Fallout New Vegas 0.141

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Fallout New Vegas 0.141

Fallout New Vegas / Fallout 3

Graphic mod ENBSeries 0.141

Version 0.141: Changed ssao/ssil code, it's mixer to screen and fading factors.

Version 0.140: Fixed bug with inverted EInteriorFactor variable in shaders, added statistics for day/night and memory usage in GUI, fixed secondary user config reading (it was corrupted after GUI was done).

Known issues: when GUI activated, some textures are stretched, i'll fix this, probably.

Bug reports are welcome if you write in post driver version (and not running buggy nvidia drivers). Otherwise not related to interior properties will not be answered, period
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Fallout New Vegas 0.140

Does anybody have issue like Eat Thy Figs here viewtopic.php?f=2&t=1471&start=20 ? I have only one exterior savegame with water and can't find any bug, so it could be better to get New Vegas save.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Fallout New Vegas 0.141

Version 0.141 released.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
Posts: 85
Joined: 07 May 2012, 19:52

Re: Fallout New Vegas 0.141

When I have ENB enabled it looks as if my resolution was switched to 640x480 and then stretched to fit my display. Everything is extremely pixelated, muddy looking, and aliased terribly. It is very noticeable when moving around in-game. My graphics card is a Radeon HD 6970 and I have the 12.10 Cataylst package installed.

Image

Offline
User avatar
*blah-blah-blah maniac*
Posts: 619
Joined: 29 Dec 2011, 20:05
Location: Санкт-Петербург

Re: Fallout New Vegas 0.141

Какие лучше дрова ставить для последних версий мода? У меня GTX 660 ti
А то вот что творится
Image
http://fotki.yandex.ru/users/gabe-2x2/view/802155/
_________________

AMD RYZEN 2600
Patriot DDR4 signature premium 16gb 3000ghz
MSI A320M-A PRO
Patriot burst elite SSD 480gb
hitachi HDS721050 500gb 7200rpm
Gigabyte GTX 1060 6gb

Offline
User avatar
*blah-blah-blah maniac*
Posts: 596
Joined: 25 Feb 2012, 01:30
Location: Somewhere between the Wastelands and Notepad++

Re: Fallout New Vegas 0.141

Boris! I posted this elsewhere already, but I see you've been busy tweaking, so I'm spamming this here again, in hopes that you'll see it. I'm loving your new SSAO computation for the Fallout binary. This is from FO3, but it works like a charm and looks great on characters (when not too close). This is with scales at .5 at 1800p, quality 0. I would love to see if you could even add the mixing types you have added to Skyrim, if that's even a remote possibility with this engine.

And yeah it already looks great. I can't begin to imagine what else you might be able to come up with to make it even better.


Image
_________________
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit

Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.

Offline
Posts: 34
Joined: 20 Jan 2013, 21:23

Re: Fallout New Vegas 0.141

Fallout NV has a problem with lighter skinned NPCs and PCs where they just bleach out completely during the day and set off bloom (vanilla and ENB) like mad. Is there any way you could implement an equivalent of colorpowday / colorpownight / colorpowinterior from Skyrim for Fallout? It would go a long way.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 596
Joined: 25 Feb 2012, 01:30
Location: Somewhere between the Wastelands and Notepad++

Re: Fallout New Vegas 0.141

That would be something I'd love to get as well.
_________________
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit

Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Fallout New Vegas 0.141

Zinthros
ColorPow variables will not be made for fallout, because of method game use for lighting (too much dirty work for me) and because it's textures are horrible photoshopped, they don't need gamma control as look as ColorPow=2 with decontrast.

midhras
It's hard for my nerves, if game use windows live, have non skipable cut scenes or movies, dlc, ugly colors and lot of bugs - just want to break keyboard after start. Right now installed f3 again, few minutes left only and i lost completely all enthusiasm to modify not this game, but anything.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: Fallout New Vegas 0.141

Uh, forgot "specific" of bugthesda, xbox gamepad is selected by default, that's why keyboard not working, Anyway i don't want to modyfy it, may be later, when next time will be in the mood.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply