The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)
Graphic mod ENBSeries 0.139
Fixed bug with inverted EInteriorFactor variable in shaders, modified day/night interpolator to make smoother transitions, added statistics for day/night in GUI, fixed secondary user config reading (it was corrupted after GUI was done).
Bug reports are welcome if you write in post driver version (and not running buggy nvidia drivers). Otherwise not related to interior properties will not be answered, period
TES Skyrim 0.139
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- *blah-blah-blah maniac*
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TES Skyrim 0.139
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Re: TES Skyrim 0.139
YES!! Thanks you Boris! I have a good feeling about this version. v138 seemed top notch.
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Re: TES Skyrim 0.139
Thanks for the new version Boris works like a charm now with the corrected EInteriorFactor, and the statistics menu in GUI was a god send for me when you added the night/day input and output. It let me see how to tweak the RGB values for a specialized dungeon weather so only the Night settings are used in such an interior cell. So thank you a bunch
Will do further testing of it
Will do further testing of it
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Re: TES Skyrim 0.139
Hello Boris. I noticed some strange, snow textures, behavior. When i change ColorPowerDay or ColorPowerNight from 1.0 to 1.5, i see, on this textures, moving dots. It is appears only when i use mod version above 0.130.
Geforce GTX 580, nvidia driver 306.97.
Sorry for my english
Geforce GTX 580, nvidia driver 306.97.
Sorry for my english
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Re: TES Skyrim 0.139
That is caused by the Better dynamic snow, I don't know for sure why it is doing that but if you turn better dynamic snow of it won't look like that. Not enb's fault but how the shaders are applied to snow or the use of those shaders.
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Re: TES Skyrim 0.139
Guzio
This happen for some surfaces even in vanilla game, i did fix partially, but don't know where else such objects exist. Problem appear because such objects have several textures blended and my recompiler code apply color power only to one texture (except terrains, which have 5 if i remember). I don't know when will fix it, because not playing game and to travel everywhere looking at everything is boring.
This happen for some surfaces even in vanilla game, i did fix partially, but don't know where else such objects exist. Problem appear because such objects have several textures blended and my recompiler code apply color power only to one texture (except terrains, which have 5 if i remember). I don't know when will fix it, because not playing game and to travel everywhere looking at everything is boring.
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Re: TES Skyrim 0.139
Thank you so very much! It's working correctly now! No more foggy/blurry imagesENBSeries wrote:The Elder Scrolls Skyrim (TES Skyrim, Скурим Свитки)
Graphic mod ENBSeries 0.139
Fixed bug with inverted EInteriorFactor variable in shaders, modified day/night interpolator to make smoother transitions, added statistics for day/night in GUI, fixed secondary user config reading (it was corrupted after GUI was done).
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- *master*
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Re: TES Skyrim 0.139
Thanks for the update, Boris! No issues here.
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Re: TES Skyrim 0.139
Great work Boris, thanks!
BTW, are you expecting any performance increases with 139? I ask because on first try in a known Interior location I have been using for testing SSAO, I received a noticeable increase in FPS with this latest version.
BTW, are you expecting any performance increases with 139? I ask because on first try in a known Interior location I have been using for testing SSAO, I received a noticeable increase in FPS with this latest version.
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Re: TES Skyrim 0.139
Boris
OK. Interior issue fixed thank you for this. (I knew there was something wrong )
Now off to rebuild my setup, since new binary changes a lot to the way lighting reacts, compared to previous ones
Hope I can get it looking like .132, wich was good equilibrium to my eyes.
Thanx for all your hard work. And I shall say that it's pretty hard for us humble tweakers to follow the lead with the rythm you're going !
OK. Interior issue fixed thank you for this. (I knew there was something wrong )
Now off to rebuild my setup, since new binary changes a lot to the way lighting reacts, compared to previous ones
Hope I can get it looking like .132, wich was good equilibrium to my eyes.
Thanx for all your hard work. And I shall say that it's pretty hard for us humble tweakers to follow the lead with the rythm you're going !
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Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop