SweetFX

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Posts: 23
Joined: 30 Dec 2011, 08:14

SweetFX

Heya guys!
I'm using Sweetfx with ENB for Skyrim, the SMA AA is turned on in sweetfx but I can't see it in the game, always when I turning the injector on and off I can see that the effects from sweetfx are working but the SMAA doesn't do any effects.
What I'm doing wrong, why SMAA doesn't work?
The AA in nvidia driver is turned off, in the game also, the ENB have not AA too.
Maybe my settings for SMAA are not correct, can anyone write hes settings for good quality SMAA AA?
Thanks!

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*blah-blah-blah maniac*
Posts: 3137
Joined: 27 Jan 2012, 13:42

Re: SweetFX

Try looking at a high contrast edge (like roof against sky) and toggling SweetFX on/off, you should definitely see a change.

Why not use the Edge AA in ENB?

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Joined: 30 Dec 2011, 08:14

Re: SweetFX

mindflux wrote:Try looking at a high contrast edge (like roof against sky) and toggling SweetFX on/off, you should definitely see a change.

Why not use the Edge AA in ENB?

Is any Edge AA implemented in 119 ver.?? Then where I can toggle it?

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Joined: 27 Jan 2012, 13:42

Re: SweetFX

No, Edge AA is only featured in 0.139 and above.

To configure SMAA for Ultra, open SweetFX_settings.txt and adjust SMAA Anti-Aliasing settings as follows:

Code: Select all

#define SMAA_THRESHOLD 0.05
#define SMAA_MAX_SEARCH_STEPS 32
#define SMAA_MAX_SEARCH_STEPS_DIAG 16
#define SMAA_CORNER_ROUNDING 25
Also, if you're using DX9 hardware, enable linear blend.

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Posts: 23
Joined: 30 Dec 2011, 08:14

Re: SweetFX

mindflux wrote:No, Edge AA is only featured in 0.139 and above.

To configure SMAA for Ultra, open SweetFX_settings.txt and adjust SMAA Anti-Aliasing settings as follows:

Code: Select all

#define SMAA_THRESHOLD 0.05
#define SMAA_MAX_SEARCH_STEPS 32
#define SMAA_MAX_SEARCH_STEPS_DIAG 16
#define SMAA_CORNER_ROUNDING 25
Also, if you're using DX9 hardware, enable linear blend.

Thank you mindflux, now it works! :)
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