No, everything is the same, except color value for reading day/night was used from background clear color and now from sky hemisphere horizon color, all other math is same. These two colors in vanilla game without mods are very close to each other, so only values between max and min are different and this is contrast variable under [DAYNIGHT]. Use GUI statistics to see result of interpolator and input variable of sky color (by default tweaked for vanilla game).Is there a whole new method detecting day/night now? If so how can it be referenced in enbeffect.fx? What is the object name?
Variables in enbeffect.fx are the same as before, no changes.Is there an EInteriorNightDayFactor now?
How this depends from previous? Damn, read my comments in enbeffect.fxIf so did it replace the old EInteriorFactor?
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//changes 0 or 1. 0 means that exterior, 1 - interior
float EInteriorFactor;
chan
Then you changed key mapping of it in config.Backspace button does nothing, load button in GUI does nothing. It is as if the enbeffect.fx file is not being read after the game loads.
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[INPUT]
//back
KeyReadConfig=8
Will be fixed in next update.I happened to find which setting affects the loading screens