It's not whatever FPS limited "feature" you describe. Still happens >60FPS.ENBSeries wrote:jonwd7
I said already, it's game bug. If you still believe in holy bethesda, that's not my problem. Run vanilla game and see yourself. Water is not modified, water reflections too.
I don't believe Bethesda is "holy". I believe that when I notice something breaks only with ENB enabled there is likely an issue somewhere.
Edit: Ah, when I disable the Sky in the settings it goes away. So, there you go. Since you're all about who is to blame: definitely ENB's fault. Whether you care to fix it, I don't care.
Last edited by jonwd7 on 11 Jan 2013, 03:52, edited 1 time in total.
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Re: TES Skyrim 0.132
0z9x8c7v
Forgot to ask, are you 100% sure about thumbnails bugs in 0.132? Because i saw them myself in previous version and fixed, so why they happen for you, that's really strange.
PS: will do now beta, because better to wake up and see results.
Forgot to ask, are you 100% sure about thumbnails bugs in 0.132? Because i saw them myself in previous version and fixed, so why they happen for you, that's really strange.
PS: will do now beta, because better to wake up and see results.
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Re: TES Skyrim 0.132
jonwd7
Record video without mod, just turn on weather which is bright enough. I see this bug from very first day of Skyrim. Also you can try older versions of the mod, which not have it.
Record video without mod, just turn on weather which is bright enough. I see this bug from very first day of Skyrim. Also you can try older versions of the mod, which not have it.
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Re: TES Skyrim 0.132
The first video I posted has it with ENB off. Anyway see my edit from above:ENBSeries wrote:jonwd7
Record video without mod, just turn on weather which is bright enough. I see this bug from very first day of Skyrim. Also you can try older versions of the mod, which not have it.
Edit: Ah, when I disable the Sky in the settings it goes away. So, there you go. Since you're all about who is to blame: definitely ENB's fault. Whether you care to fix it, I don't care.
With that said, I prefer the brightness of the reflections with Sky Enabled. I would rather have "jumpy" pretty reflections rather than dim ones. If it's just an artifact of brightness, then so be it. Though it could always be "fixed" by blending in the screenspace reflections ENB calculates already, but it seems that is something you don't want to do.