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 Post subject: Re: TES Skyrim
PostPosted: 14 Jan 2013, 05:01 
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Joined: 04 Sep 2012, 07:03
Posts: 32
jim2point0 wrote:
Some people can achieve 2160p without lowering refresh rate. I couldn't find settings that worked for me... and had to go from 60 to 58.


is that K Enb released for download anywhere ?


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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 14 Jan 2013, 06:33 
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*master*

Joined: 20 Apr 2012, 05:52
Posts: 208
Shots are rather large, and most of them are rather dark so may be difficult for some to see. Just been experimenting and playing around with things--scales and intensities are pretty out there at times but I like the look the vast majority of the time so far but makes weathers vary from nice and bright, bit too muted, to quite dark for different weather types (for example... most of these are taken almost at noon).

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 Post subject: Re: TES Skyrim
PostPosted: 14 Jan 2013, 07:29 
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*blah-blah-blah maniac*
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Joined: 30 Dec 2011, 13:18
Posts: 665
About skylight

I have never gotten this to work and look as cool as opethfeldt or unreal has it looking. The way I see it, the value has to be 0.2 or lower to be able to see the skylighting effect, but then it get's SO dark that you have to bring ambient light way up, and that ruins shadows on characters and other small things. And with very low settings it gets very unstable/jumpy. It's like it's turning on and off.

Maybe I don't know how to use it. Is there other settings that skylight need to work proberly? Like does AOmix settings have something to do with skylighting, like the way the two are mixed?

How are you guys getting skylighting to work so you actually SEE the effect without making shadows pitch black?

Here's an example of the unstable skylighting. when looking in one direction it looks fine (first pic), but turning the head a bit and it changes (pic 2)

This is taken with skylighting 0.1

Skylight effect working
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Skylight effect not working
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 Post subject: Re: TES Skyrim
PostPosted: 14 Jan 2013, 13:22 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
Skylight affect ambient colors and if you want to make it more contrast without bright areas in shadows, increase in times all lighting properties and let adaptation and tonemapping do the job.

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 Post subject: Re: TES Skyrim
PostPosted: 14 Jan 2013, 13:27 
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*blah-blah-blah maniac*
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Joined: 09 Dec 2012, 00:29
Posts: 854
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 Post subject: Re: TES Skyrim
PostPosted: 14 Jan 2013, 13:32 
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*blah-blah-blah maniac*
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Joined: 31 Mar 2012, 15:06
Posts: 1460
Location: France
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K ENB Pure Light


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 Post subject: Re: TES Skyrim
PostPosted: 14 Jan 2013, 14:03 
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*master*
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Joined: 18 Sep 2012, 18:36
Posts: 154
just one small one for right now..
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 Post subject: Re: TES Skyrim
PostPosted: 14 Jan 2013, 14:54 
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*master*

Joined: 27 Jan 2012, 21:46
Posts: 206
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 Post subject: Re: TES Skyrim
PostPosted: 14 Jan 2013, 15:10 
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Joined: 14 May 2012, 18:44
Posts: 10
@gunzio What textures do you use? They seem very high quality. I like them a lot!

@jim2point0 Awesome contrast and lighting. Mind sharing your settings to us?


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 Post subject: Re: TES Skyrim
PostPosted: 14 Jan 2013, 15:54 
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*blah-blah-blah maniac*
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Joined: 09 Dec 2012, 00:29
Posts: 854
FricoRico - I use Texture Pack Combiner http://skyrim.nexusmods.com/mods/20801/ , light version. Orcish Armour, Lydia wears, it is tweaked, by me, vanilla version.


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