What are your settings for SizeScale and SourceTextureScale?Guzio wrote:Thank you Boris for your hard work. AO with IL works very well and subtly. A simple cheese example:
SSAO is just a black mess for me right now.
What are your settings for SizeScale and SourceTextureScale?Guzio wrote:Thank you Boris for your hard work. AO with IL works very well and subtly. A simple cheese example:
I don't use boris' enbeffect.fx file, I just check each version if there is a change. No change, then I don't change my files. No need.Oyama wrote:chan
There won't be ANY changes by only adding these lines to the effectprepass.fx.
You will need to actually use these factors IN the DoF code itself.
Lerping (interpolating) these factors in colour correction is quite easily doable, (JawZ did it first, I followed his great codes additions and lerped them as well for other parameters) sadly I'm not skilled enough to figure how you can lerp them in the DoF code itself. Also depending on which DoF code you're using... (Boris's, Matso's, etc.... )
I think it's doable, since Boris added them. Unless it was to match something with the new SSAO code, if there's something 'linking' SSAO code and DoF depth samplers. I don't know.....
Only Boris can answer to this.
Don't remember, but guess old versions also have them in prepass, i forgot to add to the shader them, but calling functions to setup.Are these new parameters only linked to last 0.139 and 0.141, or is there kind of retro-compatibility with previous binaries ?
Code: Select all
float minbrightness=0.1;//edit this
float maxbrightness=1.0;//edit this
float adaptation=lerp(minbrightness, maxbrightness, saturate(focalplane));
result*=adaptation;
return result;
No the LenzReflection is just for that effect, it doesn't have any affect on adaption. Disabling DOF does stop the adaption from focusing on the sword/torch though so I guess my enbeffectprepass needs some modifications.Yasen wrote:NickJames
Your "LenzReflectionIntensityDay" must be too high. Just reduce it.