Skyrim particle patch for ENB

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Skyrim particle patch for ENB

Skyrim has quite a few object meshes that have their shaders or blending properties set incorrectly. As a result, when using ENB many of these objects look buggy or react to an incorrect category in enbseries.ini; for example, the intensity of whitewater foam might be set by the intensity of [FIRE] instead of [PARTICLE], most likely resulting in bright foam at night. The aim of this little patch is to fix at least the more obvious ones of these inconsistencies so that the affected objects react to a correct category, whenever possible. In addition to that, I have also adjusted a few additional game objects hoping that they will thus work better with ENB.

As of now, there is a separate download for subsurface scattering patch that will add SSS compatibility to children's head meshes, candles and more.

The mod should be compatible with all texture replacers, but no guarantees are given.

Feel free to distribute the files with your preset, no need to ask for my permission. Also, do tailor the contents to your needs, i.e. remove components you don't want.

THE SSE PATCH IS ONLY COMPATIBLE WITH SSE - DO NOT USE WITH LEGENDARY EDITION (OLDRIM).

THE SUBSURFACE PATCH IS ONLY COMPATIBLE WITH THE CLASSIC SKYRIM. DO NOT USE WITH SSE.


LEGENDARY EDITION (OLDRIM)

ALL-IN-ONE INSTALLATION

MEGA

GOOGLE DRIVE

SELECTIVE INSTALLATION

MEGA

SUBSURFACE SCATTERING PATCH

MEGA

SPECIAL EDITION

ALL-IN-ONE INSTALLATION

LATEST VERSION (GOOGLE DRIVE)

Note that the plugin is only needed in case you do not use the SKSE weather plugin.

If you use Windows Shadows by HHaleyy from Dlizzio make sure to use only the newest version to prevent issues.

BONUS STUFF

ICE SHADER FIX (DO NOT USE WITH SSE)

HIGH POLY FERN MESHES (WITH EWI'S 2K RETEXTURE)

HIGH POLY FERN MESHES FOR SSE

LONG FIELD GRASS (AUTUMN/SUMMER VARIANTS)

CLOVER PATCH FOREST GRASS (WITH EWI'S HIGH-RES RETEXTURE)

SPECIAL EDITION PATCH CHANGELOG
-----------------------------------------------
19/02/2017 - Improved water foam, waterfall and water mist meshes to make them less bright in dark.
20/02/2017 - Added a few missing meshes so that the patch can be used without the original patch.
24/03/2017 - Fixed a bug with a missing water splash texture.
30/03/2017 - Fixed a bright creek water splash, Whiterun rocky stream + beehive no longer glows in the dark.
22/10/2017 - Fixed an alpha issue with conjuration spells when cast in front of a fire.
01/01/2018 - Added a test version of the full patch for SSE, please report any issues.
22/06/2018 - Fixed one Whiterun waterfall, fixed leek and potato plant to use [VEGETATION], added SSS to candles.
09/07/2018 - Added a fix to vampire thrall victim body shading issues courtesy of Nico coiN.
16/07/2018 - Added a fix for frozen chaurus courtesy of Nico coiN.
25/08/2018 - Fixed a few types of light beam objects and low fog, removed a buggy web object and Blackreach mushroom objects.
26/08/2018 - Improved all light beam objects.
28/08/2018 - Fixed a few more fog/mist objects, flame atronach flame trail and self-illuminating pelts, modified loading screen fog to reduce banding.
02/09/2018 - Fixed smelter smoke and floating seeds (the fluffy stuff).
04/09/2018 - Added a prospective fix for disappearing leek, improved leaf animation.
06/09/2018 - Fixed various ambient smoke effects and lumber mill water wheel splashes.
12/09/2018 - Fixed a number of Windhelm windows that were not reacting to [WINDOWLIGHT] parameters.
07/10/2018 - Added lighting fix for scars courtesy of Guzio.
10/10/2018 - Guzio updated the fix for scars and eyebrows for all the races, now they react to SSS, SSAO is applied to them and flickering is eliminated.
17/10/2018 - Added a plugin to help detect the time of day for various interior cells, most notably in Windhelm.
29/10/2018 - Updated the plugin so that time of day detection should work correctly for all interior cells.
31/10/2018 - Integrated USSEP changes to the plugin.
08/12/2018 - Added modified light spell effects to reduce brightness when using complex particle lighting, optimized candle glow emitters.
12/12/2018 - Optimized candle glow particle emitters.
13/12/2018 - Tweaked a number of torch meshes so that they work with complex fire lights.
15/12/2018 - Maintenance update.
15/12/2018 - Added complex fire lighting support to braziers.
23/12/2018 - Enabled complex fire lighting hand effect for fire spells, adjusted that of lighting spells.
11/01/2019 - Added blowing leaves and needles to [PARTICLE] category.
22/01/2019 - Removed meshes that depend on effect lighting parameter due to it not configured properly in any weather modifications.
03/03/2019 - Dragon flame and related effects now respond to [FIRE] parameters.
01/04/2019 - Added fixes for ash spell effects and giant fire as pointed out by 4109.
23/04/2019 - Fixed stew pot smoke, added back fixes to rapids.
22/05/2019 - Added glow to Dunmer lanterns and enabled particle lighting, some quick tweaks to the lantern texture, enabled glow on Blackreach sun, removed all water related modifications.
24/05/2019 - Fixed vanilla bug in the lever object found for example in the Riverwood mill.
28/05/2019 - Added a number of custom textures for particles.
29/05/2019 - Tweaked a few water related effects.
02/06/2019 - Flame Atronach now responds to [WINDOWLIGHT] and [FIRE] parameters.
03/06/2019 - Enabled particle lights on the magic mushrooms, added more custom particle textures + tweaks.
04/06/2019 - Fixed Skaal village storm/barrier effect so that the edges are no longer visible.
05/06/2019 - Tweaked dust effects to increase particle size variation, fixed alpha issue with Flame Atronach heat distortion.
02/08/2019 - Fixed a number of fire effects, improved Mage Light effect, fixed incorrectly set BSXFlags.
12/01/2020 - Improved a number of rain, water mist related objects.
16/01/2020 - Tweaks and improvements.
28/02/2020 - Fixed a few blowing snow effects.
08/09/2020 - Made dim light beams as used in windows and elsewhere more prominent, added improved/higher res/containing less artifacts fog textures used in light beams, integrated fine-tuned water effects provided by lazy4466 over at Nexus.

HIGH POLY FERN MESHES CHANGELOG
-----------------------------------------------
21/09/2013 - Initial release.
23/11/2016 - Optimized meshes, improved leaf animation, fixed lods, added one missing model.
28/11/2016 - Added Ewi's superb 2K textures, included in the download.
31/12/2016 - Fixed a mesh tear/smear glitch that appeared for some users.
16/07/2018 - Added SSE optimized meshes.

SUBSURFACE SCATTERING PATCH CHANGELOG
--------------------------------------------------------
19/09/2013 - Enabled subsurface scattering on wax candles.
21/09/2013 - Disabled scattering on various ice floes.
22/09/2013 - Enabled scattering on Nord and Imperial children.
08/02/2015 - Added a few missing candles.
16/02/2017 - Disabled scattering on glaciers and related meshes.

LEGENDARY EDITION CHANGELOG
------------------------------------
15/01/2013 - Initial release.
16/01/2013 - Fixed one additional type of torch (sconce) that I came across.
17/01/2013 - Curbed Dawnbreaker glow so as not to be blinding.
18/01/2013 - Lowered specularity of two mineral pool objects that were over-exposed with most presets.
19/01/2013 - Lowered the glow of Blackreach mushrooms.
25/01/2013 - Fixed a few types of water splashes and Windhelm towers.
26/01/2013 - Fixed a couple of blowing snow objects.
06/02/2013 - Added many fog and mist type of objects as well as Deathbell (plant), also fixed a bug in one torch.
09/02/2013 - Added a compatibility patch for W.A.T.E.R. 1.6 - thanks to SparrowPrince for granting the permission to use his files.
10/02/2013 - Added optional fixes for hinged trap and Falmer totem.
16/02/2013 - Added fixes for a few light shafts as well as a couple of food items and ingredients (tomato, carrot, long taffy, nutty bread and Daedra heart).
20/02/2013 - Added lumbermill gear and glow meshes as well as fixed a bug in one of the light shafts and added a texture for finer dust.
22/02/2013 - Added Solitude window shutters and Whiterun display cases, fixed a bug in carrot and lowered Daedra heart glow even further.
23/02/2013 - Added a few types of spider webs with fixes to combat excessive brightness, more to come later.
24/02/2013 - Added modified Dragonsreach LOD windows (i.e. those seen from the distance) so that they react to [WINDOWLIGHT] parameters as well as more types of webs.
07/06/2013 - Added waterfalls, a few more light shafts and a glow found in Windhelm square.
09/06/2013 - Added wall-mounted elk head.
10/11/2013 - Added wall-mounted female elk head (thanks, Jawz!).
08/01/2014 - Added more light shafts from Jawz.
11/01/2014 - Fixed chaurus eggs and glowing mushrooms.
14/04/2014 - Fixed a number of Solstheim water meshes.
11/05/2014 - Fixed the glowing mushrooms cluster + one missed waterfall.
04/02/2015 - Fixed Riften windows, the rest of the waterfalls (I hope) + bunch of other stuff.
05/02/2015 - Fixed a few creek meshes + Solstheim lava crater flames.
08/02/2015 - Fixed one window type found in e.g. Warmaiden's that didn't react to [WINDOWLIGHT].
09/02/2015 - Fixed yet another Whiterun window...
11/02/2015 - Fixed casting effect for Detect Life and related spells.
12/02/2015 - Fixed giant slam effect.
14/02/2015 - Fixed Jorrvaskr windows.
16/02/2015 - Fixed spider spit projectile and drool as well as Chaurus spit projectile.
16/02/2015 - Fixed Flame Atronach; the ESP is ONLY needed to fix the farting dead body - if you're not bothered, disregard the plugin.
10/02/2016 - Fixed fine mist particle effect.
06/03/2016 - Fixed casting effect for Heal spells and a woodfire clipping issue in inns (can't believe no one reported it!).
08/03/2016 - Fixed dust, fine dust, Falmer dust and fluff particle effects.
10/03/2016 - Reworked waterfall and creek meshes to get rid of the glow especially at nights and in interior locations.
11/03/2016 - Fixed Alteration, Conjuration and Illusion spells.
14/03/2016 - Fixed corrupted creek mesh.
27/04/2016 - Fixed a couple of water related meshes + a corrupted campfire mesh.
01/08/2016 - Integrated USLEEP fixes for the conflicting meshes (Special thanks to Nico coiN).
15/11/2016 - Improved embers found in various firepits and sconces, now controllable by [WINDOWLIGHT] parameters.
21/11/2016 - Fixed a crash in Dragonsreach caused by the previous update.
22/11/2016 - Implemented glow shader for blacksmith forges.
30/11/2016 - Fixed a crash in Karthspire and possibly elsewhere.
11/01/2017 - Fixed a crash in SSE near Anga's Mill + a few water splash meshes.
25/09/2017 - Fixed a glitch with fxfirewithembers01_cheap, occasionally appearing in Whiterun.
08/12/2018 - Fixed overly bright light spells when used with complex particle lighting, improved loading screen fog.
11/12/2018 - Fixed a number of fire sources to work without glitches with complex particle lighting.
12/12/2018 - Optimized candle glow particle emitters.
13/12/2018 - Tweaked a number of torch meshes so that they work with complex fire lights.
15/12/2018 - Fixed the 1st person torch model that I forgot from the previous submit.
11/01/2020 - Fixed a number of light beam objects.

INSTALLATION
------------------
Copy the contents to your Skyrim folder, adhering to the folder structure.

You can also use Mod Organizer for installation by clicking the icon that says "Install a new mod from archive" in the tooltip and then selecting the downloaded file.

NOTE to users of Ultimate HD Fire Effects by BuzzDee84: Install Ultimate HD Fire Effects after my particle patch, overwriting my files when asked.

To uninstall, delete the included files manually or use Mod Organizer.

PARTICLE PATCH CONTENTS
----------------------------------
All-In-One installation package contains everything released so far for ease of install.

Contents of selective installation package are broken into two categories, core and optional. Core components include the main particle bug fixes, whereas optional components contain other stuff that may be of interest to an ENB user. If you want just the particle bug fixes and nothing else, only install the core components.

PARTICLE PATCH CORE COMPONENTS:
Many types of whitewater foams and water splashes that incorrectly reacted to [FIRE] parameters.
Many types of interior and exterior windows that didn't respond to [WINDOWLIGHT] parameters.
Various types of waterfall meshes that reacted to [FIRE] parameters.
Many types of fire sources that reacted fully or partially to [PARTICLE] parameters.
A couple of types of blowing snow objects that reacted to [FIRE] parameters.
Many fog and mist objects that reacted to [FIRE] parameters.
Deathbell (plant) that was categorized under [WINDOWLIGHT].
All types of glow meshes that reacted to [FIRE].

OPTIONAL COMPONENTS:
Solitude doors and market stalls that didn't shadow properly.
Mineral pools that had too high specular intensity.
Dawnbreaker sword that had too bright glow.
Blackreach mushrooms that had too bright glow.
Windhelm towers that had too high specularity.
Bedrolls that had too much glossiness.
Hinged trap that didn't shadow.
Falmer totem that had too much glow.
Food and ingredients with various issues.
Lumbermill gear that didn't shadow.
Solitude window shutters that didn't shadow.
Whiterun display cases that had opaque lids.
Finer dust to replace the floating Duplo bricks.
Most types of spider webs that were too bright.
Dragonsreach LOD windows.
Wall-mounted elk heads that didn't shadow.
Chaurus eggs and glowing mushrooms.
Many types of light shafts.
Riften windows.
Flame Atronach.
Spells.
Embers.

Thanks to Boris and all the contributors: Darkstorne, Oyama (Kyo), far327, Svarog, Jawz, Neuba, Unreal Warfare, evok99, SiSaSyco, JudgmentJay, Opethfeldt, Guzio, Aiyen, Jafin16, Maeldun, OrmrSnaethorsen, Confidence Man, andybar, Kontrapunkt, Steelman, NHK, TechAngel85, Nico coiN, El-Rizzo, IslandGirl, Ewi, terminal_case, ShmooZ, Rem_NL, battou, lum1n, Dragens, 4109 and others.

Examples:

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I will keep updating the mod as necessary, so if you come across an object that looks buggy to you, please let me know. Also, if you notice I have made a mistake (possible), please drop me a line.

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Re: Skyrim particle fixes for ENB

MindFlux
Hell, with the right bloom settings, this makes fire look like... fire. At last :D
Great job, sir ! And thank you ;)
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Re: Skyrim particle fixes for ENB

Screenshots or it didn't happen :D No seriously, I haven't had time to tweak my own preset, so I'd appreciate it (not to mention that your preset rocks!).

And thank Boris for telling about the fire issue and giving the debug binary, also Svarog for reporting.

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Re: Skyrim particle fixes for ENB

Screenshots, huh ? Particles ? Fire ? :D You're talking straight to heart.
More to come later, trust me :lol:
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Re: Skyrim particle fixes for ENB

This looks great mindflux! Thanks for sharing!
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Re: Skyrim particle fixes for ENB

far327
That's quite something ingame, believe my word ;)
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Re: Skyrim particle fixes for ENB

Oyama wrote:far327
That's quite something ingame, believe my word ;)
why take your word when I can just look at your crazy awesome screenshots! LOL! :D

Polo had also made some changes similar to this in his ENB. I don't think he covers as much ground as mindflux, but there might be some that he did that mindflux hasn't gotten to yet.

http://www.mediafire.com/?33ecgrgav6b8jqn

http://blog.livedoor.jp/polo702/archives/52032888.html Some screens there...

And I believe he goes over the changes in his change log. (translated for Japanese)


Version 2.6-0.119
-I have to adjust the lighting of indoor and night.
· When you have finished editing the model of "glass box" exhibition, "and static light source lamp" Lights "," lamp "magic" modified, "first-person model of Dawn Breaker", "candlestick glow of torches."



P.S. - mindflux, thank you for fixing that damn door in Solitude!! Arggh that thing was such an eyesore!
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Re: Skyrim particle fixes for ENB

I'll post link on front page.
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Re: Skyrim particle fixes for ENB

Boris
Thanks, hopefully it'll help some users.

Oyama
Thank you sir, I knew I could trust you. Looks damn delicious, I have to say.

far327
You're welcome, old chap. The door was driving me crazy as well every time I saw it... And thanks for linking polo's preset, I remember you mentioned in passing it had some fixes, but I thought it was just the bright foam texture fix and forgot about it. Those fixes look very interesting, however. I don't think I have even noticed bugs with some of these objects, I guess it tells how much I actually play the game, eh.

By the way, does anyone else have issues with vegetation not shadowing properly? The severity of the issue depends on the way your preset is set up, but it's pretty major for me now, so I thought about fixing it, see here:

Image

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Also notice the hanging moss shadowing partially on the left side.

Worth the time?

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Re: Skyrim particle fixes for ENB

Mindflux
Strange. No issues on my side.
I mean, not THESE issues :lol:
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