TES Skyrim 0.136

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Re: TES Skyrim 0.136

Also to note I have cleaned HD6 files from unneccassary text and added info text to all tweakable variables inside the enbeffect.fx, for example;


//+++++++Adds bloom while compensating for any brightness change+++++++++++++++++++++++++++++++++++++++++++++++++++

And the file is ready to be downloaded here or here


Use "HD6_Bloom_Crisp for the most tweakable bloom settings you will come to know, or something like that :lol: hehe.

And there are alot more bloom settings further down the file that contains everything you wrote about, Contrast, saturation, what it affects, blend enb and Vanilla bloom together etc. And combined with ENB evolved enbblom.fx you can control the radius among other things :)


HD6_BLOOM_CRISP commands include these;

//+++++++Limits what triggers a bloom
//+++++++Limits bloom to superbright spots only
//+++++++Bloom - Brightness, Contrast, Saturation adjustment
//+++++++These values compensates the brightness when no bloom is used
//+++++++Adds bloom while compensating for any brightness change
//+++++++This blends the the ENB and Skyrim bloom together, for a more hazey effect

And ENB evloved enbblom.fx commands include;

float fBloomCurve = 0.25; // Controls spread of brighter parts of bloom. Higher = Wider. Range is 0.2-2.
float fBloomDistance = 3.0; // Controls initial spread of bloom samples (in pixels). Range is 1.0+.
float fBloomMult1 = 0.0; // Controls the amount of original image in bloom. Range is 0-1.
float fBloomMult2 = 1.0; // Controls the amount of the initial blur spread in bloom. Range is 0-1.
float fBloomMult3 = 1.0; // Controls the amount of 10px blur. Range is 0-1.
float fBloomMult4 = 1.0; // Controls the amount of 20px blur. Range is 0-1.
float fBloomMult5 = 1.0; // Controls the amount of 40px blur. Range is 0-1.
float fBloomMult6 = 1.0; // Controls the amount of 80px blur. Range is 0-1.
float fBloomMult7 = 1.0; // Controls the amount of 160px blur. Range is 0-1.
float fBloomMult8 = 1.0; // Controls the amount of 320px blur. Range is 0-1.

float LenzScalar = 2.0; // Controls overall Lenz reflection intensity.
const float3 LenzOffset[4]={ // Controls the deepness, curvature, inverse size of the four lens reflections.
float3(1.6, 4.0, 1.0),
float3(0.7, 0.25, 2.0),
float3(0.3, 1.5, 0.5),
float3(-0.5, 1.0, 1.0)};
const float3 LenzColors[4]={ // Controls the color of the four lens reflection filter colors.
float3(0.3, 0.4, 0.4),
float3(0.2, 0.4, 0.5),
float3(0.5, 0.3, 0.7),
float3(0.1, 0.2, 0.7)};
const float3 LenzTint[4]={ // Controls the color of the four lens reflection tints.
float3(0.0, 0.2, 0.2),
float3(0.1, 0.2, 0.0),
float3(0.25, 0.15, 0.0),
float3(0.05, 0.0, 0.35)};
Last edited by --JawZ-- on 13 Jan 2013, 21:20, edited 1 time in total.

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Re: TES Skyrim 0.136

--JawZ-- wrote:Also to note I have cleaned HD6 files from unneccassary text and added info text to all tweakable variables inside the enbeffect.fx, for example;
You are the man! Thanks, can't wait for these next 3 hours to go by so I can get home and check that out...

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Re: TES Skyrim 0.136

Thanks for the link, I will enjoy playing around with this.
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Re: TES Skyrim 0.136

Thanks guys :)

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Re: TES Skyrim 0.136

Oyama
the problem doesn't seem to be related to my files. If I wait in an interior until nightime, then the colours are back to normal. Same than I had with 0.132.
If I wait in the same interior until it's daytime, colours are messed up again.
Any idea ?
I haven't changed any code which may affect interior by day and night, interior scenes simply ignore day and night at all. If sun shadow is rendered, then such scene is not exterior, so what you have installed for shadows/lights, i don't know. Or may be it's again because of dlc? But i don't know then how to detect interiors.
Well..... are you also planning to add EInteriorFactorDay and EInteriorFactorNight in the fx file ?
No, ENightDayFactorInterior. And it will not solve your problem.

chan
Sometimes, when I load the game with 136, if I press backspace to reload the ini file, the colors readjust.
What do you mean?

Phnx
Does anyone know why the sunsprite effect only kicks in when your sun setting in the enbseries.ini is high like at least "5"? I've seen screenshots with a lower setting but I don't get sunsprites when it's low, like "1". My sun is way too intense at "5".
Open enbsunsprite.fx, find

Code: Select all

clip(sunmask-
and decrease value after it, closer to 0. Or delete that line at all.

Svarog
Tried 0.136 today and ended up with bad flickering outside. 0.132 Test9 seems all fine for me.
Using UNBLEAK ENB and FW 310.90.
There is no difference which may affect mod anyhow. Your drivers unsupported, stop reporting issues with them.

Phinix
I do have one strange problem however. You can see it in these videos below. When the sun is setting, the sky gets darker and darker as you would expect, transitioning into the orange glow of sunset, then all of a sudden right before it actually sets, the whole sky gets brighter for a bit before it continues down.
This is not my bug, game weather is working like that and much more noticable with sky horizon color. This is unfixable from my side, because sun direction doesn't mean anything as modders may tweak whatever they want in weather even without sun, sky color is one of the best methods to retrive how much scene is lit (day/night).
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Re: TES Skyrim 0.136

Boris
As I said, I don't use any lighting or fog mod.
My setup is pure EnB.
What is really strange is what I reported earlier.
It doesn't happen in interiors wich have sky disabled (some dungeons), but only with interiors wich have the 'Sky' flag enabled in CK.
I have the Dawnguard DLC installed only.
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Re: TES Skyrim 0.136

Boris,

Don't know if you saw my posts on the other thread:

viewtopic.php?p=18791&sid=59610110ee6e1 ... d65#p18791
viewtopic.php?p=18809#p18809

I have figured out what is causing the problem, but don't know how to fix it.

The problem is apparently that something is set up to change/override some (but not all) of the settings in the enbseries.ini file if there is a userconfig.ini file, and if the affected settings are not specifically called out in the userconfig.in file. Based on how I understood the docs, I had assumed if they were not called out in the userconfig file, that the enbseries,ini settings would not be changed. The [BLOOM] section, as well as some other sections, are affected, which explains what I was getting (see above posts for details).

Removing or disabling the userconfig.ini file allows the enbseries.ini settings to become active. Copying all the settings from the enbseries.ini file into the userconfig.ini flie also fixes it. I have verified it in both 0.130 & 0.136 injector versions. Since the 0.126 version was not loading the userconfig.ini file at all, it was not showing the problem.

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Re: TES Skyrim 0.136

Oyama
Sun shadow differ from any other shadows, but the sky exist in all interiors i have seen. Can't help at all, even if it's dlc specific problem i don't know how to fix, interiors not differ from exteriors then for me.

Allana
I wrote in other thread about userconfig, you found fix at same time.
I have figured out what is causing the problem, but don't know how to fix it.
But why? If it's because of userconfig.ini, you should set there 0.25 for bloom instead of 1.0, that's all. Many parameters can't be used outside of enbseries.ini, because reading once (restart required). Do not copy all parameters to secondary config, that's will be right.
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Re: TES Skyrim 0.136

ENBSeries wrote:Allana
I wrote in other thread about userconfig, you found fix at same time.
I have figured out what is causing the problem, but don't know how to fix it.
But why? If it's because of userconfig.ini, you should set there 0.25 for bloom instead of 1.0, that's all. Many parameters can't be used outside of enbseries.ini, because reading once (restart required). Do not copy all parameters to secondary config, that's will be right.
Boris,

Just found your earlier response to me ... Thank you. But, I don't think you understood what I was saying. My original userconfig.ini file had a total of three lines:

[SKY]
SunIntensity=1.0
SunCoronaIntensity=1.0

That was it. Nothing else. I didn't touch the Bloom settings at all, nor anything else whatsoever. But, if the userconfig file exists, something other than the userconfig file is making a whole bunch of changes.

I copied the rest of the settings over only as a test. If I have to do that in order to get the userconfig file to work, I might as well just edit the enbseries.ini file & forget about using the userconfig file. Right now whatever is making the changes to all those settings is making too many changes for me to even want to address in the userconfig file.

I will post screenshots for the in-game editor settings with & without the userconfig file so you can see what I'm talking about.

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Re: TES Skyrim 0.136

Boris,

I did two sets of screenshots of the in-game editor settings, and put them side-by-side for comparison, and circled/outlined where they don't match. The one in the left column is with the original userconfig.ini which only changes two settings (SunIntensity & SunCoronaIntensity). The column on the right has the userconfig.ini file disabled, and only your enbseries.ini file active (with no changes to it).

As you can see in the two screenshots below, even though I only have the two changes in the userconfig.ini file, there are 38 additional changes shown in the first screenshot, and 29 additional changes (not counting the two I made in userconfig.ini) shown in the second screenshot. That's 67 changed settings that are not in my userconfig.ini file.

What is making the changes, I have no idea, but it's not me. Please see screenshots below.

BTW, if this one is too much of a pain to track down, I understand. It would be very nice to make my changes in the userconfig.ini file and then not have to change the enbseries.ini file when you release updates. But right now it simply does not work correctly.

First part of the in-game editor settings comparison:

Image

Second part of the in-game editor settings comparison:


Image
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