TES Skyrim 0.141 beta
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- *sensei*
- Posts: 349
- Joined: 15 Dec 2012, 19:45
Re: TES Skyrim 0.141 beta
Has anyone else noticed the effect clouds have on the horizon now?
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.141 beta
PoloENB contains fix files such as dawnguard and torches..
Before
After
Before
After
You can get the files on his blog site by downloading either 119 or 123 beta versions of his ENB config.
http://blog.livedoor.jp/polo702/archives/52038848.html
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.141 beta
It's on the main download page which is on the home page of the website.nafeasonto wrote:Where is the download link for this?
Here is a direct link to it...
http://enbdev.com/enbseries_skyrim_v0141.zip
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.141 beta
Boris
You're on a roll, development wise
Well, sorry if the following may seem off-topic, but what about applying EnightDayFactor and EInteriorFactor to the bloom.fx file ?
Is it possible ?
If I could set different radii, or bloom.xyz for exteriors and interiors, now that would be something very, very interesting
That would open TONS of new possibilities.
You're on a roll, development wise
Well, sorry if the following may seem off-topic, but what about applying EnightDayFactor and EInteriorFactor to the bloom.fx file ?
Is it possible ?
If I could set different radii, or bloom.xyz for exteriors and interiors, now that would be something very, very interesting
That would open TONS of new possibilities.
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.141 beta
Oyama
How about manipulating the output of enbbloom.fx in enbeffect.fx, not enough I guess? There are a lot of possibilities you can do.
How about manipulating the output of enbbloom.fx in enbeffect.fx, not enough I guess? There are a lot of possibilities you can do.
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Re: TES Skyrim 0.141 beta
Oyama
No, bloom in skyrim (except it's lenz reflection, but i not decided where to move it without sacrifice of performance) is not bloom actually as in other games, it's airy disks low quality approximation to fit ldr inputs of the game. It simply not need any radius, even distance fading the same at almost any condition for specific optic device (there is no separation when player in bath or in desert). If you want to change radius, create another code for bloom. In dof night/day variable exist and it required there. I can add to bloom, but it's step back from quality.
No, bloom in skyrim (except it's lenz reflection, but i not decided where to move it without sacrifice of performance) is not bloom actually as in other games, it's airy disks low quality approximation to fit ldr inputs of the game. It simply not need any radius, even distance fading the same at almost any condition for specific optic device (there is no separation when player in bath or in desert). If you want to change radius, create another code for bloom. In dof night/day variable exist and it required there. I can add to bloom, but it's step back from quality.
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- *sensei*
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Re: TES Skyrim 0.141 beta
Boris, is it possible to set Adaptation to trigger from DOF?
If I have near DOF, and torch, then the screen goes dark (except torch)
If I have far DOF, and torch, then the screen becomes bright (like game uses point light and forgets adaptation value from torch).
If I have near DOF, and torch, then the screen goes dark (except torch)
If I have far DOF, and torch, then the screen becomes bright (like game uses point light and forgets adaptation value from torch).
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- *master*
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Re: TES Skyrim 0.141 beta
The new SSAO produces artifacts if 2 objects render in front of each other. It much more visible in motion. It looks similar to a very high sampling range value (with ugly striping and all, zoom in on the left arm)
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Re: TES Skyrim 0.141 beta
Thank you Boris for your hard work. AO with IL works very well and subtly. A simple cheese example: