TES Skyrim 0.132

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Re: TES Skyrim 0.132

Found very strange bug and it's not related to the mod itself or drivers. That green colors with version #5 dissapear if i press logging key in debug version. Experimenting with it and found that one variable in d3d function affect this, if i use static char str[256] inside function, bug go away, if non static, it's appear. Don't know, may be another hidden bomb from wrong multithreading of bugthesda. Tried to setup critical sections, the same result. I'll continue research this issue, may be these bugs are all same nature (i can't see green fog object anywhere).

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qqq is to much "work".
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Re: TES Skyrim 0.132

ENBSeries wrote:Btw, anyone need alt+f4 termination? I'm using it for testing the game, because it's menu is horrible.
It would be great and faster than qqq :D
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Re: TES Skyrim 0.132

mindflux wrote:narphous
Haha I somehow get a feeling I'm getting to taste my own medicine...

Well, something's going on since I only experience the flicks with the latest test builds. Weirdly enough I don't get that green/red stuff. Might be driver related, as I'm still on 310.70, who knows... I guess I have to test a couple of ones to see if they make a difference.
As I said a few posts ago, I'm using 310.90 and having fewer problems than I've had with any previous driver. I even have everything except reflections and skylighting turned on.

I've seen maybe a couple of flicks/flashes here and there. Of course, it goes so fast and doesn't repeat. The one thing I did manage to capture was some weird flickering lights in Markarth, but I haven't seen it since, and have changed out several parts of my ENB config since that happened. But is this what you're talking about? Right hand side about 1/4 of the way in.

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Last edited by narphous on 11 Jan 2013, 18:15, edited 3 times in total.

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Re: TES Skyrim 0.132

ENBSeries wrote:Btw, anyone need alt+f4 termination? I'm using it for testing the game, because it's menu is horrible.
Open console, type qqq, hit enter.

And I won't post any more attachments. But do you at least understand what I'm talking about with those images showing the effects of night settings on day?

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Re: TES Skyrim 0.132

narphous
No i don't. Show me screenshot when using tfc to fly below terrain when visible background and sky together.
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Re: TES Skyrim 0.132

Test #8. I hope new code for reading fog work better. Everything else from version #7. If this one work ok, don't run away, i want to turn on back some other things from 0.129b version.
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Re: TES Skyrim 0.132

Nice, works at least for me - i.e. no flicks anymore.

narphous
Sorry, didn't notice your post at first. But no, that flick looks different than what I had with the test build. Were those small flashes that seemed to originate from the brightest hotspots? If so, they were caused by the DOF a couple of builds ago, haven't seen the issue since.

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Re: TES Skyrim 0.132

Test 9#, check if it work properly (and #8 too), if #9 is better or at least same as #8, it will be released with some other features.
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Re: TES Skyrim 0.132

No blinking in the same game locations and conditions as earlier, feels very robust so far.

Did you also make quick changes to tame the SSIL flickering? It suddenly doesn't feel as bad but I might be imagining after looking at walls for so long.

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Re: TES Skyrim 0.132

ENBSeries wrote:Test 9#, check if it work properly (and #8 too), if #9 is better or at least same as #8, it will be released with some other features.
edit: Ignore me. I hate it when I make a change and then don't test it for several hours... I'll revert those and try 8 and 9 again.
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