TES Skyrim 0.132

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Re: TES Skyrim 0.132

0z9x8c7v
Boris, correct me if I get your word wrong, do you mean that fog reading code you fixed in test 5 would potentially cause the old SSAO bug that may or may not happen to users?
It can, but not ssao, the mixing code, so ssao or reflections turned on may produce the same.

narphous
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Test #7, old fog reading is restored, but for some users it will display old bug. Check if new one with colors fixed, then i'll do another tests with different fog reading methods

EDIT: file deleted
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Re: TES Skyrim 0.132

Greenglitch is gone with test7 for me.
Кстати, Борис, я с самого моего знакомства с ЕНБ наблюдаю стрынные бегающие по персонажу пятна появляющиеся в тот момент когда камера слишком близко к персонажу и он становится прозрачным чтобы не загораживать обзор. Появляются пятна по моему только на коже. Это известный косяк?
Last edited by Uriel24 on 11 Jan 2013, 16:09, edited 1 time in total.
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Re: TES Skyrim 0.132

Quick test result about test 7

It acted exactly the way I thought it to be.
With the old fog code restored, I got the old SSAO flickering bug back at many locations, and the new SSAO bug was gone, 3 different locations confirmed.
Need further test to make sure, but I think the result definately said something.

Wondering if other users got similar changes like me.
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Re: TES Skyrim 0.132

Uriel24
Это пятна из-за прозрачности, которая не имеет глубины и соответственно все эффекты, которые глубину используют, глючат. Dx11 спасет вождя мирового пролетариата и отца русской демократии.

Okay, two results are enough, i'll post another tests in few minutes with different fog reading code, just need to invite them :lol: .
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Re: TES Skyrim 0.132

Ничего не понял, но понятно xD
Давно ждём когда же ДХ11 нас спасет, да что-то не спасает никак. Уже, наверное, следующий скоро спасать начнет.

Я правельно понял что это изменение цвета про которое говорил 0z9x8c7v связано не с ССАО а с туманом? Даже без ССАО я наблюдаю нечто похожее на далеких объектах.
Last edited by Uriel24 on 11 Jan 2013, 16:27, edited 1 time in total.
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Re: TES Skyrim 0.132

Btw, anyone need alt+f4 termination? I'm using it for testing the game, because it's menu is horrible.
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Re: TES Skyrim 0.132

I would say yes, but i think this should be off by default, with the ini setting to turn it on. Alt is bound to sprint by default, and there might be some mods to use F4 as a hotkey of some sort. So people will occasionally close the game when trying to do a quick retreat+weapon switch/potion use/whatever.
SKSE has SKSE -Elys- AltF4 plugin for Alt+F4, but it might cause that keyboard input doubling i reported before(same author, same techniques..).
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Re: TES Skyrim 0.132

ENBSeries wrote:Btw, anyone need alt+f4 termination? I'm using it for testing the game, because it's menu is horrible.
Sure, that would be useful.

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Re: TES Skyrim 0.132

I tested with Test files #3, 4 & 5, as you requested, and then saw #7, so tested that as well. No improvement. Still the same foggy/blurry image.

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Re: TES Skyrim 0.132

Boris, use this in console

Code: Select all

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