MatrixCoder wrote:jim2point0
Love you pictures, and I wonder which ENB you are useing.
A slightly modified K ENB. I don't think he's released it anywhere yet. Possibly because it uses the .132 binary, which is nowhere to be found on the enbdev download section anymore
I'm having an issue with the sun/glare/ray effects, an example in the screenshot below. I get this pretty much everywhere even standing in front of a brick wall. No idea why.
ah, dpeasant, it's great seeing your wonderful eye for color in skyrim as well.i was always a fan of your GTAIV's work
it's been a while since i visited these forums but nice of you to post these gorgeous screens to remind me why i came back
-RecluSe-
A wild guess: you don't have bFloatPointRenderTarget=1 set in your SkyrimPrefs.ini, or if you're using a mod manager, it's set in the wrong file.
Just having a quick play through the game. to get to some more interesting locations. Hope to achieve this level of skylighting again seen below. was using hd6 code though
Yup, I don't have that line in my Skyrimprefs.ini . Excuse my ignorance but does it matter where I add bFloatPointRenderTarget=1 into prefs.ini?
Nevermind found it, turns out these commands were set to 0 too. Could swear i changed it, oh well.
bTreesReceiveShadows=1
bDrawLandShadows=1
bShadowsOnGrass=1
Last edited by -RecluSe- on 17 Jan 2013, 22:16, edited 1 time in total.
Awesome shots evo! Yeah, kinda sucks, I put so much time into a new config with Jawz' updated HD6 code with separated interiors and now it's broken and most of the parameters do nothing with the new enbseries. But now I can't go back to non day/night separated interiors because that feature is just too cool.