So you are using the enbeffect.fx that comes with enbseries? Not sure if you know that JawZ has just updated the HD6 code to separate day/night/interior for most of the settings including bloom also, might want to check it out if you were a fan of Helios' code.EvoFq3o0 wrote:Thanks Joey Nope not using HD6 anymore. I moved away from it on the last config. I think Boris's work into separating Nights and interiors is a massive improvment and allows such things to happen without HD6. He's such a legend is Boris
TES Skyrim
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- *sensei*
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Re: TES Skyrim
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Re: TES Skyrim
Hello all I wanted to post this as a new thread but the stupid thing kept saying my post looks too spamy so im resorting to posting it in here in hope that i get a reply from somone So I have a Question. Since ENB 119 there doesn't seem to of been any full AA support or to use AA from the skyrim launcher that takes effect. So i was wondering if there is going to be an ENB release with the new GUI interface that will have full AA support for skyrim and if so when could we expect to get a release
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- *master*
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Re: TES Skyrim
I do so love this part of the Mage's College quest. K ENB with some reduced interior lighting
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- *blah-blah-blah maniac*
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Re: TES Skyrim
Guys (and girls) I will upload a WIP test file of my progress of turning some interior cells to only use night time values with Sky enabled. So you can test out how it works
The meaning behind this is to create a sort of "dungeon" seperation because some interior cells doesn't have any actual "sun light" coming through any windows or holes in the ceiling. So why would that cell have day settings
Here is the file;
http://www.mediafire.com/?t38i0sz0t1kyhmn
I have only applied the "dungeon" setting to one interior in this file for testing purposes.
So for testing out if it works as it should do this;
type coc AbandonedPrison01 in the in-game Console, then type set timescale to 6000 and have some intense settings for the day settings and reveresed for the night. Hopefully you won't see a change and if you do, it will hoepfully only be with a very high value of that certain setting. It worked for me atleast
The do the same for an interior without the special Dungeon Sky in it, for example I used Dragonsreach, so coc WhiterunDragonsreach and do the same with the timescale, you should see that the values changes during the day.
The meaning behind this is to create a sort of "dungeon" seperation because some interior cells doesn't have any actual "sun light" coming through any windows or holes in the ceiling. So why would that cell have day settings
Here is the file;
http://www.mediafire.com/?t38i0sz0t1kyhmn
I have only applied the "dungeon" setting to one interior in this file for testing purposes.
So for testing out if it works as it should do this;
type coc AbandonedPrison01 in the in-game Console, then type set timescale to 6000 and have some intense settings for the day settings and reveresed for the night. Hopefully you won't see a change and if you do, it will hoepfully only be with a very high value of that certain setting. It worked for me atleast
The do the same for an interior without the special Dungeon Sky in it, for example I used Dragonsreach, so coc WhiterunDragonsreach and do the same with the timescale, you should see that the values changes during the day.
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- *blah-blah-blah maniac*
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- *master*
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Re: TES Skyrim
Hey, thanks guys, I always check the thread, so technically I never left . Far327, I tried all the new versions and while I love the new features, especially all these night/day/interior changes, 0119 still looks better to me.
Confidence-man, I did it by increasing the curves and setting proper sky colors in CK.
Confidence-man, I did it by increasing the curves and setting proper sky colors in CK.
_________________
Opethfeldt ENB v7
Opethfeldt ENB v7
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- *sensei*
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Re: TES Skyrim
Glad to see good old members rejoining this thread, cheers guys
far327>>>
far327>>>
and you are probably rightEvo's back too?? This is great! Opethfeldt and Evo in the same day? I sense good things to come
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- *blah-blah-blah maniac*
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Re: TES Skyrim
Gionight - i saw you had uploaded some beautiful shots but then took them down. Hope you decide to re-post them all Also, please see my hair mod I'm working on in my sigGionight wrote:Glad to see good old members rejoining this thread, cheers guys
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- *blah-blah-blah maniac*
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Re: TES Skyrim
Ok here is a new and improved Dungeon detection file.
http://www.mediafire.com/?offzyachsmuuk9q
Interior cells with the new Dungeon Sky include which had regular weather before;
Angarvunde - coc Angarvunde01
Angarvunde Ruins - coc Angarvunde02
Avanchnzel - coc Avanchnzel01
Silent City Catacombs - coc BlackreachSewer01
Bleakcoast Cave - coc BleakcoastCave01
Bleak Falls Temple - coc BleakFallsBarrow01
Bleak Falls Sanctum - coc BleakFallsBarrow02
Blind Cliff Bastion - coc BlindCliffCave01
Removed the sky for Abandoned Prison cell as it is with vanilla.
The one problem I have now is that sky during day is darkened and I haven't figured out how to increase the brightness of it without changing imagespaces, thinking of RL users like myself, and to make at as compatible as I possibly can.
http://www.mediafire.com/?offzyachsmuuk9q
Interior cells with the new Dungeon Sky include which had regular weather before;
Angarvunde - coc Angarvunde01
Angarvunde Ruins - coc Angarvunde02
Avanchnzel - coc Avanchnzel01
Silent City Catacombs - coc BlackreachSewer01
Bleakcoast Cave - coc BleakcoastCave01
Bleak Falls Temple - coc BleakFallsBarrow01
Bleak Falls Sanctum - coc BleakFallsBarrow02
Blind Cliff Bastion - coc BlindCliffCave01
Removed the sky for Abandoned Prison cell as it is with vanilla.
The one problem I have now is that sky during day is darkened and I haven't figured out how to increase the brightness of it without changing imagespaces, thinking of RL users like myself, and to make at as compatible as I possibly can.
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- *blah-blah-blah maniac*
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Re: TES Skyrim
--JawZ-- wrote:Ok here is a new and improved Dungeon detection file.
http://www.mediafire.com/?offzyachsmuuk9q
I will test tomorrow